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#1
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__________________
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#2
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#3
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>> PantheonPatient — Today at 4:31 PM Pets taking xp went through many changes as to how much they took and how much damage you had to do in the classic through planes of power timeline. Whichever one they decide to go with is fine with me Jibrish — Today at 4:31 PM no, it will take half solo Secrets — Today at 4:31 PM Accurate from Classic Launch until Luclin. Enables pet experience weights in groups (or 50% if solo) if a single pet deals more than 50% damage to a target out of all contributing damage. This is set to true on beta. RhythmIO — Today at 4:31 PM Man, so torn on what to play with all of this... Secrets — Today at 4:31 PM 50% exp is taken while solo if taken by your pet. If in a group, the single pet dealing more than 50% becomes an effective group member if dealt more than 50% damage. This goes away in Luclin here >> | |||
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#4
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Overpowered? No. Charm as we know it is not classic. I need to see parses of everyone running groups with petted enchanters, or I say, no, it's not classic at all. Charisma is a vendor stat. Keep it that way. Filthy pets. I gotta piss!
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go go go
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#5
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#6
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If it was about AFK killing then they'd use the 1 damage rule instead. Also the pet exp penalty extends to groups as well.
The only sense I can make of it is that they just don't like pet classes much, especially considering other classes get their penalties removed, kiting penalties are removed, bards get melody, rangers get autofire and panic animal, wizards can crit nuke from day 1, etc.
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#7
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i am loving this but could you do something like make the books there but can only port in and you have to be ported out by a druid or wiz so then iksars can mover faster? like if a zone has no way to get to it yes that book works but other then that they are all ports in? and 2 can we not have the bazaar zone at all? that would still keep trade so it is not afk.
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#9
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Two reasons: 1) I don't know EQ PvP enough to do it justice. I'm afraid if I were to do this, I would fuck it up, listen to the wrong people, etc. It's not really something I've ever had an interest in, let alone running. 2) EQ is a solved game. PVP even more so. However, the knowledge gap between playing PVE and playing PVP is far too high, simply due to the lack of interest in PVP over the years. Meaning, to actually make PVP fun, I feel like I'd have to reinvent the wheel there for it to be accessible to players in not just a way I understand, but that which is easy for players to understand, too. I would much rather do an 'arena-style' system for Quarm where you queue up for matches, than actually do a server for PVP. I also don't think that's a "PVP" server, which means it wouldn't be attractive to PVP players. But moreso something on top of PVE content that still caters to PVE'ers.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#10
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Very interesting with regard to your 'arena-style' system. Almost sounds kind of like FF6 coliseum type idea maybe. I think staying away from direct PVP server and having a few custom PVP elements down the line is in alignment with where the old school EQ player base's passion level for EQ PVP currently is at (low). | |||
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