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  #41  
Old 11-16-2012, 01:30 PM
ForeverLost ForeverLost is offline
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Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
What will really happen is blue character who like playing on blue will stay on blue. Characters that tranfser to red will be blue characters owned by red characters. nihilum which is full of people who play on blue will have a thousand new accounts to choose from. They will have 250 members on their dkp site and red will suffer again because some dude wanted to push for transfers.

Also it makes me laugh how you guys can so easily blame the red servers problems on the community when the community has been pleading with the development team to push the server in a better direction and all we have gotten in return is fuck you quit asking its your own damn fault anyway.

I pleaded to scrap the exp penalty on pvp death idea on this board for months prior to and after the release of the red server. I stated exactly what the impact would be, less desire to pvp, and people getting griefed with it. Both happened and continue to happen.

When an exp bonus was implemented everyone was happy and asked for it to stay. Everyone was very thankful and agreed that was the pace it should have been set at from the beginning. We got half of it and now we get bitched at for not accepting that as being enough.

The blame at best lies with both parties. The players have gone for so long trying to communicate effectively that they have grown frustrated and the development team lives in outer space insecure as fuck from the lack of socialization.
I think it would be great if they allowed transfers, then instated a hardcoded good vs. evil team ruleset, to divide the uber players up. But even just the transfers would help.

Why should red players have been given an exp bonus over blue players? Seems like entitlement to me, and you got it and lots of players are still complaining :/
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  #42  
Old 11-16-2012, 01:37 PM
mostbitter mostbitter is offline
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We got half of it.The reason red needs an experience bonus is because it's a pvp server that entices people interested in fighting other people.


Red players are not interested in being solo for 3 months to barely get in range, then spending another 3 months doing the 50-60 grind while getting fucked over by all the nihilum that made the best of the experience bonus, which was coincidentally(or not) removed after the majority of their guild hit 60, just to finally have to do the same shit one more time so they can reroll the toon they actually wanted to play now that they are months deep into their farming character they are forced to roll in order to play here.


The rest of the dribble your spouting isn't worth responding too. I'm glad you have such an active imagination but I don't.
Last edited by mostbitter; 11-16-2012 at 01:42 PM.. Reason: forgot a suffix
  #43  
Old 11-16-2012, 01:39 PM
ForeverLost ForeverLost is offline
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  #44  
Old 11-16-2012, 01:52 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by ForeverLost [You must be logged in to view images. Log in or Register.]
I think it would be great if they allowed transfers, then instated a hardcoded good vs. evil team ruleset, to divide the uber players up. But even just the transfers would help.

Why should red players have been given an exp bonus over blue players? Seems like entitlement to me, and you got it and lots of players are still complaining :/
Leveling is Blue
PvP is Red

Minimize the blue portion of the game by adding in exp bonus

When you play on Blue your focus is leveling until you are max level and not really much else. On Red pvp can take up a lot of time when adding in actual pvp plus corpse runs, exp loss, etc. Not to mention being run out of an exp spot and having to find an alternative.

In addition Red's population makes exping that much harder.

The bonus on red does not make it easier then it is on blue to level. An exp bonus doesn't help out half the classes that much when they are group dependent and sitting in a zone by themselves.
  #45  
Old 11-16-2012, 01:57 PM
ForeverLost ForeverLost is offline
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I don't disagree, about exp increase being a good thing with such a dismal population. But I remember all the complaining before the server was even open, with people stating that they didn't have the time to exp and just wanted to be max level and fully geared on start so they could kill each other (exaggeration, but you get my point).

Which was frankly ridiculous. I leveled just fine on live, with PvP happening and no exp bonus. Why would the players here demand it?
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  #46  
Old 11-16-2012, 02:07 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by ForeverLost [You must be logged in to view images. Log in or Register.]
I don't disagree, about exp increase being a good thing with such a dismal population. But I remember all the complaining before the server was even open, with people stating that they didn't have the time to exp and just wanted to be max level and fully geared on start so they could kill each other (exaggeration, but you get my point).

Which was frankly ridiculous. I leveled just fine on live, with PvP happening and no exp bonus. Why would the players here demand it?
-Exp loss on pvp death
-low population
  #47  
Old 11-16-2012, 02:10 PM
ForeverLost ForeverLost is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
-Exp loss on pvp death
-low population
Exp loss was never an issue, I think people just liked to complain. Low population was not an issue on release.

I'm starting to get tired of repeating myself :/
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  #48  
Old 11-16-2012, 02:15 PM
Nirgon Nirgon is offline
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I like the "it's too late" decisions on things lol
  #49  
Old 11-16-2012, 02:17 PM
Lowlife Lowlife is offline
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dem worms.
  #50  
Old 11-16-2012, 02:19 PM
ForeverLost ForeverLost is offline
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Do you guys think that EQ PvP has a chance in EQ Classic? What would they need to do in order for their server to succeed?
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