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#1
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Also, two, or three mages is one of the best ways to level or lock down a camp. Especially in real classic.
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#2
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Zuranthium simply doesn't know what he is talking about unfortunately. He has some weird fetish with DPS that simply blinds him to other aspects of the game. He doesn't understand that increasing DPS doesn't always work, or matter.
I am done with the thread. Mages are the most underpowered when looking at overall power. Underpowered does not mean bad, or you shouldn't play them. You simply need to think about this when deciding to roll a Mage, as you will hit your ceiling earlier than level 60, and not have much to do. They are basically a DPS class due to their lack of non-DPS spells (Utility Spells), and that puts them at the bottom with the other DPS classes (Rogue and Wizard). Nobody has been able to provide proper Mage camps at level 60 that make Mages particularly good.
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#3
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#4
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Yeah. Power and speed are not the same thing; the latter is but one component of the former. If speed was everything then rank people by the average DPS they do and, Bam!, you're done. EQ doesn't always work that way. Obsessing solely over maximum potential speed ignores other aspects of character strength such as staying power, ease of use, reliability, versatility, synergy with other characters, and realistic ceiling vs. absolute ceiling. A rogue can do higher potential damage than a monk can but by any reasonable metric the monk's the stronger character overall.
------------------------------------------------------------- I still think rather poorly of wizards and probably rate them most underpowered, personally. It struggles to a unique degree to even accomplish its own primary role. If we disagree DSM, well, there's room in the world for that. Danth | ||
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#5
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#6
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Not a single time in this thread have you given any good examples to support your opinion that "utility" is some all-important thing (a term you don't understand to begin with, trying to call things like Haste "utility"). You just keep stating it over and over, and basically only showing how slowly and unoptimally you play the game. Maybe you need a whole group of CC'ers and backup healers to do group content, but this game doesn't require that. Other people will achieve far more in the same amount of played time. Quote:
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Outside of raids I'm also never like "I need a Paladin to do [xxx]". Whereas a Ranger for Tracking is something I might actually request. Paladin does do more in some groups, sure. For soloing a Ranger can level themselves faster by fear kiting animals, than a Paladin can by face tanking and having awful DPS. There are some specific things a Paladin can solo better but...why? It's better to be grouping. Ranger going for Quillmane cloaks is effectively doing something more productive with their time than a Paladin with their solo time. The Soulfire thing in general is weird. It's a very limited ability. You can't just have that for every raid fight or go around soloing things nonstop with it. Speaking of actual classic EQ.
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Last edited by Zuranthium; 08-11-2022 at 08:36 AM..
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#7
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I do see your point on Ranger utility and general lack of necessity for Paladins (except for DS), though the Soulfire nerf has changed things a bit. My main issue with Rangers is the lack of power 50+ non-raiding. Yea, you can track and do questing and what not, but in a dungeon you're very blah. Paladins at least lull, root their way around, face tank, stun casters, etc. They also pair reasonable well with Ench, which is a point for imho. I put a lot of weight on 55+ dungeoning, so if you don't I think it's fair to disagree. I have also played all the melees well into the 50's except Paladin, so I may be overestimating. Time to level a Paladin I guess. | |||
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#9
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Magician most underpowered in Kunark/Velious. Thread closed.
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#10
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enchanter, bard, shaman and monk are OP. Mage, druid, ranger, pally, sk being mentioned here are all super strong. The only lackluster class is warrior and rogue, especially in classic. They get strong with gear and raiding, and are more or less bereft of any capabilities on their own(without a shit-ton of gear) atleast the rog can move to the group.
Sure some classes have little use in a raid but come on they have so much utility and uses in a ton of other situations(and solo). | ||
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