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  #51  
Old 07-06-2010, 07:26 PM
Insedeel Insedeel is offline
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Quote:
Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
I can confirm the pet variance is working well. On my necro, level 8 pet was blue to me at level 12, summoned a new level 12 pet, was light blue and hit for less than the level 8 pet. Sadness. This sucks pretty bad [You must be logged in to view images. Log in or Register.]
Hehe, just another thing that made classic such an unforgiving painful experience. It's a good thing I'm a masochist or I'd never survive on classic eq a second time around hehe!
  #52  
Old 07-06-2010, 08:33 PM
BeelzeBob BeelzeBob is offline
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Sadly my enchanter pet is now as useless as I remember it being.
  #53  
Old 07-07-2010, 10:29 AM
kariden kariden is offline
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Mages were OP in classic.
Maybe you should post where you got your info that you used to justify these nerfs so the players could take a look at it. Seeing as how you would demand players provide proof for a change. I think the mage pet changes are full of shit.
" Fixed Cazic Thule's "call for aid" logic so that it will now summon every mob in the zone to his aid instead of one random mob every 3 seconds."
So people were exploiting shit and the staff let it go on for how long?
  #54  
Old 07-07-2010, 10:35 AM
nilbog nilbog is offline
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Quote:
Originally Posted by kariden [You must be logged in to view images. Log in or Register.]
Mages were OP in classic.
Maybe you should post where you got your info that you used to justify these nerfs so the players could take a look at it. Seeing as how you would demand players provide proof for a change. I think the mage pet changes are full of shit.
" Fixed Cazic Thule's "call for aid" logic so that it will now summon every mob in the zone to his aid instead of one random mob every 3 seconds."
So people were exploiting shit and the staff let it go on for how long?
Firstly, if mages were OP in classic, they were OPP here. Ask anyone from any emulator. We're still having to nerf things, sorry, thats just the way it is. If you think they were "spot-on", you're just wrong. Fire pets shouldn't be tanking. I started a magician at the beginning of Kunark and I can tell you that.

Secondly, you're bitching because we fixed CT? I'm not sure how that wasn't clear enough for you. We wrote the script.. and now it works properly. No one is exploiting? You're in the wrong forum.
Last edited by nilbog; 07-07-2010 at 10:47 AM..
  #55  
Old 07-07-2010, 10:52 AM
Insedeel Insedeel is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You're in the wrong forum.
And playing on the wrong server... This server emulates classic to as close as it possibly can. While not everything is working just like classic (like heals on pets causing threat which it shouldn't), the devs will be working on trying to get everything done as they can and have time for. I just hope they work on the pet healing threat thing soon because it's going to make things a lot more difficult while healing causes threat on pets when our pets now are lower level so have a harder time hitting mobs to keep agro. [You must be logged in to view images. Log in or Register.]
Last edited by Insedeel; 07-07-2010 at 10:57 AM..
  #56  
Old 07-07-2010, 11:25 AM
finalgrunt finalgrunt is offline
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When you say "We're still having to nerf things, sorry, thats just the way it is.", what do you have in mind Nilbog?

Cause for the pets I completly agreed with the changes. But I don't really see what else is different from classic now.

And yes fix pet healing causing threat then please. Will help lower level magicians a ton.
  #57  
Old 07-07-2010, 11:34 AM
Insedeel Insedeel is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
And yes fix pet healing causing threat then please. Will help lower level magicians a ton.
I doubt they'll do anything based off what we say here, but those of you that also remember the pet healing threat thing, the more people we have responding in the thread confirming what I've posted in the bugs section, I think the more chance we have of it being added to their list. Although I hope with my link and information I provided will be enough proof for them that this was truly the case.

Link to my bug report here.
  #58  
Old 07-07-2010, 12:19 PM
girth girth is offline
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Quote:
Originally Posted by kariden [You must be logged in to view images. Log in or Register.]
Mages were OP in classic.
Maybe you should post where you got your info that you used to justify these nerfs so the players could take a look at it. Seeing as how you would demand players provide proof for a change. I think the mage pet changes are full of shit.
" Fixed Cazic Thule's "call for aid" logic so that it will now summon every mob in the zone to his aid instead of one random mob every 3 seconds."
So people were exploiting shit and the staff let it go on for how long?
LOL who the hell is this guy?
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  #59  
Old 07-07-2010, 07:39 PM
JxP JxP is offline
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I don't like the pet changes either. In other news, I think enchanter charm should be a bit more effective too.
  #60  
Old 07-07-2010, 08:11 PM
Haynar Haynar is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
And yes fix pet healing causing threat then please. Will help lower level magicians a ton.
Yes, pet healing is just borked. It will be adjusted. The other thing I will be looking at is Necro/SK lifetaps. If I remember, they caused way more aggro on the server acting as if you healed yourself. They basically worked as AE aggro. I know without a doubt, that lifetaps did not work like this.

Haynar
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