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  #1  
Old 11-25-2019, 05:53 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by jacob54311 [You must be logged in to view images. Log in or Register.]
Where's this hard data that Chanters are playing like they did back in '99?

I mean, I haven't seen hard data from the other side either, but neither have come forward with verifiable numbers.

What the status quo crowd has going for it is that the P99 team agrees with them. It falls on the people demanding change to make a case for things being the way they want them (as it should).
A mob was charmed against AoW in a consistent matter that led to the AOW's death. That is currently possible with the code here. You're asking for changes that would not make that possible, aka not classic.
  #2  
Old 11-25-2019, 05:56 PM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
A mob was charmed against AoW in a consistent matter that led to the AOW's death. That is currently possible with the code here. You're asking for changes that would not make that possible, aka not classic.
An old story about a charmed mob being used against AoW back in Velious isn't exactly what I meant by hard data.
  #3  
Old 11-25-2019, 06:12 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by jacob54311 [You must be logged in to view images. Log in or Register.]
Where's this hard data that Chanters are playing like they did back in '99?
You're asking the wrong question. The server isn't trying to recreate the way classic players played. It is trying to recreate classic mechanics for modern players.

There is data in here from a classic era chanter testing charm durations on different mobs, with and without Resist Magic on it. The min, max, and average charm durations are pretty similar to the same sort of conditions on p99.
  #4  
Old 11-25-2019, 06:14 PM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
You're asking the wrong question. The server isn't trying to recreate the way classic players played. It is trying to recreate classic mechanics for modern players.

There is data in here from a classic era chanter testing charm durations on different mobs, with and without Resist Magic on it. The min, max, and average charm durations are pretty similar to the same sort of conditions on p99.
OK, that would be more like it.

I must have missed it. It's along thread. [You must be logged in to view images. Log in or Register.]
  #5  
Old 11-25-2019, 06:17 PM
Tecmos Deception Tecmos Deception is offline
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Yeah, for sure. I'm too lazy to find it. The same info is also in the much shorter big thread about vharisma affecting charm if you want to look there.
  #6  
Old 11-26-2019, 12:49 AM
bwe bwe is offline
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unnerf pet daggers
  #7  
Old 11-26-2019, 05:13 AM
Ligma Ligma is offline
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For many it seems mandatory lobotomies would be required for a real classic server.
  #8  
Old 11-26-2019, 11:31 AM
Nirgon Nirgon is offline
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In this thread - transabled Norrathians
  #9  
Old 11-26-2019, 12:24 PM
kjs86z kjs86z is offline
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Just wait until these people arrive in Kunark and enchanter pets start rocking Swarmcallers for free slows!

/popcorn
  #10  
Old 11-26-2019, 12:30 PM
loramin loramin is offline
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This thread is like 70 pages of Enchanter players lobbying for unclassic EverQuest: any of y'all who played on live and know (whatever else you might know about specific mechanic details) that this isn't right/Classic should feel bad for being on that side.
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