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#1
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Shaman is in the same boat. At 60 they are able to mitigate damage more efficiently AND to a greater degree than any other class in the game (not counting kiting here), plus have efficient damage generation (even if it's not great DPS solo; but giving 50% Haste to a group of melee IS great DPS), plus have high personal mana regen. Their "damage matrix" is the 2nd best in the game. Wizards are considered one of the worst classes not because they are a pure DPS class, but because they are BAD at doing DPS. Rogue and Mage are not considered among the worst classes, except by fools like you. Also, there isn't any class that is simply DPS anyway. Wizard has root, snare, stun, port. Rogue provides corpse recovery and sometimes better pulling with Sneak, pick lock can be helpful for a few areas, and with poisons they can actually snare/root/slow. Mage has resist debuff, coth, mod rod (and some other occasionally useful summons), and can tank/root with pet.
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Last edited by Zuranthium; 08-09-2022 at 11:53 AM..
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#2
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And I never said Wizards, Rogues, and Mages have zero utility. You just don't seem to understand that Mages, Wizards, and Rogues are designed as DPS classes. That is why their kits mostly focus on damage, while not having large amounts of utility. This lack of utility is what makes them worse overall, and their DPS doesn't make up for it. Sorry.
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Last edited by DeathsSilkyMist; 08-09-2022 at 12:09 PM..
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#3
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Haste is nothing more than a way to generate DPS. Slow/Heal removes opposing DPS. Mana Regen gives people more ability to use their things that either generate or reduce damage. As I've tried to explain to you many times, this game mostly comes down to doing as much damage as possible while being able to survive. Utility abilities are things that have applications outside of combat or maybe effect combat in ways that are more complex than a singular increase or decrease of damage. Although things like Root/Mesmerize/Stun can still be easily described in pure mathematical terms most of the time, via how much damage they are preventing because the enemy is not attacking. Root even adds DPS because it forces the enemy to hit the target you put damage shield on and allows your non-tank people to attack from behind (Mesmerize/Stun can occasionally "add" DPS as well by preventing a healing NPC from casting). Since Root is the only "utility" needed most of the time, and so many classes have this ability (every class technically has a bit of rooting ability via root nets; sometimes you just need that to break the spawn rotation of a camp), it therefore makes "utility" not a high priority thing in groups. Quote:
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The point of killing Cliff Golems is because you want the loot they might have. Therefore, killing them as fast as possible results in more loot. Mage/Enchanter will get more gains than Shaman/Enchanter. For most situations, this same things holds true: You are trying to get as many gains as possible, in the form of exp or faction or loot, and killing as many things as possible and/or as efficiently as possible is the way to do it. Hence why DPS is King. Also, your premise is incorrect to begin with. Mages can solo Cliff Golems. Quote:
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#4
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Mage has haste.
And can buff other players pets with haste that stacks with spell haste. Great point you’ve made in support of magicians there! | ||
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#5
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Again, isn't it a strange coincidence that all the best classes in the game happen to have a large amount of utility?
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#6
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This thread is going well. Just 100 more posts or so from DSM and Zuranthium, and we might finally get to the bottom of this.
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#7
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#8
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#9
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Danth | |||
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#10
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It would be much better if people only chimed in when they wanted to contribute, instead of just troll. Then the threads would be smaller and easier to read.
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