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#1
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Quote:
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#2
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I think it's also safe to say with multiclassing (everyone doing everything) you can pretty much forget any sort of class specific thing that others players will rely on you for
No more needing to find a druid or wizard for a port, no more needing to find a necro to summon a corpse, no more needing to find a cleric to rez.. just do it all yourself after you click a few change templates buttons boo
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hello i'm cucumbers
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#3
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I love the people crying about multi classing, nothing was more frustrating in classic eq than sitting for two hours looking for a cleric to be able to continue your exp group
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#4
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Hrm, I posted in the dead thread in RnF.
"There are also no levels or in this game, although your character does still progress" "Combat will consist of four skills and four weapon moves at a time." http://massively.joystiq.com/2013/08...ext-explained/ Ok with the first, kinda eh on the second. | ||
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#5
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What im saying is, they have showed GFX, a couple of classes using 2 abilities, and mainly the focus of unveiling was the Minecraft like world.
All of the things that actually matter (to me) were not shown. Gameplay mechanics and the forced requirement to interact with other players in anything I did. Harsh penalties, and the fear of making bad choices. The crafting stuff is cool, but I was never really into it. | ||
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#6
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Quote:
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#7
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Bunch of hipsters on these forums..
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#8
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Lol @ thinking wizards are bad. Still makes me smirk every single time.
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#9
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Watch some videos on Battlefield 4, now that's movable, alterable terrain. Trees popping up and exploding, pfft.
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#10
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... I'm going to play it and like it. I'll play anything that breaks a mold.
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