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#1
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If you want people to give you the benefit of the doubt and believe that you simply misspoke, you need to give other people the same courtesy. It is also ok if you didn't know the basics of agro generation. B) Glad we agree that Warriors do not solo as well as knights. C) I won't bother quibbling over vocabulary, as you probably won't admit you are wrong anyway, regardless of who is correct. The effect is the same, Knights can heavily reduce the amount of damage they take as well via their spells in both solo and group scenarios. Warrior discs are unresistable, which is the primary reason why they are better on enemies like raid bosses. If AoW could be rooted or fear kited, you wouldn't need Warriors. A lot more content can be done by Knights soloing than Warriors. Claiming Knights are worse on 99% of content compared to Warriors is obviously untrue. Warriors shine in raid content, that is generally it.
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Last edited by DeathsSilkyMist; 06-10-2024 at 12:05 PM..
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#2
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![]() You guy are missing the point
Paladin is fun Warrior is boring | ||
#3
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![]() Troxx, i think your lesson is about to begin.
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#4
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![]() At least warriors are viable at level 60. I remember having a blast on my warrior when Green first launched, and then I hit 50 and realized I was literally just a sub-par melee DPS that almost never got to tank cool stuff. I spent so much time gathering the annoying list of clickies and consumables that they required, and for all that effort, I occasionally got a pity offtank spot or a rare chance to tank Phinny every once in a great while. Raiding with Kingdom at level 50 as warrior was definitely the nadir of my EQ experience. It sucked. I eventually stopped playing... didn't really have the energy to reroll after so much time and effort on my warrior.
If a new server happens, I'm 100% rolling SK and never looking back. Probably gonna be an Erudite for maximum style and coolness points, too. For posterity, I do NOT recommend playing a warrior for any reason in pre-Kunark EQ. They're straight up trash. | ||
Last edited by Soothsayer; 06-09-2024 at 08:20 PM..
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#5
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#6
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#7
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![]() In Dwerium Trio era my toon for soloing Naggy/Vox was an erud Sk. They are styling as heck!
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#9
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![]() Off the top of my head I can think of zero content (either raid or group) that REQUIRES the knight spell book in a cooperative play environment with other players.
Group: On the group side I can think of some hard hitting group content that strongly benefits from warrior disc (gwurms) but not requires. Whether the disc outweighs the benefit of knight spell book … well that depends on gear and encounter. In general - a monk can substitute in for any of the tank classes. Assuming the warrior can hold aggro well - the critical benefit of knights are negated. Ultimately it’s a wash. Raid: can’t think of anything that REQUIRES a knight spell book. There are obvious examples of encounters that require warriors. Solo? Who gives a shit. We never disagreed here because there never was a disagreement. Warriors solo easy shit well enough that they can keep the xp bar moving when no groups are to be found. —————— ————— Title is that warriors are useless in 90% of content. This is not the case unless the premise is that you’d be better off bringing a monk (which a strong case could be made for). If that the stance we’re taking … well then knights are useless for 100% of content? I’m assuming the 10% residual is because you needed the warriors superior hit points, mitigation and and disc. At the end of the day, this is just a silly silly thread.
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#10
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Most group content doesn't need tanks at all. This is why you see Cleric/Enchanter duos, Enchanter/Shaman/Monk trios, etc. Your idea of requirements has nothing to do with whether or not a Warrior or Knight is better for the average XP group.
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