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#1
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The economy kinda sidetracked the original discussion...
The parking of multiple characters could really only be enforced by the guilds doing the parking. Getting rid of account sales would help stem it sure, but people would still level alts. And there's nothing wrong with that, even if they do the "dreaded twink". I mean what else are people supposed to do with static content for 3+ years? People want to play the game, and a lot of times that includes making alts. It's a problem that just "is". Some view it as a competitive edge, while others would put it as a "performance enhancing drug." Personally I find it more exciting to use my actual character to do fights, but to each their own.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#2
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On a server like this an enforced rotation is the only solution. Red99 has a smaller population but a better raid scene because pvp solves most of the problems.
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#3
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Server's been corrupt since Eashan bought Rogean. Server raiding has been fucked since variance (and to a lesser extent first 15 rule). FTE with no variance, obvious solution.
edit: Vittra, the reason you saw those prices was due to fungi drop rate being nerfed (from about 75% to 15%) in late velious? I believe. After the old ones started rotting on alts, new fungus tunics became rarer. | ||
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#5
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Quote:
Also, wonton, when's the last time you played? Last time I played with you you were looting a bladestorm :P | |||
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#6
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I quit when I heard Oly wasn't gay for me
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[ANONYMOUS]
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#7
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EQ is an evolving game - needs new content to spread players/plat out. The timeline is stretched so these are the side effects.
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Hi
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#10
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Okay, none of these ideas are classic, so they wouldn't be implemented... and I doubt any of it would work.
Maybe make the high priority targets spawn more often (every 2-3 days) and then "lock" players of the mobs who were already present during a kill for 5 days or whatever. Guilds would then have to take turns otherwise they would run the risk of locking themselves out and not getting loot. Kind of like a non-instanced dungeon but "instanced" kills. You still get that randomness feeling of EQ raids but the sharing of targets happens instead of the camping 24/7. Win win situation, more guilds get a shot at the mobs and tmo/fe dont have to spend their whole lives on the game. It wouldn't even be that hard to code. The devs are just too afraid to make changes to the situation or something. Live servers would have been the same way if new expansions weren't being released every year. Eventually everyone would have multiple alts and nothing to do but camp the same mobs over and over until they got their new alts gear. And I also agree that account selling/trading should be illegal. Why is it even allowed? They should take responsibility for their server and comment on some of shady stuff that they allow. | ||
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