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  #1  
Old 08-04-2013, 11:55 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Two teams, good vs evil. See you at da party Richter.
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  #2  
Old 08-08-2013, 03:21 PM
Vile Vile is offline
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so this was a troll?
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Old 08-08-2013, 03:56 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
so this was a troll?
all i did was ask which people prefer, 2 teams, or more than 2 teams. and i got lots of people to weigh in with their opinion, which is what i was hoping for. so i wouldn't say it was a troll thread at all. check out my red q&a video, i explained it in detail over there [You must be logged in to view images. Log in or Register.]
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  #4  
Old 08-08-2013, 04:06 PM
Vile Vile is offline
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good ole sirken
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Old 11-17-2013, 05:51 AM
freez freez is offline
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  #6  
Old 11-17-2013, 06:42 AM
Fjolvar Fjolvar is offline
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3 teams sounds best
  #7  
Old 11-17-2013, 06:45 AM
Tradesonred Tradesonred is offline
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Best is FFA server

There is no way to balance the pop on a teams server, how this evades everyone cheering for teams and not seeing this come from a hundred miles i do not know.

In games with a healthier pop? allrite. Here? Fugeddaboutit
  #8  
Old 11-17-2013, 06:51 AM
Tikku82 Tikku82 is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Best is FFA server

There is no way to balance the pop on a teams server, how this evades everyone cheering for teams and not seeing this come from a hundred miles i do not know.

In games with a healthier pop? allrite. Here? Fugeddaboutit
There is already FFA server. And you can see people hate it. (population, hello)
Most people agree teams are way more fun to have.

back to the topic.

3 teams absolutely best.
  #9  
Old 11-17-2013, 06:53 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Tikku82 [You must be logged in to view images. Log in or Register.]
There is already FFA server. And you can see people hate it. (population, hello)
Most people agree teams are way more fun to have.

back to the topic.

3 teams absolutely best.
People hated it because of the way it grew tortured like a bonsai, did not have a happy childhood.

But not gonna derail this thread, ill be here in a couple of months to rub it in like told u so
  #10  
Old 11-17-2013, 11:25 AM
Nune Nune is offline
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SIRKEN: Read this, this is the best offering of input I have to give.



Cross teaming monopolized TZ, Pandemonium would have never even been relevant without crossteaming.


Sirk dawg, as someone who played PvP teams on live, i'd tell you you have 1 of 2 important decisions to make :

1) If you're not going to "customize" this server a lot, and stay on the side of a classic EQ, you're going to have to figure out a way to get people from not rolling on the Evil team. All the min/max guilds will roll evil because of fattys being very dominant in the fresh end of the server / ideal tanks later on. It's always the most populated team, and we know how touchy the casuals are here. People are going to quit / reroll if one teams lopsided, and once you get a massively lopsided team the server is on a timebomb status to just ending up 200 pop, same turds different toilet. I've given suggestions, seen some great ones, the choice is on you guys.

2) If you do decide to go with a Customized teams (geographical based, 2/3 teams with classes on races that arent classic, etc) i don't forsee the team's pop being lopsided as an issue, as much as the ruleset between how teams interract being a key factor, and NOT letting item loot become a greifing factor. Let me give you an example of what I mean:

Casual guy (by casual i mean someone who isnt going to play this server 14 hours a day and never quit despite how it turns out aka the pop on red) from team a is out in SK killing at KFC. A group of no-lifers from Team B stumble upon him, burn him down, CasualA dies. Team B starts with the usual "LOL Faggot you just got owned" "wow youre terrible lolololol" [I feel opposing teams shouldnt be able to interact, that prevents this part of the issue]. TeamB loots an item off casualA. CasualA returns, group B is lurking, CasualA loots up, gets jumped, dies, TeamB loots another item. [There should be some kind of timer / limit / restriction on item loot to prevent things like this from occuring, part 2 of the issue].

The point i'm trying to illustrate above is this: The hardcore playerbase is NOT who we should listen to, they're going to play regardless because they have no life. And since the no life crowd isnt a massive one, they dont generate enough population to let a server thrive. Casual players will be your bread and butter, getting them to stay and find this server enjoyable will be your key to succeeding. There's probably 150 people here with raging 4 inch boners and drooling mouths thinking of ALLLLL the grief theyre going to wreak on the casuals, and get off on making people quit, etc..

Trust me on this, I've played on these servers a long time, played VZTZ, Tallon Zek on live, my example will cause your casual population to just bleed out. They have other options: Blue99, PEQ, EZ Server, they arent going to find ANYTHING enjoyable about the same usual suspects shitting on them, corpse camping them, taking items that probably took them forever to earn (since they arent privvy on how to do every exploit in classic EQ to get ahead), then on top of losing the gear they earned listening to the same turds talk shit to them about how bad they are.

I've spent most of my time on these servers playing with the casual crowd, I work 60 hours a week and just cant sit in front of a computer full time anymore. These are the things they fear / are deterred from, and I think you will agree with me on the griefing aspect of it, we both know how this community can be and how quickly it will ruin itself for personal gain. LnS should be enforced on both parties, item loot should have some form of a restriction (i dont think we should even have item loot, but thats just my opinion so im trying to give ideas on making it functional), shouldnt be any form of cross teaming (no communication, not able to cast spells or heals, etc)

I do have an exception : I think guilds of opposing teams who are Guildwarring SHOULD be able to ONLY communicate. I think a Guild War is like a rivalry game in football, talking shit is part of what makes it great. Now, obviously this will lead to neckbeards just using guildwar to communicate with each other, but Guildwar should have a detrimental aspect to it to prevent this from happening. Something like Guild A vs. Guild B has no level restrictions on PvP, something thats going to keep guild leaders from pulling the trigger on it. Idk, you guys can think of something better I'm sure thats just off the top.


If you read this, thanks, this is the best I gots to offer on how to get casuals to stick around, which I feel should be the #1 issue to help the server thrive bros,.
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