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#1
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![]() Here's the deal.
Having the hybrids penalize the groups with their penalty WAS classic. However, once players determined this was happening, the cat was out of the bag and, because grouping favored the holy trinity and made it already hard enough for hybrids to get groups, Sony had to correct it in order not to alienate a large portion of their playerbase from being able to get groups, and thus in most cases, being able to play the game. However, you can't un-know what is already known. Knowing that the hybrid penalty also impacts the group, the stigma of having a hybrid in your group happens MUCH EARLIER in the timeline, and therefore is not classic. Since you can not make everyone conveniently forget this occurred, the only way to keep things classic is to stop penalizing the group with each member's individual class/race penalty or however they fixed it. For example, in classic, a hybrid could get a group without too much difficulty because no one knew that their 40% or whatever penalty was impacting the group. On this server, we knew this from the start, and the hybrid has a significantly more difficult time getting a group because of it. So how is that classic? Add to the fact that we don't have the population of the Live servers back in the 1999-2000 timeframe, so you're making it even harder for hybrids to be accepted into groups, when grouping opportunities are already sparse as it is. Correcting this would be similar to fixing various exploits/pathing bugs/etc RIGHT NOW before they were actually corrected in the original timeline. I don't have any particular examples of this, but of course no one would knowingly let something that is detrimental to the health of the server go on just for the sake of "following the timeline", right?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#2
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![]() Quote:
If it's not classic it either can't be changed because of the client, or hasn't been changed yet. If it can be changed, I guarantee you 99.95% of the time it will be when devs get around to it. That "purist" crap should be why you're here. If it's not I recommend finding another server.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#3
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![]() oh and human monks currently suffer a 50pct xp penalty pls fix, and make it +50%
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#4
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![]() While we're all over the map on the topic of XP bonuses/penalties, I'll say this: I love my rogue and have no idea why it gets a 9% bonus according to the FAQ. Sure, I can't solo for shiznit but that's a limitation I willingly accepted. I am very certain that the benefits of being a rogue have saved me a few dozen deaths by now, especially when I watch groups disintegrate when trying to invis to a camp.
The whole XP penalty/bonus matrix doesn't really make a lot of sense to me, to be honest. It's no secret that casters are vastly overpowered compared to their tank counterparts, yet most of them don't even come close to the 40% penalty on SKs and Pallies (who, generally speaking, work harder than most casters except chanters). It's starting to make sense why there's a noticeable tank shortage in the 20s and 30s. As for rogues, hell, I enjoy the class so much I'd be perfectly content with a 0% bonus.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | ||
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#5
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![]() It wasn't a Gygax module, but if you ever really want to test your party run Dragon Mountain the way it is published.
I have run the module three times with different groups, and played it twice before that as a player. There is just about zero percent chance of any group even making it close to the dragon if you don't adapt the module to make it easier for the players. Traps, murder-holes, poisoned arrows, dead falls, small armies of over-bearing kobolds, etc...some of the trap set-ups are the best that I have ever seen anywhere. My problem with running the module has always been that I am looking to running the deeper areas of the mountain so much that I sometimes get tempted to make the dungeon easier in the beginning than it is supposed to be. It is not so much that I want the players to win, but that I want to kill them with cooler stuff a bit deeper in... | ||
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#6
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![]() Lol I remember the temple of elemental evil and dragon mountain... players couldn't handle it... never did tomb of horrors tho
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#7
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![]() Quote:
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#8
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![]() Can we make this thread into a poll? To see if anyone gives a shit about what Halladar is saying? Please?
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Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | ||
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