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#1
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You still don't know the proper definition of fallacy.
Lull can be used consistently to get though areas and pull on P99. You haven't been playing a class with lull it seems. Roots can break early, so it isn't like you can't get bad luck with root too lol. In a dungeon where you don't need to lull due to the power of your group, you don't need much CC anyway. But not all dungeons/groups are like that. Is it possible you haven't played P99 since roots always held for max duration? That was changed years ago, but it would make sense based on how little you seem to know. Maybe you still think roots always hold for max duration.
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Last edited by DeathsSilkyMist; 08-13-2022 at 01:20 AM..
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#2
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#3
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Last edited by Zuranthium; 08-13-2022 at 11:04 PM..
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#4
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You just need to get more comfortable with lulling. Just because you don't like it, it doesn't make root better. It's a silly argument to say "because lull can fail, it's bad", considering root can fail too. Lull is useful even after a mob has agroed you btw. You can lull the mob and then memory blur it. Then it will reset, like the crit fail never even happened.
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Last edited by DeathsSilkyMist; 08-13-2022 at 11:13 PM..
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#5
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Pft best way to pull is to grab 7 mins worth of mobs, slap evasive as you bring them in to camp, let CC sort out the mess while you take practically no damage for 3 mins, kill the tough mobs in those 3 mins, and then clear out the weaker mobs which will still do next to no damage even without evasive and then repeat when there are like 2 mobs left in camp.
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#6
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#7
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#8
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Your inability to understand concepts never ceases.
1.) Root and Lull are separate abilities. We were discussing which one is the stronger ability. If you could only pick one to have in the game, which would be stronger? Root is the winner (and that's even with Lull being buffed on p99). 2.) Memory blur is yet another ability, which few classes have. Paladins do not have it. So no, they can't use Lull like that (and you're also assuming mem blur would work first try, and the other lull attempt). Your premise is incorrect to begin with, because you can't simply lull and memory blur multiple MOBs that are already beating on you. It's inherently going to be multiple MOBs, not just one, since the failed Lull means you are pulling extra. 3.) "You can always root after critical fail" means more mana has been spent and time has been lost (probably resulting in taking more damage). 4.) "Root can fail too", NO it can't fail in the same way, because you get to re-cast it immediately. Root breaking can be a setback, but likely a correctable one, and often meaning nothing except needing to spend 30 mana to re-root. Lull failing means you've completely lost the advantage you were trying to get. 5.) I never said Lull is strictly bad on p99. Rather, it's not much needed for typical groups with the existence of Root.
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#9
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#10
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That being said, paladins definitely do use lull to get around places like sebilis and velketor on P99. I've played my own and watched other paladins pull with it for hours on end without a single fail. It surely makes that class more effective with than it would be without. Classic or not, that's the game we're logging on to. It's also not something that ranks ALL that high in my estimates of character power because between lulls and harmony it's not all that rare an ability, not to mention other methods of splitting like feign. Some means of splitting isn't really all that much less common than root itself is. Danth | |||
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