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#1
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#2
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![]() Join VQ and play with DSM
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#3
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#4
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![]() Here's some data:
Turgur's Insects - 3 sec cast, 250 mana Malo - 5 sec cast, 350 mana Paralyzing Earth - 2.5 sec cast, 100 mana Chloroblast - 3 sec cast, 175 mana Pox of Bertoxx - 5 sec cast, 430 mana Ice Strike - 7 sec cast, 250 mana Epic click - 9 sec cast, 0 mana JBB - 8 sec cast, 0 mana Why are none of these spells/items included in your astounding little math formula, since you claim at various points in the thread to be casting them regularly for the benefit of the group? Every time you stop to cast one of these spells and deviate from your Bane/E-bolt/canni/Torpor dance the Mage continues to chainsaw DPS mana-free. To even remain in the same ballpark with him you can literally only cast those four spells, and you require they always tick for full duration. You simply have an autistic obsession with the Shaman class and cannot admit that their excellent solo, duo and small group performance does not translate to them being a group DPS class or being especially useful in the specific context of joining a group with an existing Enc/Enc/Clr lineup. | ||
#5
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https://www.project1999.com/forums/s...&postcount=638 Please concede or show additional evidence. You don't seem to realize that a group killing stuff every 36 seconds isn't going to be casting Malo, Slow, Root, etc. most of the time. And remember, people keep complaining about redundancy. In the Mage/Enchanter/Enchanter/Cleric group, the Enchanters would be handling the root/slow anyway, so it's already covered! The Cleric is healing, so it's covered! The Shaman can just DPS away if the group needs them to[You must be logged in to view images. Log in or Register.] But the Shaman can also do other things if the situation changes, which is why they are better. 27 DPS isn't going to make a group with 2x Enchanters much better. They are already shredding lol.
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Last edited by DeathsSilkyMist; 08-25-2022 at 07:51 PM..
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#6
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![]() If the shaman's supposed to be on offense and he switches to rooting/slowing/healing it means something went wrong or the cleric's AFK. Put the mage in that environment and people are dying while he stands there looking pretty because he can't do jack to help. I don't think him bragging about his superior DPS while his groupmates are trying to arrange a rez is going to endear him to them! Much better for the magician to compare him and a shaman in a happy perfect fun time when nothing's wrong and nobody's in danger, stick to the thing the magician does best.
The velketor boots suffer badly in fast kills due to the slow cast speed--only get to use it once per on those 30 second kills. Burnt staff is probably better in that environment and the shaman bracer will out perform either probably. Fast pulls benefit the magician because fast kills make the pets' contribution proportionally greater and the magician has an inarguably superior pet. The shaman'll like slower pulls or longer kills where his damage over time spells and incredible mana recovery rate get the most mileage while the magician's sustainable damage doesn't actually increase and his burst leaves him out of commision a lot longer than the shaman's recovery takes. Danth | ||
#7
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https://www.project1999.com/forums/s...&postcount=638 I just don't understand why people think it is difficult to math out this sort of thing. In video games the math and rules are fixed and cannot change unless you cheat, or the developers change something.
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Last edited by DeathsSilkyMist; 08-25-2022 at 08:01 PM..
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#8
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#9
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The data is here: https://www.project1999.com/forums/s...&postcount=638 . It's in game videos with full logs. It matches up with my "napkin math". You can parse the data yourself, and even double check that the data is correct by comparing the logs to the videos. Please provide counter-data or admit you are wrong. You are the one being stubborn here[You must be logged in to view images. Log in or Register.] Again, the redundancy you keep complaining about means a Shaman wouldn't need to cast those spells. In the Mage/Enchanter/Enchanter/Cleric scenario, heals/slows/roots are already covered by the Enchanters and Cleric, and you won't be maloing a mob that dies in 36 seconds. It's just a waste of mana and generally mobs that die this fast don't have high resists. You can see I don't get a resist in my video. Maloing the charmed pets will be infrequent. Malosini lasts about 20 minutes hehe. And if you DO need to Malo mobs, well that would effect the Mana and DPS of the Mage too, since they would be doing that lol. If the group needs the Shaman to just sit there and DPS, the mana formulas for the Enchanter/Enchanter/Cleric do not change by even 1 mana.
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Last edited by DeathsSilkyMist; 08-25-2022 at 08:55 PM..
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#10
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![]() Clearly, neither of you understand math.
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