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  #41  
Old 10-04-2012, 10:27 AM
nilbog nilbog is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I hope it is known that the server will become more classic as time progresses. As live servers would patch in new content or features, we patch out newer content or features.

We will restore prekunark, Kunark, and Velious to the best of our abilities. We will put polish on them, and they are free for you to roam. Some content and features may be patched out before others, but do not be of the mindset that present non-classic elements are here to stay. It is only a matter of if they can be fixed, how they can be fixed, and when we can fix them.

If there was a switch to immediately and completely revert this to classic, I'd flip it. Until there is, we will occasionally ask you for your feedback.
  #42  
Old 10-04-2012, 11:36 AM
rahmani rahmani is offline
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Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
^ adapt to your environment?
It's just pointlessly difficult and glitchy. The examples I listed are badly designed, and were changed along the way, with huge improvements.

Q: What advantage/disadvantage is granted by skeleton illusion having no name plate?
A: None! It was changed because it was an oversight by the design team that was fixed very early on. It's mostly just annoying.

There is a schism on this server, there are those who:

(a) want everything to be exactly the way it was in classic and do not care that the original intent of the developers was not satisfied by some faulty bit of code. Everything should be the way it was, regardless of implementation flaws.

(b) and those who try to understand the original intent of the developers by looking at the bug fixes and patch notes.

If something bestows no advantage or disadvantage to the player, why settle for the option that makes no god damn (lore/design/strategy/tactical) sense? /rhetorical

Unfortunately this is the reason I decided to quit, it feels like too much of a fundamental/literal interpretation of a very old game design, where modern coders can fix these kinds of issues too easily to justify their existence.
Last edited by rahmani; 10-04-2012 at 11:40 AM..
  #43  
Old 10-04-2012, 12:29 PM
dragonfists dragonfists is offline
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Relax man, no nameplate above a skelly .. big whoop

When i joined on this server in 2010 i was surprised to see the map function and target shadowing that didnt come out until luclin (?). Like others said, they were great ideas that dev's came up with years ago along with AA and shared bank. But to me it ruins the era of the game that's nostalgic to many and why they play here; its not classic. Go play on EZ or some other server. This is classic.

Nothings perfect but this is pretty damn close.. and FREE
Last edited by dragonfists; 10-04-2012 at 12:31 PM.. Reason: restructured sentence, typing too damn fast
  #44  
Old 10-04-2012, 12:30 PM
Slave Slave is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We will put polish on them,
Here is where it gets all ambiguous.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It is only a matter of if they can be fixed, how they can be fixed, and when we can fix them.
This is in direct opposition to what Rogean has said about Variance.

Are you guys like the Koran? Should we only listen to the prophecies that come last?
  #45  
Old 10-04-2012, 12:32 PM
nilbog nilbog is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Here is where it gets all ambiguous.



This is in direct opposition to what Rogean has said about Variance.

Are you guys like the Koran? Should we only listen to the prophecies that come last?
Not sure what you're going on about, but if you're comparing server rules to game mechanics and client issues, we're on different pages.
  #46  
Old 10-04-2012, 12:53 PM
Slave Slave is offline
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Nilbog, here's the problem~

You: We will strive to make everything Classic.

Rogean: Variance will never be removed.

This is as clear as I can make it. Variance as implemented on P99 is not Classic and has been causing major issues with the server in high end play.
  #47  
Old 10-04-2012, 03:37 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Nilbog, here's the problem~

You: We will strive to make everything Classic.

Rogean: Variance will never be removed.

This is as clear as I can make it. Variance as implemented on P99 is not Classic and has been causing major issues with the server in high end play.
While my feeling on this matter are moot i'll defend Nilbog here. Your taking what he is saying out of context. When it comes to game mechanics,UI,etc. things that only coders etc can solve that is what will be classic. What Variance is is a bunch of asshats not being able to act like adults so they had to implement something to fix the problem. This isnt a problem with game mechanics,UI etc. Its a problem with certain players.
  #48  
Old 10-04-2012, 04:13 PM
Slave Slave is offline
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Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
While my feeling on this matter are moot i'll defend Nilbog here. Your taking what he is saying out of context. When it comes to game mechanics,UI,etc. things that only coders etc can solve that is what will be classic. What Variance is is a bunch of asshats not being able to act like adults so they had to implement something to fix the problem. This isnt a problem with game mechanics,UI etc. Its a problem with certain players.
Don't throw the baby out with the bathwater. Don't nuke a cockroach. Do you really think that massive Variance has fixed anything, or like the other 90% of level 60s do you feel that it has disproportionately rewarded whichever guild is biggest, while simultaneously chucking the entire Classic reason for changing the game? I feel very confident in saying it is the primary reason for high level player loss in P99.

I don't know how you can stand there and defend the current Variance, if you've raided here under the system. Or even just thought about the uselessness of it for a minute. We have not only been quoted different reasons for the Variance, we have even been promised solutions to solve the issues it has created. Are they no longer in the works, Nilbog, after such an ideologically confusing statement from Rogean?

Quote:
Originally Posted by Rogean View Post
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
Many of us feel this extremely arbitrary considering the enormous amount of evidence associated with the exact opposite of this sentiment.
Last edited by Slave; 10-04-2012 at 04:17 PM..
  #49  
Old 10-04-2012, 04:25 PM
PizzaHutDelivers PizzaHutDelivers is offline
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Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
Spell slots and compass are another matter entirely. There is pros and cons to both. However the only one of the 3 that doesn't affect game play is in fact the internet speed which you used as a crutch for your argument. All internet speed does is get you in game faster, and zone faster...that's all. Sure the compass doesn't help with killing asps, but it helps with other parts of the game.

You're reaching for straws here.
ask a bard or puller if latency matters. clerics who like the be efficient will CH with seconds to spare. latency mattered/matters fool
  #50  
Old 10-04-2012, 05:12 PM
Picked Picked is offline
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Quote:
Originally Posted by PizzaHutDelivers [You must be logged in to view images. Log in or Register.]
ask a bard or puller if latency matters. clerics who like the be efficient will CH with seconds to spare. latency mattered/matters fool
Clerics can be efficient despite a couple milliseconds on a heal. And if one hit from a milliseconds worth of lag can kill a bard...his ass shouldn't have been pulling in the first place. You pull your going to take hits.

This is arguing semantics. Sure clerics miss heals by a slim margin sometimes. But when you flirt with disaster once in awhile it's going to bite ya.
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