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It's the same in NToV. If training is allowed, NToV will be hellishly difficult, doubly so if the proper proximity aggro changes are put into place. TMO is currently the only guild that might stand a chance at downing a dragon while being trained, and even then it's a VERY iffy proposition if the trainers are half-way competent. These suggestions make it more difficult for TMO to monopolize certain content. If you're not suggesting that my suggestions are self-interested, then please ignore the above. I am unsure of what you mean to say. Quote:
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Velious can be seen as a fresh start, and I think it's entirely possible for the entire server to embrace some rules and agreements before hand.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||||
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#2
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#3
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#4
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The root problem of this server is the overcrowding at the high-end. The staff has come up with a solution that kinda sorta works for them by simply making the raid scene too obnoxious for most of the players, thus reducing the contention. Now in my opinion a solution that fucks over the vast majority of the server isn't a very good one, but the whole business just doesn't seem to be a very high priority.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 07-11-2013 at 03:44 PM..
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#5
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The internet of today is not the internet of yesterdecade.
Easier to access, more scum, more problems The best point made is Nilbog citing that each server on live had its, say, hundred or so truly competent (I didn't say good) EQ players Almost the entire population here has a pretty good handle on things and isn't starry eyed and lost in the world So you have more people in contested areas. I can't even tell you how rarely we could find a group outsie the guild/raid sect, if ever, that could do SolB efreeti. Most players here are familiar with lulling, debuffing and splitting the mobs leading up that way and you can do it. Now, put all these people together (along with their feelings of entitlement) in non-instanced areas. Surprise! There's bullshit! Again, don't forget. And please correct me if I'm wrong. None of what happened matters in the true grand scheme of things unless you want to brag about being some kind of EQ legend on a server that was heavily undeveloped and for a while did not represent classic EQ very much. It's getting pretty close. Bring your bragging rights to the big show on the finished project server. | ||
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Last edited by Nirgon; 07-11-2013 at 01:47 PM..
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#6
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Root of the problem is the quadruple extended Kunark time line
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#7
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Although, I think that this has more to do with the amount of level 60s rather than the lack of content. Obviously even most hardcore raiders were not 60 before Velious on live. Furthermore, the issue of people (such as myself) having multiple decked out level 60 characters allows guilds to just camp fully-buffed guys on vital spawn points. This is something that is going to be done again for ST keys for the next 2-3 years. Again, Velious brings a lot of content, but that content is also going to be dead on spawning like it is now. People are absolutely delusional in thinking that Velious is going to bring so much content that it cannot be locked down. Even mobs like Scout Charisa and Vindi are going be cutthroat. At some point you realize that this is a far different game than live and ability to mass recruit, track, batphone, and rule-lawyer matters far more than anything else. | |||
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#10
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