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  #1  
Old 11-17-2013, 12:02 PM
Tikku82 Tikku82 is offline
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Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
SIRKEN: Read this, this is the best offering of input I have to give.



Cross teaming monopolized TZ, Pandemonium would have never even been relevant without crossteaming.


Sirk dawg, as someone who played PvP teams on live, i'd tell you you have 1 of 2 important decisions to make :

1) If you're not going to "customize" this server a lot, and stay on the side of a classic EQ, you're going to have to figure out a way to get people from not rolling on the Evil team. All the min/max guilds will roll evil because of fattys being very dominant in the fresh end of the server / ideal tanks later on. It's always the most populated team, and we know how touchy the casuals are here. People are going to quit / reroll if one teams lopsided, and once you get a massively lopsided team the server is on a timebomb status to just ending up 200 pop, same turds different toilet. I've given suggestions, seen some great ones, the choice is on you guys.

2) If you do decide to go with a Customized teams (geographical based, 2/3 teams with classes on races that arent classic, etc) i don't forsee the team's pop being lopsided as an issue, as much as the ruleset between how teams interract being a key factor, and NOT letting item loot become a greifing factor. Let me give you an example of what I mean:

Casual guy (by casual i mean someone who isnt going to play this server 14 hours a day and never quit despite how it turns out aka the pop on red) from team a is out in SK killing at KFC. A group of no-lifers from Team B stumble upon him, burn him down, CasualA dies. Team B starts with the usual "LOL Faggot you just got owned" "wow youre terrible lolololol" [I feel opposing teams shouldnt be able to interact, that prevents this part of the issue]. TeamB loots an item off casualA. CasualA returns, group B is lurking, CasualA loots up, gets jumped, dies, TeamB loots another item. [There should be some kind of timer / limit / restriction on item loot to prevent things like this from occuring, part 2 of the issue].

The point i'm trying to illustrate above is this: The hardcore playerbase is NOT who we should listen to, they're going to play regardless because they have no life. And since the no life crowd isnt a massive one, they dont generate enough population to let a server thrive. Casual players will be your bread and butter, getting them to stay and find this server enjoyable will be your key to succeeding. There's probably 150 people here with raging 4 inch boners and drooling mouths thinking of ALLLLL the grief theyre going to wreak on the casuals, and get off on making people quit, etc..

Trust me on this, I've played on these servers a long time, played VZTZ, Tallon Zek on live, my example will cause your casual population to just bleed out. They have other options: Blue99, PEQ, EZ Server, they arent going to find ANYTHING enjoyable about the same usual suspects shitting on them, corpse camping them, taking items that probably took them forever to earn (since they arent privvy on how to do every exploit in classic EQ to get ahead), then on top of losing the gear they earned listening to the same turds talk shit to them about how bad they are.

I've spent most of my time on these servers playing with the casual crowd, I work 60 hours a week and just cant sit in front of a computer full time anymore. These are the things they fear / are deterred from, and I think you will agree with me on the griefing aspect of it, we both know how this community can be and how quickly it will ruin itself for personal gain. LnS should be enforced on both parties, item loot should have some form of a restriction (i dont think we should even have item loot, but thats just my opinion so im trying to give ideas on making it functional), shouldnt be any form of cross teaming (no communication, not able to cast spells or heals, etc)

I do have an exception : I think guilds of opposing teams who are Guildwarring SHOULD be able to ONLY communicate. I think a Guild War is like a rivalry game in football, talking shit is part of what makes it great. Now, obviously this will lead to neckbeards just using guildwar to communicate with each other, but Guildwar should have a detrimental aspect to it to prevent this from happening. Something like Guild A vs. Guild B has no level restrictions on PvP, something thats going to keep guild leaders from pulling the trigger on it. Idk, you guys can think of something better I'm sure thats just off the top.


If you read this, thanks, this is the best I gots to offer on how to get casuals to stick around, which I feel should be the #1 issue to help the server thrive bros,.
Stopped reading after i saw "TZ"

SZ was the only real pvp server and most fun of em. It worked. 3 teams is the way to go, just little tweaks here and there
  #2  
Old 11-17-2013, 10:43 AM
Rec Rec is offline
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pvp more interesting with a third team in the mix but you have to immediately think about making it too dilluted which a fourth team would do imo
  #3  
Old 11-17-2013, 10:47 AM
Nune Nune is offline
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3Teamz
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  #4  
Old 11-17-2013, 12:14 PM
Rec Rec is offline
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No one from RZ TZ or VZ was ever celebrated and remembered like the SZ players.
  #5  
Old 11-17-2013, 12:21 PM
Swish Swish is offline
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3 teams, this isn't WoW
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  #6  
Old 11-17-2013, 12:21 PM
Lowlife Lowlife is offline
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Like when RZ took down the Sleeper? Or Alfrid of TZ?
  #7  
Old 11-17-2013, 12:25 PM
Rec Rec is offline
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alfrid of tz? never heard of him compared to fansy
  #8  
Old 11-17-2013, 12:51 PM
Chronoburn Chronoburn is offline
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Sam da Man Deathwalker ... end of discussion
  #9  
Old 11-17-2013, 12:55 PM
Taboo Taboo is offline
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3 Teams so you dont feel you have to be on one side or the other. Nuetral team would be more in line with lore.
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  #10  
Old 11-17-2013, 04:49 PM
Nune Nune is offline
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The server where training was a pvp tactic chimes in on what a real pvp server is. Gtfo scrub gl learning to play on a server where bent rules can't compensate for bad
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