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  #1  
Old 01-30-2024, 03:36 AM
bcbrown bcbrown is offline
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Of course miss rate and proc rate both work the same. They're both a property of an individual swing. Why can't you answer this question? Do you understand the words I am using?
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  #2  
Old 01-30-2024, 03:45 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Of course miss rate and proc rate both work the same. They're both a property of an individual swing. Why can't you answer this question? Do you understand the words I am using?
Then you just need to read this post to find out why you are wrong:

https://project1999.com/forums/showp...&postcount=620

The Ionat data shows how miss rate works, and how average damage is found. This is backed up by data from the game.

Proc rates work the same. You set up a damage table showing the possible damage values per tick based on the length of the encounter vs the DoT time, and the proc rate will pick one of those values at random, as they are all weighed equally, adjusted for PPM.

Procs just occur 0-2 times per minute instead of the larger number of swings you get per minute. Think of it like ionat only being able to swing 1 time. A 50% miss rate means he hits 0-1 times, and when he does hit he picks a random value from the damage table.
Last edited by DeathsSilkyMist; 01-30-2024 at 03:52 AM..
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  #3  
Old 01-30-2024, 03:50 AM
bcbrown bcbrown is offline
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Why won't you let me explain my approach to you? Can you agree that an individual swing has a percentage chance to fire a proc?

This is how it's implemented.
https://github.com/SecretsOTheP/EQMa...tack.cpp#L3721
https://github.com/SecretsOTheP/EQMa...pp#L3809-L3814
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  #4  
Old 01-30-2024, 03:54 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Why won't you let me explain my approach to you? Can you agree that an individual swing has a percentage chance to fire a proc?

This is how it's implemented.
https://github.com/SecretsOTheP/EQMa...tack.cpp#L3721
https://github.com/SecretsOTheP/EQMa...pp#L3809-L3814
I am not stopping you from doing anything.

You have agreed that proc rates and miss rates work the same. I have real in game data showing how avarage damage is calcuated with damage tables and miss rates.

Procs rate works exactly the same, you are just picking 0-2 numbers per minute in the DoT damage table instead of 50 numbers per minute in the Ionat damage table.
Last edited by DeathsSilkyMist; 01-30-2024 at 03:57 AM..
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  #5  
Old 01-30-2024, 04:03 AM
bcbrown bcbrown is offline
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If you are willing to accept for the sake of argument that the basic game mechanic is that each swing has some percentage chance to fire a proc, and that for this weapon we can calculate that chance to be 10.4%, we can continue. Just provisionally, for the sake of argument, accept this way of thinking about procs.
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  #6  
Old 01-30-2024, 04:04 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
If you are willing to accept for the sake of argument that the basic game mechanic is that each swing has some percentage chance to fire a proc, and that for this weapon we can calculate that chance to be 10.4%, we can continue. Just provisionally, for the sake of argument, accept this way of thinking about procs.
You need to explain why you agree that proc rates and miss rates work the same, but somehow don't understand how the Ionat damage table works in terms of getting average damage. That is the actual damage table for Ionat on p99, with the actual miss rate, and log data that backs up the expected average.
Last edited by DeathsSilkyMist; 01-30-2024 at 04:07 AM..
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  #7  
Old 01-30-2024, 09:44 AM
Toxigen Toxigen is offline
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talk about splitting ball hairs
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  #8  
Old 01-30-2024, 10:41 AM
Troxx Troxx is offline
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[You must be logged in to view images. Log in or Register.]
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https://www.project1999.com/forums/s...43&postcount=2



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  #9  
Old 01-30-2024, 10:49 AM
Troxx Troxx is offline
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https://www.project1999.com/forums/s...&postcount=531

This post was the actual math. You clearly do not understand it. bcbrown is being exceedingly patient in trying to explain it to you. You’re either just unwilling to listen or incapable of understanding it. If it’s the latter, he’s trying to start by giving you a foundation (basics) from which he can then help you to understand the more complicated math.

At this point it sounds like you’re just unwilling to listen and learn. In all honestly I do think you are intelligent enough to actually understand it - if you would take the time to just listen and learn.
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  #10  
Old 01-30-2024, 11:00 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
https://www.project1999.com/forums/s...&postcount=531

This post was the actual math. You clearly do not understand it.
Bcbrown has already admitted that hit rates and proc rates work same. I've shown him how the damage table works, which is how we are coming to the 10 DPS average for the mob in our example. This was supported by data from the game https://www.project1999.com/forums/s...&postcount=620

Bcbrown is applying the incorrect math and doesn't realize it. I have been extremely patient with him, but he still refuses to understand.

You have a pattern of agreeing with other people who support your position, regardless of the facts.
Last edited by DeathsSilkyMist; 01-30-2024 at 11:20 AM..
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