Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 10-17-2012, 04:12 AM
Xanthias Xanthias is offline
Sarnak

Xanthias's Avatar

Join Date: Aug 2010
Location: Most likely my bind point
Posts: 402
Default

You know I was about to close this when this thought came to mind...
the game is called EverQuest, not do the same thing again and again and again and again quest. [You must be logged in to view images. Log in or Register.]

Like I said earlier, bring on the Ice Giants, then lets see what interesting things can be cooked up.
__________________
60 Ranger and proud of it.
First Ranger Epic on P99
3rd place BotB
  #42  
Old 10-17-2012, 04:47 AM
Reiker000 Reiker000 is offline
Kobold

Reiker000's Avatar

Join Date: Oct 2012
Posts: 168
Default

I.

OP suggested that the original (Luclin) AAs were not overpowered. I highly disagree.

II.

Regarding "you max out your AAs, and then want? you want more AAs!" comment, very very very few people ever maxed out their AAs. You could play 12 hours a day and still not max them out, especially if you also raid.

III.

AAs were never meant to customize your character. You customize your character when you choose a race and class. EQ was never meant to use the World of Warcraft "everyone can do everything!" formula.

IV.

AAs were one of the best additions to the game.
__________________
<@patriot1776> i dont even rely on my facial hairs to get laid good luck to you
  #43  
Old 10-17-2012, 04:47 AM
Spitty Spitty is offline
Fire Giant

Spitty's Avatar

Join Date: May 2011
Posts: 705
Default

This particular game is called Project 1999, with a goal of emulating Everquest as it existed during a certain period of time.

I'm playing because I enjoyed the game as it existed in that era, not because I want to do another dozen expansions worth of content over again. At a certain point, and I think Luclin is the beginning of that point, once was more than enough.
__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow.
  #44  
Old 10-17-2012, 05:14 AM
Reiker000 Reiker000 is offline
Kobold

Reiker000's Avatar

Join Date: Oct 2012
Posts: 168
Default

EQ Vanilla = Pablo Honey

Fresh new game that takes the gaming world by storm. Everyone looks on to see what SoE has in store next.

Kunark = The Bends

New content that's still very much like Vanilla, only more refined and even better received.

Velious = OK Computer

SoE becomes masterful at what they do, still releasing the same type of content but with even more polish. Many claim it to be their masterpiece work.

Luclin & PoP = Kid A & Amnesiac

SoE looks back at where they're at and realize that they've basically been doing the same thing over and over, even if they're doing it very well. They decide to mix things up and experiment a little. Reviews are mixed and it becomes a love it or hate it thing.

Comparison kinda breaks down at GoD... that's more akin to the Muse dubstep album.
__________________
<@patriot1776> i dont even rely on my facial hairs to get laid good luck to you
  #45  
Old 10-17-2012, 08:36 AM
Xadion Xadion is offline
Fire Giant


Join Date: Jan 2010
Posts: 697
Default

Classic to POP all have good connection to each other- yes even cats in space loluclin- after PoP the main xpacs get very disjointed from "the world" - and many more recent ones after OOW GOD shit have attempted to bring it all back to a grounded foothold.

Starting with classic there has been this drive to have mortality break into the power and realm of the gods- Kunark and Velious are all part of "mortal man" gaining power and doing so better than those that came before them and failed, VS, Trak etc and show the gods that they are succeeding where others have failed- then velious the dragons, self proclaimed gods of norrath are overtaken at the highest levels- and yet another plane is broken into and overrun (Growth) - luclin sees the highest levels of demi-godhood and power in the mortal realm with seru, ssra who rules as gods over iksars for ages and the akheva...and mortals overtook them and with that have gotten themselves to the power to break into the realm of the gods and the elemental planes- cullminating in PoP and Time.... it just natturally ends there imo and was a great "plot" place to end and start EQ2....but the world assplode thing was kinda stupid...
__________________
-----------------------------------------
OG Moustache, respect...

