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  #41  
Old 02-15-2013, 05:37 PM
SamwiseRed SamwiseRed is offline
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can we get those neat charts posted for fire/cold resists. MR isnt as broke as people say but should be tweaked down a little. id also like to see a chart with necro taps. i feel they are too OP here. shouldnt they be resistable at 120mr?
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  #42  
Old 02-15-2013, 06:13 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
can we get those neat charts posted for fire/cold resists. MR isnt as broke as people say but should be tweaked down a little. id also like to see a chart with necro taps. i feel they are too OP here. shouldnt they be resistable at 120mr?
Based on my current analysis, I have approximated these values:
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Please keep in mind the current bug where a spell has an automatic 5% chance to land no matter what, whereas in classic it was a 10.5% chance to fail (aka naked player ~10.5% chance to resist a nuke/root/whatever on almost every spell ... considering naked resist value...).

Quote:
Correct logic:
"IE:
This covers all unresistable spells.
Spell: Tashina (60)
ID: 676
Resist: Unresistable
(this spell is unresistable barring certain factors.) (see below)
PVP resist(base): 5 (if player is 10 levels or more above caster)
PVP resist(max): 12 (if player is 10 levels or more below caster)
pvpresistcalc: 101 (beat this number to resist).

result for lvl 12 enc vs. lvl 22 Player:
calc is 101
base is 5
result : lands, 106 is number to beat but has no resist... so the target is deemed 101 resist points


Spell: Immobilize (39)
ID: 132
Resist: Magic, 0 (standard resists apply)
PVP resist(base): 50
PVP resist(max): -5
pvpresistcalc: 101

result for lvl 39 enc vs. lvl 49 Player:
calc is 101
base is -5
result : does NOT lands, 101 is number to beat but has no resist... so the target is deemed 95 resist points (-5 due to level difference)

Spell: Rapture (59)
ID: 1692
Resist: Magic
PVP Resists(base): -300 <- ten levels lower
PVP Resist(Max): -400 <- ten levels higher then caster
PVP Resist calc: 135< number to beat the spell's effect out-right

result: in addition to the level cap of the spell (affects creatures/people up to lvl 61)
1.) target is 10 levels lower, -400 is their starting point. so they would need a 535 Magic resist to outright resist the spell
2.) target is 10 levels higher, -300 is their starting point, they would need a resist of 435 to outright resist the spell.

Spell:Gasping Embrace (47)
Resist: Magic
PVP Resists(base): -42 <- ten levels lower
PVP Resist(Max): -57 <- ten levels higher then caster
PVP Resist calc: 133< number to beat the spell's effect out-right

result:
1.) target is 10 levels lower, -57 is their starting point. so they would need a 190 Magic resist to outright resist the spell
2.) target is 10 levels higher, -42 is their starting point. so they would need a 175 Magic resist to outright resist the spell.

with the exception of unresistable spells, in PVP there is a 10.5% chance to resist the spell if you do not meet the saving value.
conversely there is a 5.25% chance of the spell landing anyway -- Dr. Nirgon's note, again if you do not meet the saving value, otherwise it will not land if you meet the value no matter what!!!.
with damaging spells the power of them or "how hard they hit" if they land is directly correlated to how close they came to the number. minimum of 25% dmg.

so if the spell lands it does at least 25% dmg (partial resists).
if 75%+ of the "to beat" number is reached and the spell lands then 25% dmg is incured.

these partial resists come in 25% of spell dmg, 50% and 75%
Correct values here.. ie: http://lucy.allakhazam.com/spellraw....12&source=Live
Last edited by Nirgon; 02-15-2013 at 08:16 PM..
  #43  
Old 02-15-2013, 06:33 PM
Kevynne Kevynne is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
. Also still waiting on regen to be added to fungi robes.\
i forgot fungi robes had regen on them....

also imbued *gem here* jewelry isnt in game yet aparently,
IE http://wiki.project1999.org/Imbued_Platinum_Fire_Ring
i remember each ring was deity exclusive, and all that could worship that deity could wear it. They came out same time as cultural armor
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  #44  
Old 02-15-2013, 06:34 PM
Nirgon Nirgon is offline
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The enchant for that ring was sold on the human Zorak Ragefire btw.
  #45  
Old 02-18-2013, 02:05 PM
Nirgon Nirgon is offline
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I am disappoint. Move to resolved.
  #46  
Old 02-21-2013, 01:00 PM
hijinks hijinks is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
For the strength of the community, the blue server is the highest priority. It was something stated well before this server was started. Blue is king, this is something they agreed to do on the side because our group wanted PvP so much.

That said, I do think epics should be put in relatively soon here Heartbrand and may even be long overdue. A quick database query to burn the items added to the server when this was patched into blue that currently exist here would go nicely with that patch. Things like blue crystal staff, trak guts, VS stone, Inny stones, CT skins, faydedar pods, and any of the misc junk like lil shaman stones / Eejag things need to be torched but things like SMR/Kedge Robe/Gnarled staff/dragon scales/rebreathers should very obviously stay. Gnarled staff I think should still be its 2 handed variant and in the game, and then patched into the 1hb at or around the time of epics.
odd. I have yet to see any wizards in guild with blue crystal staff prior to epics being released. We have them now tho, along with A CT skin, none of that shit dropped prior to epics.
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  #47  
Old 02-21-2013, 01:08 PM
Nirgon Nirgon is offline
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Lovely had one. Not sure if removed. /shrug
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