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#1
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Quote:
https://www.youtube.com/watch?v=btcRj6vF1Hg https://www.youtube.com/watch?v=wuhKeABevtg rofl they really took recruitment seriously... It almost makes me want to play on red. | |||
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#2
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Yes, if these newer Red supporters had the balls to do something like these recruitment videos Little Gyno and crew did back in the day, we might see some new life emerge on Red p99! I want to see Swish, Baler or Cylocke rub chocolate syrup and whipped cream all over their bare chests and guts while dancing to a retro 70s song. I might try Red then. Might. | |||
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#3
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It was super stressful and in the end I gave up and joined a blue server, made it to maybe level 34 on a human warrior. I had some fun times hunting griefers in the early levels around crushbone and steamfont, but it got annoying as you progressed and your item values increased. Other guildies that played zek recalled melee's bagging their gear when their HP started dropping too low. No Drop loot for melee's was real hard to come by early. Maybe item loot helps in the situation you're describing (at the end game), but I think it would make a huge barrier to entry for new players. Even twinking a character will be tougher (no fungis, haste, crafted / dropped armor sets would be safe). Maybe a hybrid of allowing item loot only 55+ (if you the killer are 55+ and the slain are also 55+). I still think this presents balancing problems, people at the top as you say will stay at the top with better no-drop items (haste, big resist pieces, etc) as the lower levels try to claw their up in junkier gear.
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Wedar - Level 60 Grandmaster (Retired)
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#4
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It is perfect for classic/kunark with the best gear not being no drop gear but still having enough no drop pieces if you are scared to wear other gear. In Kunark the items aren't game breaking either. Another option is to make it less harsh by only allowing open inventory items not in containers, earrings, rings, necklace and bracers slots be lootable. This covers most resist gear through Kunark and allows melee/hybrid to maintain their AC/weapons. | |||
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#5
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I started on RZ, went to SZ, then to Zek. Never in the whole time did I lament later on that you couldn't loot gears. | |||
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#6
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#7
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Add item loot.
Add a No Drop destroy function. Instead of being able to loot one item, you can select one no drop item to destroy Add Bag loot function. You loot the bag and destroy any no drop items in said bag when looting it. This should fix red for sure. People can't hide behind bagging their items, and can't hide behind no drop geared toons.
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#8
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Sounds like red would benefit with a relaunch every so often. Give new folks a chance to start on a even playing ground and give new and old folks a chance to race to the top.
Honestly if they relaunched red and kept the nice xp modifier I would jump on and play for a bit. On the rule set, there are probably some interesting things that could be done in raid zones such as harsh unrecoverable (via res) xp losses. You could do some stuff to mitigate no drop stuff - depending on what it is, tie it to a pp value and have that drop instead, or return it to the mob it came from - and it would become a guaranteed drop (and let the server know this target now has some extra loot) Maybe for certain classes like casters have a potential of losing a spell. Probably shit ideas. Also, changing all the rules would be pretty 'unclassic' though so at that point you might as well make a totally new PVP server locked to velious? I never played PVP on LIVE - are the issues Red is experiencing the same sort of issues LIVE had? | ||
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#9
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Trying to make everything classic with awful timelines, locked progression and a much smaller population is a huge fail. Someone that has some good insight on potential effects of certain server rules needs to make good judgement calls on some custom rules. Unfortunately the few with good insight are rarely the same few with the means to code and create the servers. P99 has done a good job of keeping their judgement out of it and just trying to copy what was already done back in 1999. All the other servers where devs have made custom rules and content have been awful so who knows if that balance of classic and custom will ever be done correctly. | |||
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#10
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Personally I think they should do something similar for blue but you'd probably see blue go up to PoP before they reset. | |||
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