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#51
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First, apology for my english.
currently i own a paladin lvl 60 on this server ( rigth now and in terms of ac hps only Hammer can compete with him in AC hps mana unbuffed, raid buffed im sligthy superior to him ). i own a lvl 100 paladin in AB server a paladin wich i played from kunark to nowdays as is till playing live albeit semi retired of raid). i lived every change of the class for about 13 years . but back in the topic i will give my point of view of a paladin rigth now in this server and if we even get in velious. AS kunark char: paladin in general have a hard time in kunark his gear outside few items isnt very excepcional or in pair with what sks wars can achieve . Howver a paladin have several adventages , the first its the class wich can build the agro in game , his stun line the correct use of flash of ligth or even his gimp fear . paladins can do prety well for themselves as CC with their line of roots and pacify, a rigth paladin can pull as well as monk in most xp groups, the trouble of course is their mana . his mele is crap , like sk , and realy their undead nukes are not worth the mana they use. they take more dmg but they got a adventage over monks wars in tankin. paladin agro generation is so strong than if u make the rigth group u can just blew up regular trash before they hurt you so much and this keeping such dps without taking hits and the need of a cleric patchealing over time the dmg they usualy take. Raid in kunark as a paladin : a paladin can mostly tank any the outdoor dragons without much trouble. myself i have tanked several times mobs such as Trakanon gorenaire , ct innoruck..... not as easy with some of the bosses of sky or vp there u realy need a disc warrior. or a hugue ammount of heals , but since most figths dont last beyond 30 secs is easy . paladins have the same mana pool of a pure caster sure ur dps is a pure shit but u got a adventage over a druid or a shaman . ur Hps a paladin have by far more hps than any of the subhealers class wich allow him to pop his DA at engage of a mob to avoid the first aoe , then begin to spam heals once u see urself enxt aoe is killing u . then u pop ur lay hands and u will most likewise survive . | ||
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#52
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Velious:
paladins get some upgrades in velious so far making them better than sks in general. spells: minor hp buffs,(u can aswell piss ur local ranger since Divine strengh will oevrride their atk buffs), a fast Heal over time (celestial cleansin is a cheap spell), group heals(most people will laugh at them but one u realize u not figthing 32 khps raid mobs wich die in less 30 secs every heal is welcome). paladin defensive skills are raised to same lvl of a warrior in velious, Wars will have their discs adventage but otherwise a paladin had the same defensive skills as a war). paladin offensive : once 2hs change happens paladins are not a joke anymore, the new mechanic in 2hs and their upgrade means a paladin in the long run can dish more dmg than a wizard , if u lucky enough to get a primal and ATK buffs ur dps is vastly superior to what u see in kunark. paladin gear and raid scenario: paladins gear is hugue factor in velious , as a warrior u can cap ur AC and reach impresive Hps ammounts but what is more important , ur manapool wil lbecome hugue aswell. paladin are excellent patchealers in the long figths of velious, some of their disc such as sanctification before the nerf could block the Cazic touch . paladins are good keeping their group memebrs alive casting cures in long figths such vulak . paladin are excepcional in a little stuff, Rampage mobs, a paladin can easily take over rampage before it chew important class, while rangers can use weaponshield to position a mob a paladin can use his divine aura aswell. | ||
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#53
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and thats all realy , as realy golden age of paladins was planes of power expansion , some may say luclin but it belongs to ranegrs before the bow nerf .
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#55
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Quote:
__________________
Dagorn - 60 Ogre SK
<Europa> | |||
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#56
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Quote:
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#57
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#58
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Quote:
__________________
Lootenant Dan <Hierophant>
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#59
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Wow Kaga...
Aggro generation on perma-rooted mobs: Stun/FoL while it can't summon you because you haven't done any damage. 2h-Bash is exclusive to FD and slam races. That was classic until the 2HBash AA in Luclin, which we will likely not see on this server.
__________________
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#60
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Quote:
Deep in Velious two hander weapons suffer a game change than actualy upgrade them from toys to realy usefull weapons . scaled up dmg bonuss and dmg. to make it easy to understand u will never hit for 20 points of dmg with a 30+ dmg weapon or a 40 one. 50 dmg weapons for paladins sk means u can hit for 350 and in any case u will not hit for 20 points of dmg anymore. such upgrade together with Atk spell line and ATK booasts such primal and aura of battle improve so much 2 hands than in many cases it replace dual wield as best dps . | |||
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