Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #1  
Old 01-29-2024, 09:25 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 2,984
Default

Only 40 pages to go!
Reply With Quote
  #2  
Old 01-29-2024, 10:26 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 2,984
Default

Answered above
Last edited by Duik; 01-29-2024 at 10:30 PM..
Reply With Quote
  #3  
Old 01-29-2024, 10:49 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 788
Default

Noted and agreed upon - 112 damage for a single proc at t=0.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Sure!

1. 135 DEX (75 base + 60 from Mortal Deftness) = 135/170 + 0.5 = 1.3 Procs Per Minute, assuming you only auto attack.

2. Hammer swings immediately when turning auto attack on at the start of the fight, and after every JBB cast. This is 7.5/12.5 swings per minute. 7.5/12.5 = 0.6 x 1.3 = 0.78 Procs Per Minute using JBB.

3. We can use 4 server ticks if you want to include 0. This means t=0, t=6, t=12, t=18.

5. 3 swings/7.5 swings = 40% of our normal PPM. 0.78 x 0.4 = 31.2% chance to proc per 18 second fight.
1.3 base rate PPM.

Base delay is 4.7 seconds, or 60/4.7 = 12.76 swings per minute. At a base rate of 1.3 PPM, that means each swing is:
(1.3 Proc/minute) / (12.76 swings/minute) or 0.10 procs/swing - every swing has a 10% chance to proc.

Because we only swing every 8 seconds, we get 7.5 swings per minute.

Since, for the binomial distribution, E[X] = np, or the probability per event times the number of events, 10% * 7.5 or 0.75 procs per minute. This is close enough to your 0.78 procs per minute - I think the difference is that I'm using 12.76 swings/minute and you're using 12.5. If I calculate the expected number of procs in 3 swings using 12.5 instead, I also get 31.2%

This good with you? Mind if I continue using 12.76 swings/minute?

Oh, and I will be including the possibility of an extra 40dd if there's more than one proc.
Reply With Quote
  #4  
Old 01-29-2024, 10:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,297
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Noted and agreed upon - 112 damage for a single proc at t=0.



1.3 base rate PPM.

Base delay is 4.7 seconds, or 60/4.7 = 12.76 swings per minute. At a base rate of 1.3 PPM, that means each swing is:
(1.3 Proc/minute) / (12.76 swings/minute) or 0.10 procs/swing - every swing has a 10% chance to proc.

Because we only swing every 8 seconds, we get 7.5 swings per minute.

Since, for the binomial distribution, E[X] = np, or the probability per event times the number of events, 10% * 7.5 or 0.75 procs per minute. This is close enough to your 0.78 procs per minute - I think the difference is that I'm using 12.76 swings/minute and you're using 12.5. If I calculate the expected number of procs in 3 swings using 12.5 instead, I also get 31.2%

This good with you? Mind if I continue using 12.76 swings/minute?

Oh, and I will be including the possibility of an extra 40dd if there's more than one proc.
No, stick to the 12.5 swings per minute since that is what I did. Keeps things consistent.
Reply With Quote
  #5  
Old 01-29-2024, 11:24 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 788
Default

And you agree with my damage calculations in the case of two or three procs in this scenario?
Reply With Quote
  #6  
Old 01-29-2024, 11:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,297
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
And you agree with my damage calculations in the case of two or three procs in this scenario?
I disagree with you thinking there is relevance to the discussion. At the end of the day you are claiming the DPS is lower than 2.7. If you happen to proc another DD, it doesn't decrease the DPS value.

More DPS only supports my position further, so it's fine if we leave out any extra. Remember I am also leaving out white damage.
Last edited by DeathsSilkyMist; 01-29-2024 at 11:34 PM..
Reply With Quote
  #7  
Old 01-29-2024, 11:34 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 788
Default

I'll take that as confirmation you're fine with the actual damage calculation I provided.

Next step is to consider the very first swing.
Base delay is 4.7 seconds, simplified to 12.5 swings per minute. At a base rate of 1.3 PPM, that means each swing is:
(1.3 Proc/minute) / (12.5 swings/minute) or 0.104 procs/swing - every swing has a 10.4% chance to proc.

So if you take just a single swing at a mob with this weapon, there's a 10.4% chance it procs. Agreed?
Reply With Quote
  #8  
Old 01-29-2024, 11:38 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,297
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I'll take that as confirmation you're fine with the actual damage calculation I provided.

Next step is to consider the very first swing.
Base delay is 4.7 seconds, simplified to 12.5 swings per minute. At a base rate of 1.3 PPM, that means each swing is:
(1.3 Proc/minute) / (12.5 swings/minute) or 0.104 procs/swing - every swing has a 10.4% chance to proc.

So if you take just a single swing at a mob with this weapon, there's a 10.4% chance it procs. Agreed?
No, I am not fine with the calculation if you are going to claim another proc reduces DPS in some manner. If it just adds more damage, it's not really important to your claim the DPS is lower.
Reply With Quote
  #9  
Old 01-29-2024, 11:40 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 788
Default

Fine, can we discuss the very first swing?

If you swing exactly once, there's a 10.4% chance it procs, right?
Reply With Quote
  #10  
Old 01-30-2024, 03:57 AM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 788
Default

Ever since I asked this question, you've done nothing but stall, evade, and deflect.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Fine, can we discuss the very first swing?
If you swing exactly once, there's a 10.4% chance it procs, right?
I might be able to teach you something new if you let me. Let me walk you through this calculation I'm doing.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:53 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.