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  #511  
Old 02-20-2015, 02:07 PM
derpcake derpcake is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Almost no rots... the maximum number of players possible being raid geared atm

Community win
Banhammer helps a bit there but I agree, some kind of plat sink would be nice.

Having shit rot is hard unless you are connected, so I don't like that idea. I could totally see Syft spend 18 hours a day to grief some employed nerd in an oracle robe.
  #512  
Old 02-20-2015, 02:07 PM
Steel Warrior Steel Warrior is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Back on topic, variance might be the solution for red but some rule changes would need to be made to the LnS policy.

Let's say everyone is fighting for zone control of KC for a Venril Sathir kill because the window is 16 hours. That would make for some amazing pvp across DL/KC for over half a day, but the LnS rules probably would screw things up. There should be a shorter LnS timeframe when it comes to raid zones while mobs are in window to keep the pvp flowing.
You already have the variance you want on your shit server, so kindly fuck right off.
  #513  
Old 02-20-2015, 02:08 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
Variance was never tried on red, if you're saying red is the same as blue then you don't belong here.

We have no clue if variance would or wouldn't work on a pvp server, we do know that static timers aren't working tho, we have 3 years of data to prove that.
They're working fine for you. Just log your main in Holo and grab that warm body raid lewt.
  #514  
Old 02-20-2015, 02:10 PM
derpcake derpcake is offline
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Variance would have helped azrael get pixels if holo had 80 members or so.

Boat has sailed.
  #515  
Old 02-20-2015, 02:11 PM
daasgoot daasgoot is offline
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Quote:
Originally Posted by Steel Warrior [You must be logged in to view images. Log in or Register.]
You already have the variance you want on your shit server, so kindly fuck right off.
lol holy shit dude, why are you always so mad?
  #516  
Old 02-20-2015, 02:14 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Almost no rots... the maximum number of players possible being raid geared atm

Community win
Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]

Holo has more than enough for velious... but just in case you do care, continuing to accept anything with a pulse actually is hurting the server now.
Not even the staff agrees with you, but we all know you don't care about the server and only give a shit about what gets Nirgon the most pixels.
  #517  
Old 02-20-2015, 02:16 PM
derpcake derpcake is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
Not even the staff agrees with you, but we all know you don't care about the server and only give a shit about what gets Nirgon the most pixels.
I'm glad you highly value Sirkens opinion. [You must be logged in to view images. Log in or Register.]
  #518  
Old 02-20-2015, 02:16 PM
arsenalpow arsenalpow is offline
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I just don't understand how variance wouldn't promote long fights for zone control to ensure you have a shot at the dragon/god. Some of the most fun I had on SZ was the all day fights across gfay/lfay/CB/MM with hundreds of people running around.

Isn't that point of the red server, to promote pvp?
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  #519  
Old 02-20-2015, 02:18 PM
daasgoot daasgoot is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I just don't understand how variance wouldn't promote long fights for zone control to ensure you have a shot at the dragon/god. Some of the most fun I had on SZ was the all day fights across gfay/lfay/CB/MM with hundreds of people running around.

Isn't that point of the red server, to promote pvp?
you are more red than 75% of r99 population.
  #520  
Old 02-20-2015, 02:19 PM
derpcake derpcake is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I just don't understand how variance wouldn't promote long fights for zone control to ensure you have a shot at the dragon/god. Some of the most fun I had on SZ was the all day fights across gfay/lfay/CB/MM with hundreds of people running around.

Isn't that point of the red server, to promote pvp?
Variance mainly makes raiding more demanding, since you need members prepared to get up in the middle of the night to kill a dragon.

Asking for variance here is hoping that being able to batphone 20 people at 4 in the morning is going to make you have more online then an 80 people guild of which most have jobs / families.

Holo has like 500, so variance isn't going to help in a significant way, besides serving as an excuse.

"if only we had variance".

If only I had quad damage.
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