![]() |
|
|||||||
| View Poll Results: Are you in favor of the proposed resist system changes | |||
| Yes |
|
13 | 46.43% |
| No |
|
15 | 53.57% |
| Voters: 28. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
and yet this server seemingly balanced against it, unless the goal was to give the guild with the zerg numbers an even greater advantage by allowing them to land cc spells on the 1 guy to their 10
Like I said earlier you can't even chance a 1v3 here because your ability to escape or outmaneuver anyone is severely diminished | ||
|
|
|||
|
#2
|
||||
|
Quote:
| |||
|
Last edited by SamwiseBanned; 09-12-2012 at 12:14 AM..
|
|
|||
|
#3
|
|||
|
What are you talking about dude, haha. This resist system pushes it towards WoW and away from classic EQ. I think that was sort of Null's intention.
I respect him but I personally hated WoW PvP when I played it (warrior.... auto-charge to target, use 92342 forms of CC, kill guy in three seconds). What I liked about classic EQ is how not like WoW it was, with some fights lasting 10+ minutes and tons of manual movement/chasing/juking involved. | ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
all there is, is MASSIVE exaggeration about how much root actually lands and some dumb theorycrafting about how that will affect pvp, when pvp is in fact fine. (or as fine as shitty EQ pvp can be) | |||
|
|
||||
|
#6
|
|||
|
ive seen zero examples of root breaking mass pvp. ive also been in 0 pvp battles where root was the deciding factor of who won.
| ||
|
|
|||
|
#8
|
|||||
|
Quote:
Quote:
I agree this is being exaggerated, though. Quirks in the resist system didn't stop me from playing here. Most people would just deal with it / avoid playing the classes which are adversely affected by it. Bigger population-stifling problem == 1-50 game being devoid of player interaction. This server is a really hard sell on casuals. It has its core hardcore contingent though, so whatever. | ||||
|
|
|||||
|
#9
|
|||
|
Also a rogue couldn't "fare well against 3 players", but he wouldn't eat an automatic death to a cheap spell that keeps him in one place with 0 chance of escape since he's not going to be channeling his pumice stone cast through anything. That's the difference.
On live the rogue would die only to good players who were able to stick to him. Here he dies to bad players who spam root and get lucky with the resist rolls. Should ask Gloinz how he feels about it since he's actually doing this exact scenario at 50+ against Nihilum. Probably dies a lot even though he shouldn't. | ||
|
|
|||
|
#10
|
|||
|
On live I had some very, very scuffles that coulda gone either way. They ended up with one of us zoning or completely eating shit if we got greedy.
Thorf comes to mind. He even left me his account when he quit. I ended up moving it to legends when that came out, playing it to 65 and 300+ AA and raiding some. Reefman the Assassin chasing me with his fucking primal bow was another fun example. If I didn't have my epic, Jesus. | ||
|
|
|||
![]() |
|
|