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  #41  
Old 09-10-2012, 01:43 PM
Rogean Rogean is offline
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As far as anything resist related goes, you'd have to explain them to me as if I was a completely newbie to the server, and what you think should change. I've had no involvement with resists and frankly even outside of the pvp server it's a system I've never had to deal with, so I'm even at a disadvantage of working with the mechanics of it.

With that said, Null would still be the best bet for any changes being made but we can get his attention to see if he wants to re-evaluate some things.
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  #42  
Old 09-10-2012, 01:52 PM
CrystalBlue CrystalBlue is offline
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The crux of it is, some people here want MR based spells to be much more resistable then they currently are (beyond root/snare, which Null has already adjusted to be more resistable at moderate to high levels of MR).

Even if such a change (making MR based spells much easier to resist in pvp across the board at even moderate levels of MR) would be more "classic" I am not convinced its for the best as far as this pvp server goes.

Given how Null set up this resist sytem in the first place, I hope he shares this view. I also hope now that Kunark is out and players have access to a wider range of resist gear, they will see its not that bad once they "gear up". They dont know what hell they will unleash on themselves of they do succeed in making well geared meeles basically immune to CC and MR based spells. They need to remind themselves that 99.99 percent of all well geared meeles are in Nihilum, and if suddenly all those meeles become CC immune (like some here are pushing for), they have zero chance vs. them and their current gear advantage. Several classes will also suddenly become near useless in a pvp setting.

I trust in Null and have been very pleased with his system here.

-From a real/original 1999 red player who has been on this server since day 1.
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Last edited by CrystalBlue; 09-10-2012 at 01:54 PM..
  #43  
Old 09-10-2012, 01:58 PM
Nirgon Nirgon is offline
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Like I said, some of us still hang around here for reasons other than getting under people's skin.

If you want something comprehensive and a vote passes based on what I draw up re: changes to make pvp resists correct? I'll be happy to share with you the finer points of EQ PvP mechanics if you're not familiar. I also think that the community here can trust me to not try to create anything skewed towards a single class or play style in my efforts to produce a true classic system.

Speaking of votes, and if we had this one in particular, I'm sure they will enjoy shooting down item loot so I can stop asking for it. But being able to bag your gear or just going around in no drop (which isn't so bad...) is something they will absolutely and definitely find preferable to losing 3% of a 51+ level. Not to mention it makes hunting for no drop pieces something to do (content!) and a unique experience from other servers. It would only work after the previous vote passes and the fixes to the resist system are in place. If you need raw values, I can try to fish them up so there's no argument (my contact is busy and sometimes aloof).. I've already provided Enchanter examples and underlined what makes certain spells "unresistable" and it seemed to be an eye opener for most they could agree with -- and yes sports fans, these were truely classic Velious era values. Currently, the harshest griefing system is in place and that is costing melees unrezzable 3% xp losses on death post 51. It has also led to several players quitting from the unrezzable xp losses on bind camp.

Crystal, who were you on the live servers again? Or even here? I'm not trying to gimp any one class and as Lethdar indicated, if you think enchanters were worthless under a classic system, you are very, very mistaken.

Apparently a player base and board of devs and designers thought the classic system they had was the best possible choice and worked well. I'm not sure why you'd want to disagree other than you like spamming whirl on people who don't have top end magic resist in every slot. I get the same feeling seeing your comments as I do when I see people defending the invis pulling going on.

When I played here you were basically a fool to wear a froglok crown or SMR over ANY magic resist gear in their respective slots, and that shit is crazy.

Time for Rogean to get pissed off for greatness.
Last edited by Nirgon; 09-10-2012 at 03:36 PM..
  #44  
Old 09-10-2012, 03:25 PM
BigSlip BigSlip is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think it's obvious that Star Wars is tapering off and the red box emperor shall return.

EQ > Star Wars any day

Reading back patch logs, Rogean was definitely a developmental strong arm and you'll be blessed to have him back

YT I think is going to create ooc chaos but maybe that's good, a leader board / life time kill log will be awesome
im third owner of freez


/gulp
  #45  
Old 09-10-2012, 03:28 PM
Nirgon Nirgon is offline
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Well there is something to be said about inherting a character's reputation when you buy it...
  #46  
Old 09-10-2012, 03:29 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I will probably eventually put in some form of YT for red.. but a more sophisticated version rathan just "[LOLMeter] Soandso got wtfpwned by thatguy in plane of suck".
+ A leaderboard.



OH GOD I SAID IT...
Lol when you told me we would eventually get YT last nite I was wondering if I should SS it. Then I thought maybe he is drunk messaging me and will regret it in the morning so I didn't SS [You must be logged in to view images. Log in or Register.] now you are on the record pal
  #47  
Old 09-10-2012, 03:44 PM
heartbrand heartbrand is offline
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Item Loot: How to kill a server in 1 day
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  #48  
Old 09-10-2012, 03:51 PM
Nirgon Nirgon is offline
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You keep saying that. Then you also say remove the xp penalty too.

So you want no penalty on death. That's not what EQ was about. It's about RISK vs REWARD. Obviously some people are scared of a risk based system. Personally? I am not. If I had a rogue like Stasis, I'd gladly wear the base line magic resist bracers and a dwarven ring mail tunic. I would even be able to bag them before I died if that happened.

You RISK wearing full resist gear and dragon haste for the reward (and this takes some confidence and balls) of being stronger. Just like you RISK attacking a raid force trying to gank someone wearing one. Is anyone in their right mind going to wear a cloak of flames in pvp? Probably not. But should you have to risk your plat diamond ring or blue diamond jewelry to have an advantage? I definitely think so. It also gives non raiders something to do. They have to be skilled enough in a classic resist system to sneak someone or otherwise kill them before they can escape. This can be a challenge especially if they fix root and snare.

Not to mention... try being the proverbial naked wizard that everyone is "going to play" in an item loot system. Send him up against a necro spamming deflux who knows how to manage keeping his pet unrooted. /popcorn.

You're forgetting the resist system needs to be fixed before item loot could go in aka classic server does work.
Last edited by Nirgon; 09-10-2012 at 03:54 PM..
  #49  
Old 09-10-2012, 04:00 PM
heartbrand heartbrand is offline
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Dying is sufficient penalty in and of itself. You lose your mana, you lose your camp, you get humiliated, you're forced out of the zone, you have to CR, run back, etc. I'm sure nihilum are frothing @ the mouths @ the thought of some juicy item loot. Dumb idea won't happen stop wasting time on it.
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  #50  
Old 09-10-2012, 04:08 PM
Nirgon Nirgon is offline
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Great idea. You say it won't happen. Most of the community is against fixes like mage swords not procin'g on non-summoned when handed to pets and fixing invis pulling... because, "it makes the game too hard waaaahhhh". Mists of Pandaria should be out soon, you'd love it.
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