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#51
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#52
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There is no difference between one druid and an additional 14 people camping a mob. So 14+ people camp out at WC instead of in the zone? It takes 2 seconds to port to LS/zone in. It takes 2 seconds to port to Hate Fear is the only real FFA zone (kinda). The way CT aggro works it throws FFA out the window. Perma just requires some potions. Then it takes literally 3 minutes to zone in. Such a huge difference. But why would a guild want to log out in WC when they can log out in the zone instead? Why log off when you can remain logged in and establish claim? It's not your fault if nobody roll calls you or timers you. Any of the current pick up raids or "raiding guilds" can do this but they don't. I agree that the camping needs to stop, but this is not going to be an easy solution. There are massive egos preventing any true reform. People are going to want to mold rules that they think favor them the most. It's human nature. If you truly want "competition" a completely new raid system, independent from any server rules would have to be created. A game within a game. Every raiding guild would have to agree to these rules. The current system of 15 in zone, timers, roll calls, camping, ect. is a game within a game. A very tedious and strategic one, but a game nonetheless. If you want shit to change you need to create a completely new system which would require honesty from all guilds and a willingness for everyone to comply. Good luck with that! | |||
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Last edited by G13; 06-26-2010 at 04:27 PM..
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#53
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I grow tired of people saying that this system would not change anything. If you take away the 'first 15 in a zone' rule, it won't matter how long a raid has been camping, 3-4 days it doesn't matter, some other raid can show up an hour before a boss' window opens and agro it first.
How is that not a world of difference? I mean shit guys, the whole reason camping sucks is cause people want to play the damned game, not tab out and do other stuff. Couple hours-half a day(or whatever a lessened variance would be) is fine, 3 days is not. If you cannot see the difference, then you shouldn't even be in the discussion.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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Last edited by girth; 06-26-2010 at 07:46 PM..
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#54
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Also if you already have 15 in the zone in anticipation for the spawn, you are in a much better position strategically to get first aggro. You don't need to wait for 15 to zone in, or port, or to log in ect. You are there, in force, ready. This rule wouldn't change anything. FFA would just make camping worse. Not better. | |||
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#55
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#56
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__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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Last edited by astarothel; 06-27-2010 at 01:31 PM..
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#57
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This is why I stated previously that in order to cease campers the mobs needs to be put on an even longer variance. Make the bosses pop + or - a month and if that fails (by people going ultra retard), then increase it to + or - 2 months [You must be logged in to view images. Log in or Register.] , if they are willing to wait 2months 24/7 then they DESERVE the loot. On a serious note, I'm not sure why we can't try full FFA. Trying it for a couple of weeks won't kill the server...
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#58
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__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#59
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__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#60
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First 15 relies upon camping. So does this proposal.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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