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#2
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Quote:
Should be guild vs dragon. Not guild vs 16 hour wall staring.
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#3
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Quote:
Prioritizing & racing to hit targets on a simul-repop, with or without bag-limit, is fun and competitive. It favors the best organized large forces, which is good, without freezing smaller and/or less-perfectly organized forces completely out of the competition, which is also good. When you effectively force people out of the competition, eventually they quit playing. This creates the guild vs. VP scene we that had on blue99 for a long time, and it sustains the 5% vs. singleton FFA spawns and VP scene that we have now. Raid rotations are an extremely imperfect response to a flawed environment. They're better than poopsocking, and they're better than winner-take-all "competition" that degenerates into one zerg to rull them all. (How long do you think professional sports leagues would survive if only the first & maybe sometimes the second place teams got paid?) But, rotations are not good, they're merely a lesser evil. Simul-repops force all guilds to confront the limits of their resources and their willingness to take risks and come up empty if they try for more desirable targets in direct competition with other guilds. Hell, responding to an "omg! repop!!" batphone (or in my case randomly checking guildsite or logging in at the right time) you get a rush from the mobilization effort itself, coming close but missing the FTE race by a whisker or wiping on a risky engage doesn't kill that buzz, it fills you with the desire to do it better next time. When you poopsock a long variance timer for a mob that will be utterly crushed and then petitioned within 2 minutes of spawning, you're so sick of sitting on your prep and doing nothing for hours on end that when the pop finally comes there is only emptiness and dissatisfaction if you come up short. The engage and the fight are so uninteresting that there's nothing but the prospect of victory pixels to get you to log in. The gameplay is empty, boredom becomes the rule. Dunno how many other people feel that way, but that's where I'm at with it. | |||
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#4
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Why can't there just be two blues servers? Classic had a bunch just for this reason. Hell, launch 4 new blue servers. Why not? unless devs are in this for the $$ donations and what not. Competition is fine, but this is 147 pages of people bickering over spawns is ridiculous.
Imagine a blue server where none, or very little of this takes place. You are forcing people to play on a PVP server because of end game over crowding. Velious will just change the location of these confrontations. It leaves me to wonder what the long term plan is for p99 or is there one? From this vantage, you're shooting from the hip and missing terribly. Good day | ||
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#5
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User CP -> Edit Options -> Number of Posts to Show per Page -> Set to Forum Default or 10. | |||
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#6
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22 on red, is that with the exploit you were using to slow people with Turgurs to block the most devastating damage AE in game currently from landing? Pretty sure that was red doing that...
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#7
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#8
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And no, cleric bard per wiz group chain HBing.
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#9
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#10
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This is getting ridiculous..
Seriously, i bet you a new class R is gonna appear soon and is not gonna respect any rotation at all. Good luck fighting coth-ducking on R spawns when that happens.
__________________
BLUE: Jarnauga Winterfell - Barbarian Shaman of The Tribunal
GREEN: Ineluki - Human Shadow Knight of Inoruuk ![]() lulz | ||
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