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#1
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![]() Allowing blue to transfer to red with their no drop gear would immediately kill red99 (kill as in the state the server was in 6 months ago).
Looks good on paper yes, "wooah more pvp, and more players!!" Nope. Reality: They would all join nihilum and only logon for the raid sunday securing the fate of the server once and for all. This is what nizzar wants, don't get trolled that this is actually a good idea.
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#2
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#3
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![]() How to increase population.
1. Introduce yellow text 2. Greatly increase grouping experience between 1-50 (200%+) 3. Increase grouping experience 51+ (ya make it worth grouping for high end too). 4. Remove hybrid SHARED group penalty, let hybrids suffer their own shit, don't let the rest of the groups suffer for their sins, then people will group with them. 5. Don't grief newbies, unless you're in rags yourself, aka not heartbrand style lvl 24 epic rogue with fungi. 6. Stay competitive, don't join whatever guild is on top just to get a quickfix, server would be a lot more fun if there was 3 big guilds competing...
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#4
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![]() There's a reason there huge pressure from blue wanting to transfer over to Red right now...
Few weeks ago they made a patch that widen the random spawn timer window making it possible for mobs to skip spawns for hours thus resulting in horrible poopsocking events that will last for days. Blue people finally cave in and want out of that shit, meanwhile on red99 the exiled blue pals (who were banned on blue) are thriving in pixels from mobs these blue people could only dream of seeing without sitting and waiting for weeks. I don't buy any of that shit bros, population is great, but only if it actually spreads out and creates a new faction
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#5
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![]() oh ya actually forgot about the xp death on pvp, that needs to removed as well for increased pop
i see what you're saying twainz but comments i've gotten from people inside nihilum echo in my head about "recruiting until we can take down AOW is our goal". To me that means you're looking to field around a 100 strong. Even on blue99 that is considered a zerg, so if you go for that youll soak up pretty much all of the new people. I want more factions, more people fighting for the same shit.
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#6
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#7
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![]() XP loss on pvp is the prominent factor for me quitting my monk, simply not having gate and losing 6 hours of xp on lvl 59 for dying in pvp had me knowing on the inside that i will never be able to pvp full time on my monk, cause if you put yourself in harms way on a melee character, you'll bound to die if you have some balls, as a caster that gate saves me every damn time, which in the long term means i get to pvp more cause i don't have to grind back that fucking exp.
I'm completely with you here, the xp on pvp death looked good on paper at the beginning of server but in reality it's horrible, promotes everything that pvp isn't.
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#8
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![]() Not to be a Grammar Nazi, but that was one of the longest run on sentences ever =)
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#9
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![]() honestly , PVP exp deaths have to go. Nothing is more important. If I was an Ogre SK you'd never catch me in PVP. It's bad enough on a Bard who can escape 99% of the time. Even casters that can gate out, do so in order to avoid deaths. people would be willing to take much bigger risks if it didn't imply in the case of an Ogre SK, that this death is gonna lead to a 6 hour grind session.
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#10
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![]() too many times did I hear about people rage log over losing exp, which in this server is not very easy to come by. I am sure plenty rage logged without saying a word, and plenty went on to quit the game altogether. Not trying to make this a Nihilum vs Azrael thing at all, but this is specially tougher for the underdog team, or any player trying to come up on this server for that matter. A lot of people will be prepared to take a lot more chances, if they don't have to concern themselves with additional grind sessions, just so they can take another shot at getting ahead. Regardless of this being a hardcore game, there has to be some level of accommodation for the more casual folk. When one death implies the next day you have to grind to compensate for it, your stay here becomes very questionable, very quickly.
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Last edited by lite; 03-28-2013 at 09:59 AM..
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