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  #51  
Old 06-30-2010, 06:47 PM
VincentVolaju VincentVolaju is offline
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To be honest, I don't mind the changes all that much. It can be good or bad depending on the way you look at it really. However, I can say earlier I was in a group with an SK and exp was kinda slow, but it was decent. Im in a group right now with no monk or SK, and I have gained just as much exp in prob half the time.

So when I am grouping now in the future, I am pretty sure one of the first questions I ask is "What class's so far in the group?" lol =P
Last edited by VincentVolaju; 06-30-2010 at 06:50 PM..
  #52  
Old 06-30-2010, 06:56 PM
Dantes Dantes is offline
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I probably wouldn't even notice a change if it weren't for this thread. Do yourselves a favor and stop looking at the bar [You must be logged in to view images. Log in or Register.] I wouldn't want to allow an experience penalty determine who I group with. Who cares?
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  #53  
Old 06-30-2010, 06:57 PM
VincentVolaju VincentVolaju is offline
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Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
I probably wouldn't even notice a change if it weren't for this thread. Do yourselves a favor and stop looking at the bar [You must be logged in to view images. Log in or Register.] I wouldn't want to allow an experience penalty determine who I group with. Who cares?
I look after every kill....and I hate myself for it, but I cant help it!!! =( FML.
  #54  
Old 06-30-2010, 06:57 PM
Amra Amra is offline
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I don't think SK/Pally will have that much of a problem as everyone always needs a tank, but whats the point of partying with a ranger or bard? Personally unless they were really geared for their levels aka twinks whats the point of bringing said classes?

I know after reading this I don't really wanna group with either of those utility melee dps classes if I didn't have too. Not saying no one will group with them, but if you have a choice between ranger/rogue or bard/enchanter I think most people would pick the later to forgo any xp they might lose.
  #55  
Old 06-30-2010, 07:07 PM
Dantes Dantes is offline
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What if they tell really great jokes in group chat?
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  #56  
Old 06-30-2010, 07:13 PM
xinux xinux is offline
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Here is a really good link and explanation of the exp changes they did after velious was released.

http://everquest.allakhazam.com/edit...rs_letter.html


I like this quote from it
"Furthermore, sharing of penalties causes people to reject potential group members on the basis of them "sucking" too much experience. "
Last edited by xinux; 06-30-2010 at 07:20 PM..
  #57  
Old 06-30-2010, 08:27 PM
Combo Combo is offline
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That's also when they decided to get rid of class XP penalties, which made perfect sense since the "Hybrid" classes were actually pretty low-powered.

If anything, Mages and Necromancers need the 40% penalty.
  #58  
Old 06-30-2010, 08:33 PM
xinux xinux is offline
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Then they finally got around to getting rid of race based exp penalties 5 years later.


September 19, 2006

*** Miscellaneous ***

- Race based experience penalties have been removed.
  #59  
Old 06-30-2010, 09:20 PM
Sarkhan Sarkhan is offline
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Quote:
Originally Posted by xinux [You must be logged in to view images. Log in or Register.]
Here is a really good link and explanation of the exp changes they did after velious was released.

http://everquest.allakhazam.com/edit...rs_letter.html


I like this quote from it
"Furthermore, sharing of penalties causes people to reject potential group members on the basis of them "sucking" too much experience. "
Hmm that is a very interesting post, thanks for the link!
I generally don't play Hybrid classes so it does not affect me much (except when i group with them >.< ) but i wonder if that will give people to argue saying Class penalties were never fully thought out and just a detriment to the game which were eventually removed still in classic???

Just in case people too lazy to click link i'll highlight

1. Race-based penalties are appropriate. An ogre, for instance, does indeed make a better warrior than a halfling. It is not so little that the faction and size problems make up for it, and not so much that it is really unbalancing at upper levels, but enough that the penalty should apply. Secondly, the penalty is not so severe (compared with class-based penalties) that it would cause groups to break up on the journey from one to sixty due to level differences.

2. Class-based penalties are not appropriate. Classes are roughly equivalent in power throughout the level ranges, and the versatility does not make up for that penalty. In fact, the majority of changes made to classes in the name of balance in the last year were based on the assumption that, at the high end, each class should still be roughly as needed and balanced as any other.

3. Penalties, in any form, should not be shared with the group. Players know that no one class is immensely more powerful/valuable than another, and as such it is not fair to ask them to share a burden. If classes with penalties were really more powerful or valuable than the other classes, then it might be right, but that isn't the case here. Furthermore, sharing of penalties causes people to reject potential group members on the basis of them "sucking" too much experience.

4. We're going to fix it.

5. Class-based experience bonuses (which warriors and rogues get) are also not appropriate, as they cannot be so if penalties are not. However, we've decided to leave this as-is, since the bonus is not so severe as to be unbalancing. Bottom line: we don't feel the bonus is enough to warrant a fix that could be interpreted as a 'nerf'.

... Anyways, thanks for the link!
  #60  
Old 06-30-2010, 10:26 PM
utenan utenan is offline
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So a certain class has an exp penalty, because in theory, they are superior..?? But when the class groups, the class gets more xp to counter the penalty, but everyone else gets less exp....? So instead of the class with the penalty recieving less exp, they are getting more?? This seems illogical lol, unless I am miss interpreting what everyone has said : D Are race penalties included as well?
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