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  #1  
Old 08-25-2022, 07:19 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I don't see you casting slow, Malo, Epic, JBB, Pox, root, spot heals, canni and Torpor in that log, all of which you have claimed at various times in this thread you will be regularly casting, and all of which together would substantially change your ridiculous little math calculation and reveal it to be the work of an utter imbecile.

Or are you now claiming you will just stand there spamming Bane and E-bolt for hours on end in a sad (and still futile!) attempt to out-DPS a Mage?
It's your turn to show some data. I have literally done all the work for you. Stop being silly and concede or provide evidence.
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Old 08-25-2022, 07:26 PM
Ripqozko Ripqozko is offline
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Join VQ and play with DSM
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  #3  
Old 08-25-2022, 07:29 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Join VQ and play with DSM
Yup. I am helping other players understand the game better. Most of the other posters are trolling, including yourself. I think people would rather avoid the trolls who refuse to admit they are wrong.
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  #4  
Old 08-25-2022, 07:34 PM
Vexenu Vexenu is offline
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Here's some data:

Turgur's Insects - 3 sec cast, 250 mana
Malo - 5 sec cast, 350 mana
Paralyzing Earth - 2.5 sec cast, 100 mana
Chloroblast - 3 sec cast, 175 mana
Pox of Bertoxx - 5 sec cast, 430 mana
Ice Strike - 7 sec cast, 250 mana
Epic click - 9 sec cast, 0 mana
JBB - 8 sec cast, 0 mana

Why are none of these spells/items included in your astounding little math formula, since you claim at various points in the thread to be casting them regularly for the benefit of the group? Every time you stop to cast one of these spells and deviate from your Bane/E-bolt/canni/Torpor dance the Mage continues to chainsaw DPS mana-free. To even remain in the same ballpark with him you can literally only cast those four spells, and you require they always tick for full duration. You simply have an autistic obsession with the Shaman class and cannot admit that their excellent solo, duo and small group performance does not translate to them being a group DPS class or being especially useful in the specific context of joining a group with an existing Enc/Enc/Clr lineup.
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Old 08-25-2022, 07:39 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Here's some data:

Turgur's Insects - 3 sec cast, 250 mana
Malo - 5 sec cast, 350 mana
Paralyzing Earth - 2.5 sec cast, 100 mana
Chloroblast - 3 sec cast, 175 mana
Pox of Bertoxx - 5 sec cast, 430 mana
Ice Strike - 7 sec cast, 250 mana
Epic click - 9 sec cast, 0 mana
JBB - 8 sec cast, 0 mana

Why are none of these spells/items included in your astounding little math formula, since you claim at various points in the thread to be casting them regularly for the benefit of the group? Every time you stop to cast one of these spells and deviate from your Bane/E-bolt/canni/Torpor dance the Mage continues to chainsaw DPS mana-free. To even remain in the same ballpark with him you can literally only cast those four spells, and you require they always tick for full duration. You simply have an autistic obsession with the Shaman class and cannot admit that their excellent solo, duo and small group performance does not translate to them being a group DPS class or being especially useful in the specific context of joining a group with an existing Enc/Enc/Clr lineup.
I have already provided the actual data:

https://www.project1999.com/forums/s...&postcount=638

Please concede or show additional evidence.

You don't seem to realize that a group killing stuff every 36 seconds isn't going to be casting Malo, Slow, Root, etc. most of the time. And remember, people keep complaining about redundancy. In the Mage/Enchanter/Enchanter/Cleric group, the Enchanters would be handling the root/slow anyway, so it's already covered! The Cleric is healing, so it's covered! The Shaman can just DPS away if the group needs them to[You must be logged in to view images. Log in or Register.] But the Shaman can also do other things if the situation changes, which is why they are better. 27 DPS isn't going to make a group with 2x Enchanters much better. They are already shredding lol.
Last edited by DeathsSilkyMist; 08-25-2022 at 07:51 PM..
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  #6  
Old 08-25-2022, 07:48 PM
Danth Danth is offline
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If the shaman's supposed to be on offense and he switches to rooting/slowing/healing it means something went wrong or the cleric's AFK. Put the mage in that environment and people are dying while he stands there looking pretty because he can't do jack to help. I don't think him bragging about his superior DPS while his groupmates are trying to arrange a rez is going to endear him to them! Much better for the magician to compare him and a shaman in a happy perfect fun time when nothing's wrong and nobody's in danger, stick to the thing the magician does best.

