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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
Voters: 28. You may not vote on this poll

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  #41  
Old 09-12-2012, 12:31 AM
SearyxTZ SearyxTZ is offline
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What are you talking about dude, haha. This resist system pushes it towards WoW and away from classic EQ. I think that was sort of Null's intention.

I respect him but I personally hated WoW PvP when I played it (warrior.... auto-charge to target, use 92342 forms of CC, kill guy in three seconds). What I liked about classic EQ is how not like WoW it was, with some fights lasting 10+ minutes and tons of manual movement/chasing/juking involved.
  #42  
Old 09-12-2012, 12:35 AM
SamwiseBanned SamwiseBanned is offline
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ive seen zero examples of root breaking mass pvp. ive also been in 0 pvp battles where root was the deciding factor of who won.
  #43  
Old 09-12-2012, 12:37 AM
SearyxTZ SearyxTZ is offline
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Also a rogue couldn't "fare well against 3 players", but he wouldn't eat an automatic death to a cheap spell that keeps him in one place with 0 chance of escape since he's not going to be channeling his pumice stone cast through anything. That's the difference.

On live the rogue would die only to good players who were able to stick to him.

Here he dies to bad players who spam root and get lucky with the resist rolls.


Should ask Gloinz how he feels about it since he's actually doing this exact scenario at 50+ against Nihilum. Probably dies a lot even though he shouldn't.
  #44  
Old 09-12-2012, 12:39 AM
tokso tokso is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
so now it's outdoors 1v1s that are the problem? I thought it was the 5v1s where everyone spammed root?

everyone doing endgame (pretty much everyone since this server has like 80 pop) is going to be in those "tight indoor corridors". you seriously must be playing a different game than I am if you think melees are only "passable at best".
  #45  
Old 09-12-2012, 12:39 AM
Nirgon Nirgon is offline
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On live I had some very, very scuffles that coulda gone either way. They ended up with one of us zoning or completely eating shit if we got greedy.

Thorf comes to mind. He even left me his account when he quit. I ended up moving it to legends when that came out, playing it to 65 and 300+ AA and raiding some.

Reefman the Assassin chasing me with his fucking primal bow was another fun example. If I didn't have my epic, Jesus.
  #46  
Old 09-12-2012, 12:46 AM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
ive seen zero examples of root breaking mass pvp. ive also been in 0 pvp battles where root was the deciding factor of who won.
  #47  
Old 09-12-2012, 12:49 AM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
What are you talking about dude, haha. This resist system pushes it towards WoW and away from classic EQ. I think that was sort of Null's intention.

I respect him but I personally hated WoW PvP when I played it (warrior.... auto-charge to target, use 92342 forms of CC, kill guy in three seconds). What I liked about classic EQ is how not like WoW it was, with some fights lasting 10+ minutes and tons of manual movement/chasing/juking involved.
the thing is there is pretty much CC immunity here, you just have to work for it. i dont see how this is a problem on a game that has been out for 13 years. there is no unknown or new gear to find. its all in the wiki. quit comparing the population in 99 to the population now.
  #48  
Old 09-12-2012, 12:54 AM
SamwiseBanned SamwiseBanned is offline
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exactly what was considered balanced for the playerbase 13 years ago cannot be balanced for todays emu community.
  #49  
Old 09-12-2012, 12:55 AM
tokso tokso is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
the thing is there is pretty much CC immunity here, you just have to work for it. i dont see how this is a problem on a game that has been out for 13 years. there is no unknown or new gear to find. its all in the wiki. quit comparing the population in 99 to the population now.
^

all there is, is MASSIVE exaggeration about how much root actually lands and some dumb theorycrafting about how that will affect pvp, when pvp is in fact fine.

(or as fine as shitty EQ pvp can be)
  #50  
Old 09-12-2012, 01:01 AM
SamwiseBanned SamwiseBanned is offline
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notice Destin remains quiet when valid points are brought up. well at least it shut him up.
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