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#5641
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#5642
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Hope you guys are having fun though, seems you found the haven you were looking for
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Vetus ~ Tyrs ~ Draoi ~ Audios
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#5644
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Relbaic is awful at Everquest.
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Gobble?
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#5645
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#5646
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#5647
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#5648
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MMORPG's are all about carrot on a stick. Always have been. You can't have all stick and no carrot and you can't have all carrot and no stick. Neither one of those options is fun. You need the right balance of both. | |||
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#5650
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Oh man... this thread totally need some Aspergers Awareness:
What’s the Big Deal about Video Games? by Temple Grandin, PhD Autism Asperger’s Digest Recently I read on the Internet that I was showing my age because I was so concerned about constant video game playing. What I am worried about is when video games become such an obsession that they interfere with schoolwork or getting a job. In a new study led by University of Missouri professor Micah Mazurek, the research team examined screen-based media use among adolescents with autism spectrum disorder (ASD). The team discovered that the “majority of youths with ASD (64.2%) spent most of their free time using non-social media (television, video games)” (Mazurek et al. 2011). How Can Video Games Be Harmful? Video Games Can Reduce Empathy. Realistic killing of people or animals, showing cruelty and gore, would be much more damaging than a game where inanimate objects or cartoon characters are destroyed. It is my opinion that images that enable a game player to graphically inflict pain and suffering on realistic human images are likely to be the most damaging. Douglas Gentile at Iowa State University reported that a meta-analysis of 136 scientific papers on violent video games showed that playing them led to desensitization and aggressive behavior (Bavelier et al. 2011). Ho Video Games Can Be Addictive To classify a video gamer as an addict, his playing of video games has to seriously interfere in multiple aspects of life such as school, family life, and emotional well-being. Dr. Gentile states that approximately 8 percent of video game players ages 8 to 18 are true addicts (Bavelier et al. 2011). | ||
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