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  #51  
Old 03-05-2013, 01:42 AM
uygi uygi is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Both of those would be more classic solutions to the problem than ~150hrs of variance.
Assuming the added time is linearly random, mobs going into final 15% would gain an average of 12 hours, with a 15% chance of another 12, so on and so on (as I read it). That means the odds are slim that more than a total of 24 hours would be added. +24 would be a 120 hour window. When we're already talking about 4 days, what's another day?

And I agree, sitting on the spawn is a stupid nuclear option and always was. I think I actually preferred the 15-man rule on average to the FTE lottery; at least with the 15-man rule if the poopsockers weren't able to kill it themselves they weren't rewarded. I miss when players by and large didn't have multiple level 60s and they had to high-tail it from their XP camp to a raid target. Oh well, can't go backwards... without a server wipe...
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  #52  
Old 03-05-2013, 03:52 AM
Motrin Motrin is offline
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INC more SEQ users and longer poopsocks.
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  #53  
Old 03-05-2013, 06:16 AM
Kagatob Kagatob is offline
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I think this is the dev team's way of saying that they aren't here to cater to the high end raid guilds and that the squeaky wheel doesn't and won't get the grease.

Enjoy your perpetual poopsocks, I'll enjoy my life that happens to include logging into EQ < 20 hours a week for fun.
  #54  
Old 03-05-2013, 08:00 AM
Jokesteve Jokesteve is offline
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Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
Only thing it's hurting is every other Raiding guild wanting to establish this content but TMO/FE...

Simulated repops, or patch day has already concluded that TMO/FE aren't the only ones that get targets...why make windows more painful for the underdogs that don't have the time effort or numbers to wait longer?

Maybe we could...take another stab at a GM enforced Rotation? [You must be logged in to view images. Log in or Register.]

I was around back when it was in play and now with the number of guilds this seems like one of the best options rather than poop sock competitions... that's all that the variance is composing currently, denying the entire server of shots at epic mobs.
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  #55  
Old 03-05-2013, 09:07 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I think this is the dev team's way of saying that they aren't here to cater to the high end raid guilds and that the squeaky wheel doesn't and won't get the grease.

Enjoy your perpetual poopsocks, I'll enjoy my life that happens to include logging into EQ < 20 hours a week for fun.
except you're wrong, this change doesn't screw over the top end raiding guilds as much as it does the other more casual guilds.

The top end guilds will still get the loot and the other guilds will even be further away from it.

All this does is make the loot get to those guilds slower.
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  #56  
Old 03-05-2013, 09:09 AM
falkun falkun is offline
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Enygma & crazyeye and any I may have missed: VELIOUS FIXES NOTHING. Velious just moves the 'socking from a green, forested continent to an icy tundra. The interactions between the players and/or the Server code is how you alter the raiding meta-game on this server.

This and the FTE message are both server code changes to alter the raid scene. This one is mutually exclusive to the ideas from the "raid changes theorycrafting" thread that Giegue quotes Rogean from, while the FTE message is one of the ideas. I hope the devs reverse this decision, but I'm glad I don't have plans to 'sock in the foreseeable future, because this change sucks.
  #57  
Old 03-05-2013, 09:27 AM
Stalahoy Stalahoy is offline
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No trolling here. The majority of the player base hates this change. It means less loot for the entire server which will increase demand AND poopsocking. How you guys thought this would decrease poopsocking.... i dont know.
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  #58  
Old 03-05-2013, 09:36 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Stalahoy [You must be logged in to view images. Log in or Register.]
No trolling here. The majority of the player base hates this change. It means less loot for the entire server which will increase demand AND poopsocking. How you guys thought this would decrease poopsocking.... i dont know.
This game has gone from EQ raiding to P99 raiding.

It's all about massive zerg guild with an insane amount of trackers and calling poopsocks when the chance for a spawn is at its best odds. With these changes, you will never see a normal size guild enter into the raid scene.
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  #59  
Old 03-05-2013, 09:39 AM
nilbog nilbog is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I hope the devs reverse this decision, but I'm glad I don't have plans to 'sock in the foreseeable future, because this change sucks.
Quote:
Originally Posted by Stalahoy [You must be logged in to view images. Log in or Register.]
No trolling here. The majority of the player base hates this change. It means less loot for the entire server which will increase demand AND poopsocking. How you guys thought this would decrease poopsocking.... i dont know.
To be fair, Rogean didn't say it was intentional, he said it was written to show an example and subsequently left in as a mistake. This thread was an announcement that there were indeed variances change in place.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Back when we were discussing changes about extending the window of a mob's spawn when it fell within the last 15%, I wrote some code to show as an example. Turns out that code ended up staying in and I had forgotten about it, and it went live with the latest compile.
  #60  
Old 03-05-2013, 09:41 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
except you're wrong, this change doesn't screw over the top end raiding guilds as much as it does the other more casual guilds.

The top end guilds will still get the loot and the other guilds will even be further away from it.

All this does is make the loot get to those guilds slower.
You act like every player on the server gives a shit about being in a raid guild and slaying the dragons for their phat lewts.

I agree it won't fix the problem, but if it's going to make the raid guilds squirm in the meantime I'm all for it 100%. [You must be logged in to view images. Log in or Register.]
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