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#51
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Quote:
Imbue Gem Spells Noted <= Oct 4, 2000 Allakhazam Comments are it is recent
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Jorg Shaman
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#52
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Quote:
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(It's all above 250 trivial, sorry to get sidetracked.) | ||||
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Last edited by guineapig; 03-07-2011 at 03:14 PM..
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#53
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Yeah I did see the gnome stuff in their tinkering section. Trolls get weapons that they can make from...other weapons. And the tailoring stuff doesn't seem to be non-classic at all based on the usual crappy stats and simple (if expensive) components.
I think I'd like to split this out into my original list above, then a section for Tailoring and Tinkering. I just don't want to confuse the issues until we hear from the devs whether or not they would be agreeable to just dropping all cultural recipes introduced from XX through XX on the same date, which is why I only posted what I think would have been the first recipes to hit the servers. I think the recipes are all easy to find and figure out which ones were classic-kunark era. The hard part will be trying to track down when people were making each item. Of course if the dev team is OK wiht implementing all classic cultural recipes at the same time it might all be moot.
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Jorg Shaman
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Last edited by Extunarian; 03-07-2011 at 03:26 PM..
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#54
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I found some resources which might be helpful:
http://eq.barefamily.org/files/020518_eq-traders.pdf http://eq.barefamily.org/files/economicalsmithv6.pdf | ||
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#55
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Jorg Shaman
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#56
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Yeah sorry to add all that info to this thread, was just trying to explain why certain races seemed exempt. Your list looks quite sound and there is absolutely no reason not to have the armors you listed included during the course of Kunark.
Tradeskills are one of the few money sinks in classic Everquest. Yeah, money sinks suck but they are extremely important in order to maintain a healthy economy in an MMO. Mobs never stop "minting money" and you need to be able to get plat out of circulation when ever possible. The devs should want as many money sinks working on the server as possible. | ||
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#57
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#58
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It looks like basic halfling armor tailoring has vanilla ingredients. Their bags require platinum thread which in turn requires celestial essences. Erudite tailoring looks complicated compared to the other 'classic' cultural smithing/tailoring and also makes use of CE's.
Someone who knows about tinkering can say if those items look classic. Tailoring Halfling: Vale Studded (Non-Imbued) Imbued Vale Studded (Imbued Plains Pebble - Karana) Vale Reinforced (Non-Imbued) Imbued Vale Reinforced (Imbued Plains Pebble - Karana) ***The halfling bags require special threads that themselves require Celestial Essences, so I think they came later. (anyone know when Celestial Essences were introduced?) Erudites: Erudite Tailoring requires CE's as well as Vials of Purified Mana which I think come later (when? anyone?). ----------------------- Tinkering Gnomes: I don't know anything about tinkering but if these items are in game it shouldn't be a far stretch to think the Tinkered armors were "classic cultural era" Cogs, Gnomish Bolts, Grease, Holgresh Fur, Mana Battery - Class Five, Metal Fastening, Metal Rod, Metal Twine, Sprockets
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Jorg Shaman
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Last edited by Extunarian; 03-07-2011 at 03:53 PM..
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#59
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Iksar cultural seems to fit the bill for kunark era cultural as well. Oddly their imbued stuff doesn't show a deity restriction on eqtraders....
Iksar Cabilis Scale (Non-Enchanted, Non-Imbued) Imbued Cabilis Scale (Non-Enchanted, Imbued Amber) *** This should be Cazic only but doesn't list a deity restriction ???
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Jorg Shaman
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#60
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This is a shot in the dark, but Iksar are necessarily required to worship Cazic. Maybe it's the oddity where because 100% of iksars worship Cazic, no deity designation was added?
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