Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-14-2013, 03:12 AM
xarzzardorn xarzzardorn is offline
Sarnak


Join Date: Jul 2012
Posts: 465
Default

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
So, is there no hope for the folks who want to raid VP without trains?
there are plenty of other servers out there. you could even start your own! maybe if you championed a worthy cause that wasn't about pixel welfare for you and your guild you would have greater success.
  #2  
Old 08-14-2013, 03:14 AM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Quote:
Originally Posted by xarzzardorn [You must be logged in to view images. Log in or Register.]
there are plenty of other servers out there. you could even start your own! maybe if you championed a worthy cause that wasn't about pixel welfare for you and your guild you would have greater success.
So you think being able to keep guilds out of a zone through training makes you somehow more entitled to pixels? lol
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #3  
Old 08-14-2013, 12:19 PM
xarzzardorn xarzzardorn is offline
Sarnak


Join Date: Jul 2012
Posts: 465
Default

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
So you think being able to keep guilds out of a zone through training makes you somehow more entitled to pixels? lol
nobody is 'entitled' to pixels. constantly trolling the forums to rile up support for rules to benefit you would be a lot less pathetic if FE was still at least trying within the current ruleset. don't you remember how great it felt 6 months ago when you guys killed druushk? not too late to turn back

it could be time to put in a TMO app tasslehof. you are actually a good player; i think your chances are quite good
  #4  
Old 08-14-2013, 01:00 PM
timhutton timhutton is offline
Banned


Join Date: Jul 2013
Posts: 201
Default

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
already did this earlier in the week because of this thread. z axis is still messed up. stuff popping through walls still happens. and by staying along a certain set of walls (you know which walls im sure) ANY class can keep the mobs pathing back and over the the zone-in spot forever and safely with relative ease.

So guys, please dont say pathing is fine / fixed, because its not. that being said, part of the agreement with us releasing VP when we did was because we were aware that the pathing wasn't great, players didnt care, so we told them that we would release the zone on the condition that it would be a p99 style non CSR zone, and that essentially the ONLY thing we'd do is enforce rules against cheating the game mechanics, IE: fighting dragons where they are unable to fight back (this is different that EQLive non csr, if anyone quotes the EQLive non CSR rules again im going to tear my eyes out because facepalm doesnt cut for some of you anymore).
It's been almost 2 years since VP was released. What can the players who wish to see pathing fixed and training become a complete non-factor inside of VP do to help resolve these pathing issues?

Can there be some sort of binding agreement that players who are in the zone in order to research these pathing issues cannot be trained by TMO, FE, or anyone else?

In his previous post, Nilbog mentioned that the pathing changes have been fixed for over a month now and he has not heard any news from players in regards to poor pathing. TMO is the only guild that spends a considerable amount of time in the zone, and it would appear they have no incentive to report buggy pathing (since they use it to aid their training of others or pull dragons).

How can we change that so that pathing gets fixed? What can we do?
  #5  
Old 08-14-2013, 03:30 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,471
Default

Quote:
Originally Posted by timhutton [You must be logged in to view images. Log in or Register.]
In his previous post, Nilbog mentioned that the pathing changes have been fixed for over a month now and he has not heard any news from players in regards to poor pathing. TMO is the only guild that spends a considerable amount of time in the zone, and it would appear they have no incentive to report buggy pathing (since they use it to aid their training of others or pull dragons).
It's more probable that they didn't even notice any changes, considering IB and TMO both reported the bad pathing from the start.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #6  
Old 08-14-2013, 04:19 PM
timhutton timhutton is offline
Banned


Join Date: Jul 2013
Posts: 201
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
It's more probable that they didn't even notice any changes, considering IB and TMO both reported the bad pathing from the start.
I disagree but anyway that isn't my point, so let's not detract too far from it.

The players need to know what information they can gather, or what kind of things they can do to more quickly help the dev's fix the pathing problems and nobody is going to want to zone into VP under fear of being trained to poke around and look for issues.

The fact things were "fixed" a month ago, and the devs/gms have not received any comments that things are still broken is alarming.

It has been 2 years, what can we do to help?

P.s. this question is directed straight at devs/gms not players.
  #7  
Old 08-14-2013, 03:05 AM
Funkutron5000 Funkutron5000 is offline
Sarnak


Join Date: Jan 2012
Posts: 473
Default

I think it would require a gentleman's agreement, and, well, we know that ain't happening.
__________________
Corova Moloko, Crusader and Guild Leader of The Mystical Order
  #8  
Old 08-14-2013, 01:10 PM
Shinko Shinko is offline
Planar Protector

Shinko's Avatar

Join Date: May 2011
Posts: 1,357
Default

its fucking bad, TMO still avoids my trains from fake walls and other means
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue


-Shinko Guild Leader <Safe Space> Green
  #9  
Old 08-14-2013, 07:30 PM
MaksimMazor MaksimMazor is offline
Fire Giant

MaksimMazor's Avatar

Join Date: Jan 2012
Location: Memphis
Posts: 731
Default

Quote:
Originally Posted by Shinko [You must be logged in to view images. Log in or Register.]
its fucking bad, TMO still avoids my trains from fake walls and other means
Lol or simply invis'ing oneself
  #10  
Old 08-15-2013, 09:42 AM
Vandy Vandy is offline
Sarnak

Vandy's Avatar

Join Date: Jun 2012
Location: Lafayette, LA
Posts: 283
Default

If they don't want to alter the training rule then how about an exception? Do not allow trains in VP unless you have an opposing raid force outside ready to zone in to make your move. This would force them to go for VP mobs first on repop days if another guild is making a move, instead of hitting all the outside bosses and train/delaying the raid in VP so they can clean it up later. Would open up more of the other spawns to other guilds and if they decide to go for outside mobs first, would give other guilds a shot at a few VP bosses.

Any thoughts?

p.s.
This would also prevent grief training when Velious comes out and VP does open up. New guilds will want to try VP and people who are assholes/bored has free pass to train them. That shouldn't be allowed.
Last edited by Vandy; 08-15-2013 at 09:46 AM.. Reason: PS
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:54 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.