Xadion Von'Darkborn - Shadow Knight
Cory Von'Darkborn - Ranger
Brezner Von'Darkborn - Bard
Watermelons Siliconmelons - Corpse/Shaman


  #46  
Old 10-17-2012, 08:47 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

I agree; the whole story-line was cohesive up until the end of PoP, where they ran into it's natural end. After that, they started adding random crap lore just to keep things going.
__________________
The Ancient Ranger
Awake again.
  #47  
Old 10-17-2012, 11:45 AM
Picked Picked is offline
Kobold


Join Date: Aug 2012
Posts: 191
Default

Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Might as well throw Luclin in, too.

Velious wasn't built for AA-enhanced characters. Adding abilities of any value just makes Velious content even easier, and people are already bellyaching about things being too easy.
This makes a lot of sense. I loved AA's I liked having a reason to play that character I worked so hard to level up for, and accumulate all that fancy gear for. Whats the use if you are just going to roll an alt once you are done?

I do feel that what Spitty said is right on though. Say you introduce the first set of AA's EQ had. The innates. Innate run speed doesn't affect encounters hardly any if at all. But resists and stat modifiers do.

Resists and stat modifiers allow guilds that haven't done the proper gearing in previous content raid mobs that they technically haven't earned. There is a progression.

But I do feel there are things that can be added that aren't really gamebreaking either.
Last edited by Picked; 10-17-2012 at 11:48 AM..
  #48  
Old 10-17-2012, 11:52 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Quote:
Originally Posted by Xanthias [You must be logged in to view images. Log in or Register.]
Like I said earlier, bring on the Ice Giants, then lets see what interesting things can be cooked up.
Still think this thread was the best post-Velious solution discussed to date:
http://www.project1999.org/forums/sh...ad.php?t=11879

I don't agree with all the locations, as you can see from the posts I have in the thread, but it had some great ideas IMO.
  #49  
Old 10-17-2012, 12:00 PM
Picked Picked is offline
Kobold


Join Date: Aug 2012
Posts: 191
Default

Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
This particular game is called Project 1999, with a goal of emulating Everquest as it existed during a certain period of time.

I'm playing because I enjoyed the game as it existed in that era, not because I want to do another dozen expansions worth of content over again. At a certain point, and I think Luclin is the beginning of that point, once was more than enough.
I too love the classic feel of this Emu. One thing I wanted to do more than anything when I started playing this server was to see VP. And raid Sleepers Tomb I never got too on live. There are some things people either missed out on, or simply joined the game late and never got to see. Yet heard all their guildmates in live reminiscing about all the time.

Me I was in the process of switching servers and trying to level and get back into the mix when velious was released and by the time I got to where I was ready Luclin was out and that's where my guild on the new server started raiding, aside from hitting some mobs here and there in Velious like Statue/Idol AoW, Dain, KT, things like that.

I think there are many in the same boat as I am. Lot of people never even raided fear or hate or sky. There are people playing this because they missed out on things and want to experience it. As long as the game goes through it's intended progression I don't see the harm in custom content, or even releasing other expansions honestly.
  #50  
Old 10-17-2012, 12:19 PM
Picked Picked is offline
Kobold


Join Date: Aug 2012
Posts: 191
Default

If I were going to make up a list of AA's that I thought served a good function without making things too easy or too much different It would look something like this.

Innate Run Speed - self explanatory
Enhanced Tracking - Allow tracking acrossed an entire zone for all tracking classes
Tradeskill AA's - Could do a lot with this. New recipes, Higher skills, added mods to current skill. Maybe even gate potions.
Innate AC - 5-10 ac per train with a max of 3-5 trains
Innate HP - 50hp per train with a max of 3-5 trains
Innate Mana - Doesn't give a lot but say 50 mana per train or something
Innate Attack - 10-20 Attack per train
Persistency AA - Allowing a caster to complete a spell through damage more.
Harvest AA - Mostly for Wizards so they can stay on par through long fights.
Forage AA - Allows for 2 items to be foraged instead of one.

Nothing necessarily game changing. Just something to give people a reason to keep exp'ing on their chars. These are all just fluff AA's that do make a character more affective without getting carried away.

If I did implement something like this the exp wouldn't be fast. It would take a long time to obtain an AA point. I would make it like the equivalent of one of the 51+ levels that aren't the hell levels or something.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.