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#1
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there is so little pvp happening on the server why reduce that even more by adding teams??? this makes no sense at all GM please delete this thread
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#2
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also why a human paladin will get wiped he if wonders into the wrong part of town (freeport)
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#3
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Teams would increase pvp, I think. Gonna copy and paste my thoughts in the other thread
Quote:
Dark versus light is the only option I'd be considering. This was VZ and TZ (sans crossteaming). Optimal for zone control especially given the outpost layouts in Kunark. It's also much easier to identify your enemies/allies when it's based off race instead of deity. | |||
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Last edited by SearyxTZ; 09-18-2012 at 08:01 PM..
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#4
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Quote:
"zone control" lol. If you were evil, Nihilum (or whoever) would log on their good toons to destroy you. If you were good, they'd switch to their evil accounts to destroy you. Now if they somehow restricted every individual player to one account/team each, then yeah. But thats never gonna happen, and therefore "teams" is a non-issue.
__________________
-Crystalblue Persuasion, Level 45 Enchantress
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#5
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Quote:
But if someone did create a team server, I would totally vote for 1 char, one account per IP rule. maybe make people use SMS or something to authenticate, harder to dupe phone #'s then IP's... not an ideal solution but theres more then one way to skin that cat, unique pgp keys etc. Still work arounds but it would stop people from doing it en mass and probably make it enforce-able. | |||
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Last edited by runlvlzero; 09-19-2012 at 10:22 AM..
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#6
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it's also easy to ignore and was eventually ignored on TZ and holy fuck
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#8
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let's assume hardcoded teams for any of this
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#9
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why anyone would assume otherwise is beyond me
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#10
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Hello pals writing this from my desk at work HEheHEh!!
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