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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-19-2012, 08:46 PM
Llabak Llabak is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
TL;DR: How about instead of worrying about the freaking compass you guys fix the non-classic raid scene that literally no one on the server likes?
Yah. There's so much that's not classic on this server, it boggles the mind that something like the compass would show up on the list of priorities at all.
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  #2  
Old 09-19-2012, 08:56 PM
pasi pasi is offline
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96 hour variance is the best thing to happen to those of us who know we're content with waiting all night for VS to spawn, but not 6 days. It releases EQ's strangling grasp on our lives and let's us rejoice in the fact that although we're pretty big fuckin' losers, we're not nearly as pitiful as the people who are currently raiding Project1999.

TLDR: 96 hour variance is a good thing for those who have some form of responsibilities, but are weak of will.
Last edited by pasi; 09-19-2012 at 09:00 PM..
  #3  
Old 09-19-2012, 03:17 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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There can still be 2 bigs guilds with no variance. Many servers on live were like that. Of course one will always be bigger and better but with no variance if TMO gets too greedy and BDA or another guild choses to rise up and poopsock trak in full force while TMO cuts themselves into chunks to snag more targets they would then risk losing one of their highest priority targets. Furthermore, if poopsocking became a huge issue again and the GMs just left it to the players to resolve, it might finally make guilds work together to smooth the endgame out for all.
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  #4  
Old 09-19-2012, 03:32 PM
Daldolma Daldolma is offline
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The raid scene is broken. One guild, playing by non-classic rules, dominates in a fashion that never existed in classic. The solution seems pretty simple to me. Restore classic rules. If we're seriously going to remove minor conveniences like compasses and item details in the interest of reverting to classic, how can you possibly let the entire end-game be dictated by non-classic rules?

If TMO still dominates 90% of content under classic rules, great. If classic rules suck, people can go play on a non-classic server. Live up to the mission of the server and restore classic variance.
  #5  
Old 09-19-2012, 03:48 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Heh Itap, I bet TMO doesn't entirely favor the variance either. At least the ones that spend time tracking. The ones that claim they want competition should be all for removing variance as well. Doesn't get much more competitive than that.
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  #6  
Old 09-19-2012, 03:54 PM
Razdeline Razdeline is offline
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Shit if removing variance doesn't work, you can always put it back in.
  #7  
Old 09-19-2012, 04:00 PM
Daldolma Daldolma is offline
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Or just put in instances. That's as classic as the current system and people would like it a lot more.

Don't understand why there is so much staff reluctance to revert to classic. The server clearly wants it.
  #8  
Old 09-19-2012, 05:28 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Or just put in instances.
The best raid in any video game ever was instanced.

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  #9  
Old 09-19-2012, 04:25 PM
godbox godbox is offline
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people misplace there anger towards tmo like they are fucked for stayin on top. I agree with geegos very well thought out argument. but alot of people are mad that these guys stay on top of a system that really is a "there can be only one" system
  #10  
Old 09-19-2012, 04:30 PM
sulious sulious is offline
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Not classic so remove it.
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