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#51
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Was it your guilds first kill? or were you coming back to do it over. If it was your first kill, were you an EU guild? I don't see any other reported 'firsts' on that date besides an EU server. If that was your first kill, you're about 45 day off of the first real LK kill - something I would expect from a casual guild that raids seriously 2-3 nights a week and looks @ tankspot videos for their strats. As someone who led a guild during Classic->WotLK and vied for server firsts amongst fierce competition, I can tell you that WoW was not 'easy-mode' for people who had to come up with the strats. Not only was it a taxing raid experience in general - not 1 person can screw up - but the prep and organization it took, not to mention the coordination required for raids was enormous. The leveling of WoW WAS easy, but the raids blow anything EQ had away. You just cannot compete to the level of coordination that 25m firefighter or 1 light in the darkness took. | |||
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#52
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Something I didn't see mentioned thats a good thing to keep in my mind.
Corpse runs are significantly different, I wont go over wow's corpse run system but a quick rundown of eq You start with a "bind" point near your starting city. Everytime you die you spawn there naked and physical, no ghost, needing to run back to where you died. As you level it is necessary that you rebind, Bind affinity a spell most casters get around 12-14, if youre not a class that can cast it you can find a caster that can do it for you. You can't bind everywhere, normally just city zones, unless you can bind yourself. there are some non city zone areas you can bind in. If you find yourself in a situation where you think death is inevitable try to run to a safish area for corpse retrieval, if you run into a camp of mobs try not to die to close or theyll just agro you naked. When you come up to your corpse you won't get a pop up that regears you instantly youll need to get within loot range and loot each item individually, which takes time and draws your attention leaving you vulnerable. Normally you will want to use the /corpse command which summons your corpse to your current location, assuming you are close enough, to drag your corpse to a safe spot. Normally zonewalls are safe in most every zone, some wanderers but if you can get high enough youre usually safe. Just be aware of death it is common and brutal, huge experience loss, long corpse runs, etc etc. If your in a group deep in a dungeon you may not be able to retrieve it at all and youll have to pay someone to retrieve it for you, though there are a lot of people that help for free on this server. Rebind everytime you move to a new area! youre starting area will last you to level 10 or so and then youll be traveling farther and farther away from your home town. The last thing you want is to die 5 zones away and have to run back naked through wandering mobs risking dying again. I'm rambling, youll learn all of this playing thats what the fun is! | ||
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#53
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#54
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Really?
Can I die 400 times here like in WoW and not lose 10 levels? Or if I'm a scum bag to everyone on here, can I still just queue up for random raid finder and mash buttons and not have to use any CC? Is there a 10man weekly reset just for me to get showered in epics an raid tokens? You picked the wrong place to defend WoW sir. | ||
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#55
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Guys, Wow is so challenging. I can't button mash with 1/2 of the classes using 1/4 of the abilities and be really successful in 95% of the time.
Oh that's right, I can. | ||
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#56
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hell, mods did 99% of the fight for you, especially the one that graphically drew directions in-game before they outlawed it in the API. | |||||
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#57
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There should really be more ramifications from killing a god. | |||
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#58
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EQ should have a religion for the Sun. | |||
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#59
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On a personal level, I've always found gold-loss to be harsher than exp loss since I'm spending the majority of my play time at max level. Exp-loss is huge until you reach max level. From there on out, you're pretty much always getting rezzes. CR's can be very harsh though. Quote:
I'm not arguing that WoW is ball-busting hard (outside of upper-level PvP, that is), but compared to fucking Everquest, it's Ikaruga. | ||||
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