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  #41  
Old 02-26-2013, 11:48 PM
Zapatos Zapatos is offline
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Druids fall far behind in healing power until luclin when they get their mini CH. The velious heal, costing 400mana for only close to 1k hp is still that awful ratio. Consider melee classes in velious start getting well over 3k hp without buffs, there's just no way to keep up on damage in ntov/ww fights even on just a couple group members.
  #42  
Old 02-27-2013, 12:12 AM
Danth Danth is offline
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"At L40 when you get CH, your tank has 3k hp with buffs."

Tanks will have closer to 2000 HP at 40, and CH is barely efficient at that level. Tanks start to flirt with 3000 at about 50. At 60 a tank will usually have in the 4100 to 4500 range, until top-end gear where they get a little past 5000.

Those modest corrections notwithstanding, I agree that Druids are clearly third place as far as healing goes. They can serve adequately in that role with the right group makeup, but work better as a bankup healer and general support class--doing whatever job the group happens to be weak at. their damage output tends to be a bit better than they parse owing to their castable damage shields.

Danth
  #43  
Old 02-27-2013, 02:07 AM
Seredoc Seredoc is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]

...I agree that Druids are clearly third place as far as healing goes. They can serve adequately in that role with the right group makeup, but work better as a bankup healer and general support class--doing whatever job the group happens to be weak at. their damage output tends to be a bit better than they parse owing to their castable damage shields....
Yeah, when I got into the few raids back on live that I did I pretty much was support and anti add. Basically snared what could be snared, healed if cleric called oom, and rooted adds. Pretty much just CC and backup heals, but I still enjoyed it.

My questions have been answered pretty well here, now we should work on bringing that classic mindset back to this game to go with this classic gameplay
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  #44  
Old 02-27-2013, 02:15 AM
VincentVolaju VincentVolaju is offline
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So after reading through a lot of whats been said on this thread, I think I am going to go with Rogue. Id probably prefer Warrior more, but it sounds like Warrior is just an uphill battle the entire time youre playing it. Even after getting decent proc weapons, if you dont get a lucky proc, or a group member nukes too hard, the mob will just run over the group until you finally get a proc and grab aggro back, if you had it at all. Warrior would be a fun class I think if it was a little better at managing aggro in groups I think, but I am sure half the people I grouped with would be super twinked DPS classes that would just go balls to the walls, making my life miserable and making me feel like a POS tank lol. So in regards to that, Ill prob end up going Rogue.
  #45  
Old 02-27-2013, 02:43 AM
Kagatob Kagatob is offline
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Seems like everyone forgets that druids get evac too...
  #46  
Old 02-27-2013, 05:54 AM
Duckforceone Duckforceone is offline
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well there are other tanks besides warriors that have good aggro.

I was running my dwarf pally through Crushbone at lvl 8, and i could not get aggro, even though i had a really good 2 hander with high dps. Was a druid there, with a fast 1 hander, and a haste belt, and he was doing more damage than me just meeleing... [You must be logged in to view images. Log in or Register.]

then i got lvl 9 and my first spells. Blindness. He could not grab aggro from me again. It was sooo sweet..

so if aggro is your worry, roll a pally or sk.... even ranger can snap aggro like a charm after lvl 9..
  #47  
Old 02-27-2013, 06:07 AM
VincentVolaju VincentVolaju is offline
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Yeah thats what I meant about the whole aggro thing. I had an SK and it was alright but, I think I would of enjoyed Warrior as a tank better then a hybrid. But when it comes to group tanking, it just seems like Warrior is cant hold anything to disease cloud and blindness. The snap aggro spells are just too amazing when leveling.

I wonder though, do any groups grab Warriors for just straight DPS, rather then tanking? I was thinking earlier that maybe Id try a warrior and just throw 2 high dps weapons on him, and just join groups as dmg...but then I thought maybe thats a douche thing to do, considering the group would probably expect a Warrior to tank and not dps. Lose/Lose =*(.
  #48  
Old 02-27-2013, 06:29 AM
Duckforceone Duckforceone is offline
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well it can be tough at times to fill out a group... i have been in groups with 3+ tanks because there was nothing else around... [You must be logged in to view images. Log in or Register.]
  #49  
Old 02-27-2013, 06:30 AM
Duckforceone Duckforceone is offline
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of course that was 3 sk's, 1 bard, 1 shaman and me.... in a non xp bonus zone...

took me 8 hours to just get 1 level almost... [You must be logged in to view images. Log in or Register.]
  #50  
Old 02-27-2013, 06:46 AM
Clark Clark is offline
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