The velketor boots suffer badly in fast kills due to the slow cast speed--only get to use it once per on those 30 second kills. Burnt staff is probably better in that environment and the shaman bracer will out perform either probably. Fast pulls benefit the magician because fast kills make the pets' contribution proportionally greater and the magician has an inarguably superior pet. The shaman'll like slower pulls or longer kills where his damage over time spells and incredible mana recovery rate get the most mileage while the magician's sustainable damage doesn't actually increase and his burst leaves him out of commision a lot longer than the shaman's recovery takes.

Danth
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  #7  
Old 08-25-2022, 07:55 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
If the shaman's supposed to be on offense and he switches to rooting/slowing/healing it means something went wrong or the cleric's AFK. Put the mage in that environment and people are dying while he stands there looking pretty because he can't do jack to help. I don't think him bragging about his superior DPS while his groupmates are trying to arrange a rez is going to endear him to them! Much better for the magician to compare him and a shaman in a happy perfect fun time when nothing's wrong and nobody's in danger, stick to the thing the magician does best.

The velketor boots suffer badly in fast kills due to the slow cast speed--only get to use it once per on those 30 second kills. Burnt staff is probably better in that environment and the shaman bracer will out perform either probably. Fast pulls benefit the magician because fast kills make the pets' contribution proportionally greater and the magician has an inarguably superior pet. The shaman'll like slower pulls or longer kills where his damage over time spells and incredible mana recovery rate get the most mileage while the magician's sustainable damage doesn't actually increase and his burst leaves him out of commision a lot longer than the shaman's recovery takes.

Danth
Well said.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Clearly, neither of you understand math.
As I said before, it is you who's math skills are lacking. My "napkin math" is matching the real in-game data:

https://www.project1999.com/forums/s...&postcount=638

I just don't understand why people think it is difficult to math out this sort of thing. In video games the math and rules are fixed and cannot change unless you cheat, or the developers change something.
Last edited by DeathsSilkyMist; 08-25-2022 at 08:01 PM..
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  #8  
Old 08-25-2022, 08:26 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Here's some data:

Turgur's Insects - 3 sec cast, 250 mana
Malo - 5 sec cast, 350 mana
Paralyzing Earth - 2.5 sec cast, 100 mana
Chloroblast - 3 sec cast, 175 mana
Pox of Bertoxx - 5 sec cast, 430 mana
Ice Strike - 7 sec cast, 250 mana
Epic click - 9 sec cast, 0 mana
JBB - 8 sec cast, 0 mana

Why are none of these spells/items included in your astounding little math formula, since you claim at various points in the thread to be casting them regularly for the benefit of the group? Every time you stop to cast one of these spells and deviate from your Bane/E-bolt/canni/Torpor dance the Mage continues to chainsaw DPS mana-free. To even remain in the same ballpark with him you can literally only cast those four spells, and you require they always tick for full duration. You simply have an autistic obsession with the Shaman class and cannot admit that their excellent solo, duo and small group performance does not translate to them being a group DPS class or being especially useful in the specific context of joining a group with an existing Enc/Enc/Clr lineup.
You're obviously correct. There's just no reasoning with this idiot so.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #9  
Old 08-25-2022, 08:30 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
You're obviously correct. There's just no reasoning with this idiot so.
Incorrect.

The data is here: https://www.project1999.com/forums/s...&postcount=638 . It's in game videos with full logs. It matches up with my "napkin math". You can parse the data yourself, and even double check that the data is correct by comparing the logs to the videos.

Please provide counter-data or admit you are wrong. You are the one being stubborn here[You must be logged in to view images. Log in or Register.]

Again, the redundancy you keep complaining about means a Shaman wouldn't need to cast those spells. In the Mage/Enchanter/Enchanter/Cleric scenario, heals/slows/roots are already covered by the Enchanters and Cleric, and you won't be maloing a mob that dies in 36 seconds. It's just a waste of mana and generally mobs that die this fast don't have high resists. You can see I don't get a resist in my video. Maloing the charmed pets will be infrequent. Malosini lasts about 20 minutes hehe. And if you DO need to Malo mobs, well that would effect the Mana and DPS of the Mage too, since they would be doing that lol.

If the group needs the Shaman to just sit there and DPS, the mana formulas for the Enchanter/Enchanter/Cleric do not change by even 1 mana.
Last edited by DeathsSilkyMist; 08-25-2022 at 08:55 PM..
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  #10  
Old 08-25-2022, 07:53 PM
Vexenu Vexenu is offline
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Clearly, neither of you understand math.
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