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#551
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#552
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I camped guards while soloing my SK most of the time. My example was killing 10 mobs every 30 minutes, not 10 mobs an hour. This means 20 mobs an hour. One good guard camp is East Freeport Guards. I think there are 10 of them total in the area, and they are on a 30 minute respawn timer. This fits my example perfectly. In reality a lot of solo camps have hard limits on mobs, and there are not 20+ mobs available on a single cycle. That doesn't mean they are bad camps. A lot of group camps have limits too, depending on zone popularity, mob distribution, difficultly of mobs, etc. This is the reality of Everquest. It is not common to simply sit in camp with autoattack on for an hour straight while someone pulls in an endless supply of mobs. There are areas where you can do this if the zone is empty, but that is not what most people are doing most of the time.
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Last edited by DeathsSilkyMist; 08-15-2023 at 03:57 PM..
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#553
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Last edited by Lune; 08-15-2023 at 04:10 PM..
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#554
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#555
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The finish line is in sight!
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#556
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This is a silly assumption if you have actually played the game. It is pretty clear you do not know what you are talking about. If you are doing something like the Docks in the Hole, your group can just stream mobs into camp. But how many groups can do Docks on a single server? I think you are beginning to get the picture lol. There are not enough Docks-like camps in P99 to support 1000 players. Most players are doing camps that are limited by mob numbers and respawn timers. 20 mobs an hour is not an uncommon or bad number for a solo camp. If you think a camp like East Freeport Guards is a bad camp in terms of XP and Money, your inexperience is showing further.
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Last edited by DeathsSilkyMist; 08-15-2023 at 04:19 PM..
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#557
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So why choose to use a situation where you're limited by spawn timers as an example? That is not a situation where you are pushing your character, making stats largely irrelevant (notably, with the exception of strength). Why would you use a situation where kill rate has more to do with spawn timers than your character's power, as a scenario to illustrate differences in your character's power? | |||
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#558
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Do you not realize that this server does not have instancing, and thus you are not always guaranteed the best camps? There aren't 200+ Docks-like camps in the game. People are going to have to choose other camps that have less mobs.
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#559
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Why choose to use a situation where you're limited by spawn timers as an example? That is not a situation where you are pushing your character, making stats largely irrelevant (notably, with the exception of strength). Why would you use a situation where kill rate has more to do with spawn timers than your character's power, as a scenario to illustrate differences in your character's power? | |||
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Last edited by Lune; 08-15-2023 at 04:23 PM..
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#560
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Can you provide an example of a camp where a level 30 SK is soloing 60 mobs per hour? You have a serious lack of understanding of camps in this game if you think everybody has constant access to an endless supply of mobs at all times.
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