![]() |
|
|
|
#1
|
|||
|
Pay due respect, Harrison.
Pay it. Now.
__________________
I am Reiker.
![]() lol wut | ||
|
|
|||
|
#2
|
|||
|
How about population detriments? Sounds like a good enough reason to me.
It's gonna play out like this. One or two guilds will become dominant and likely not recruit any further. The rest will give up and twink out griefer lowbies to feel good about themselves. If you have the 15 hours a day to devote to this and fit in with the right crew? Great. Otherwise you may reconsider the 8 level range and item loot later when you're trying to XP in a dungeon at 42 and the geared up 50s are making their rounds in full diamond/blue diamond/tcrowns and dragon haste. | ||
|
|
|||
|
#3
|
|||
|
Getting pwned at 42 by 50 zomg?! Level up and get loots or friends and get revenge.
To the victor go the spoils of war. If you actually put in the work and time to make it to the highend with dragon haste and planes gear, congrats. You have earned the ability to pwn other players in PVP. Or you can put that crazy gear on a twink melee and win one for the underdogs. Whatever your choice is, you earned it, you put in the time. Itemloot? Imagine all those mages who griefed you on opening day being able to take something of yours, even though they risked nothing by PVPing naked. Now multiply that by 50 levels. Edited because I was being a dick. I feel strongly about pvp as I'm sure we all do. I will play regardless.
__________________
Greattaste, Halfling Druid
| ||
|
Last edited by Billbike; 09-30-2011 at 08:45 PM..
|
|
||
|
#4
|
|||
|
Imagine living in Mexico. Have fun bro.
| ||
|
|
|||
|
#5
|
|||
|
I really like the rules they have decided upon for beta. 8 levels is what I played on live, and it worked out very well imo. Item loot is a little much, but the small exp loss is a very good compromise between just coin and coin + item.
| ||
|
Last edited by Softcore PK; 10-02-2011 at 02:08 PM..
|
|
||
|
#6
|
|||
|
Thanks brother for post intresting topic
__________________
| ||
|
|
|||
|
#7
|
|||
|
+/- 8 levels is terrible for the early game, but after the mid-30s or 40 works well enough.
| ||
|
|
|||
|
#8
|
|||
|
^
People are much more likely to quit almost immediately based on problems early levels. Later, they will be looking for more targets and want the +/- range. High level "griefing" (if you can call it that) is one thing, because it does take real time investment and mechanics-wise there can be meaningful fighting. Low level griefing is just too easy access, it takes no effort to deter people from playing. Most people who can't hack it at high levels (don't know how to dispel, stack buffs, etc) will just make a low level griefer character and really hurt your population both short and long term. | ||
|
|
|||
|
#9
|
||||
|
Quote:
Nope never played pvp, except well on live, I played Rallos till they took out item loot, then I played Sullon till the server merged, then I played Zek untill I got tired of EQ Live politics. Moving on to EQemu, I have played 90% of all of the pvp servers to ever hit the list for the entire life of the servers. The draw to PvP in MMO's is DANGER and if you lose nothing or can attack (and die) with no penalty you might as well be playing on a bluebie server. Every kill turns into a grief kill because you can gain nothing from doing it. The only thing you stand to gain is LoL's when you troll some1 off the server. I haven't started on this server yet and do not intend to until release IF there is item loot. This guy says he doesn't like to be grief'd and used the example of Guk. The people that are going to grief you are doing it to hear you QQ. And they will hear you QQ with or without item loot. Do you not want a way to stick it back to them? You are going to be camped and you are going to be grief'd either way, item loot has nothing to do with this. Besides, if anything item loot offers opportunity to those who ARE being camped out of guk. The moment one of the people twinks some bard with a FBSS and tries to selos away land a well timed snare and bam, you just got a FBSS without having to get grief'd in guk, problem solved. The people against item loot are the people who haven't played EQ pvp or at the very least, don't know how to play EQ pvp. This game deserves item loot, it would make the server epic and I personally know 5-10 other people would join and stop playing Dalya JUST for item loot. bottom line, item loot wins EQpvp, period.
__________________
You will most likely die
By the hands of my arm When I come and fly And take over your face With the front of my Hatredcopter | |||
|
|
||||
|
#10
|
|||
|
Unfortunately it's kind of impossible to have the level range change as you level up because you'll see situations where one guy can't attack another guy, but can be attacked by that guy. If the level range is 4 until lvl20, 6 until lvl40 and 8 after lvl40 then a level 15 can't attack a level 20 but the level 20 can attack the level 15. If that wasn't the case, it would be a good solution.
| ||
|
|
|||
![]() |
|
|