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#531
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I find it mind-blowing at this point that after 2+years of Kunark there are still so many pixel-hungry idiots that actually WANT to grow neckbeards and buttonmash targets for 72 hours. Go play a fucking FPS and chill out
I'm also upset that so far most of FE leadership seems to be posting that they will not be giving up targets to "casuals" in a raid scene that has spiraled out of comprehension.
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Supremacy
60 Bard of All ![]() | ||
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#532
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Supremacy
60 Bard of All ![]() | |||
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#533
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#534
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[QUOTE= I think people would have a lot more fun trying dragons with low numbers low gear and actual prep time when it spawns...[/QUOTE]
Ugrim. I know you cannot understand this, but a large percentage of people have sought out eq, and continue to play eq, because content is not instanced. This is a MMO, not a co-op. There are 17 raid worthy mobs in Kunark, and an abundance of guilds capable of killing them. In your ideal raid world, the guilds on this server would be incentived into breaking into several different pieces to (1) kill things with the smallest force possible (maximum fun in your mind), and (2) maintain some semblance of efficiency. The resulting rotation would be a raid calendar filled with 10-15 guilds, averaging basically one kill per week, 5 or so kills per month. This is hardly compelling. I understand that its compelling to you, because apparently all you want is a thrill every now and then and you're happy. I wonder if after a month of that you would still find it compelling. TMO/IB/FE and some other guilds who actually want to raid and compete (albiet in a respectful way) represent a large portion of this servers population. Lets not throw the baby out with the bathwater, to borrow a phrase from BMQ. Dolic | ||
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#535
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Regards, Mg
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#536
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I'm not saying to take down the raid scene. In fact my plan would have it be the same 90% of the time. I never said shit about any type of forced rotation. I said that the 2 hour rule implies a rotation until a 3rd guild gets established to challenge. I also said that my idea would imply that for top tier guilds - 4/4 weeks would be FTE on VP and 3/4 weeks would be FTE on old content, while for lower guilds it would be 4/4 weeks FTE in VP, 3/4 weeks it would be FTE on old content, and 1/4 weeks it would be FTE circa 2010/2011 p99 raid scene.
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Supremacy
60 Bard of All ![]() | |||
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#537
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Dolic, you keep using this word 'competition', and I'm not sure you know what it means. How do you plan to be better than the other guy?
For example: a basketball player can be taller, or faster, or have better reflexes, or have a better three point shot. A quake player can have better reflexes or practice more than his opponents. A chess player can calculate better or learn more openings. An EQ player in 2001 could outlevel or out AA his competitors, and come up with new strategies. None of this applies on P1999. Everyone uses the same simple strategies - especially for raiding, which is basically 'put on MR gear and faceroll your keyboard for 30 seconds'. The game is slow as molasses, so reflexes don't apply. We have Vent to coordinate easily, and the game mechanics don't prevent people from showing up with three times the number of people the designers intended. So 'competition' on this server is defined purely in terms of time spent. Time spent tracking, time spent leveling and gearing your alt army so you can camp out (and don't care if one of them is banned for training), time spent batphoning in the middle of the night. And all of these are artifacts of variance. None of them would matter with true classic mechanics. People keep saying 'Oh, in classic the uberguilds got everything'. Yes, but that was because a) Verant moved the content treadmill very fast and b) they actually had to figure stuff out. None of that applies here. Therefore, when you say 'TMO and other guilds actually want to raid and compete' what you are really saying is 'My dopamine levels are dependent on non-classic mechanics which allow me to kill pixel dragons because I spend more time facerolling my keyboard than the other players'.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#538
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^ exactly what this guy said
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Supremacy
60 Bard of All ![]() | ||
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#539
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so what happens when 5 more raiding guilds come along? Were going on a 3 year delay for an expansion that was out 8 months after Kunark. This server needs wiped and started over.
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#540
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None of this is classic. Guild rivalry was one of the funnest mechanics about classic. Let all guilds compete freely, and force competition to step up on they're own to compete. Simple concept - the only thing that is broken is people wanting hand-outs.
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