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  #1  
Old 09-07-2012, 07:15 PM
Vayder Vayder is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
People died in classic pvp Vayder, lots of people.
Which is my point. Obv the "you can just autorun away from melee" thing is way overexaggerated.
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  #2  
Old 09-05-2012, 01:47 PM
mindsculptor mindsculptor is offline
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Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
i know its so hard to autorun the other direction
auto running always wins fights I hear
  #3  
Old 09-05-2012, 01:47 PM
CrystalBlue CrystalBlue is offline
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Originally Posted by mindsculptor [You must be logged in to view images. Log in or Register.]
The only concession I will make on this point is that it would be nice to see resist checks scale with level since it is unfair to expect a low level characters to obtain very much MR gear

It already does, Null has mentioned it a few times here and there in posts.
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  #4  
Old 09-05-2012, 01:58 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by mindsculptor [You must be logged in to view images. Log in or Register.]
128 MR is not alot and root landing 6% at 128 mr seems really low to me. Also shouldn't you have to wear resist gear to resist spells?

Why is there all this complaining about how hard it is to achieve 128 mr, its not hard at all? I don't know many warriors, monks and rogues who run around Norath solo, so I suspect most of the time they can easily get an MR buff. The only concession I will make on this point is that it would be nice to see resist checks scale with level since it is unfair to expect a low level characters to obtain very much MR gear, but this may create other issues and make twinks even stronger.

Not to mention casters are super fragile when root does not land. When a monk resists one root and starts beating on the caster with t-staff its prolly game over for the caster already, is a 6% chance of avoiding that so unbalanced?
No one said the tstaff is fair or balanced. This isn't about balance, it's about classic implementation.
  #5  
Old 09-05-2012, 02:26 PM
compulsion compulsion is offline
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While a monk may need the best gear available in order to get decent resists, that ~120 threshold is not very difficult to get with other melee classes. It may suck til 40s, but anyone who actually spends a little time working on gear can bounce most CC.

Split paw mask - 5
BI crown - 5
JC stuff - 23
rbf - 10
sarnak tabard - 10
bs mantle - 10

Roll with a priest class and you are at ~128 MR buffed with junk gear that anyone should have by 40. After that, a jacinth ring or 2 and an EoE is not a huge investment of time.

While I hated these resists before the Kunark release, now that so much more diverse gear is available, they really aren't that bad. On live you could resist everything even with crap gear. Basic JC gear and 1 buff meant anyone could run off to a zone and plug the instant PvP happened. This resist system makes the game more more offensively oriented than classic was, but that is just as much an opportunity as it is a shortcoming. How inspired would you be to PvP if classic resists were in and most of Nihilum were 95% spell immune? How many screens would Gloinzz get to post if root never stuck and his draughts hit for 75-120 a shot?
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Old 09-05-2012, 01:56 PM
Nirgon Nirgon is offline
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Wizard makes a way better solo pvper (for getting kill shots) and xper than a paladin. Just saying.
  #7  
Old 09-05-2012, 02:30 PM
notCwall notCwall is offline
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lol @ people wanting group pvp to boil down to 4 druids spamming root on one person and then the melee train instantly killing them once it lands
  #8  
Old 09-05-2012, 02:54 PM
compulsion compulsion is offline
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Quote:
Originally Posted by notCwall [You must be logged in to view images. Log in or Register.]
lol @ people wanting group pvp to boil down to 4 druids spamming root on one person and then the melee train instantly killing them once it lands
In your scenario it will take those 4 druids on average just over 16 seconds of uninterrupted casting to land that 1 6% chance snare. That is just slightly longer than it would take 4 wizards to cast 8 ice comets. It is just shorter than it would take for 4 druids to put 4 WD, DD, Ro's on 4 targets.

Your oversimplification makes no sense at all, especially in light of how short heal ranges are in this game.
  #9  
Old 09-05-2012, 02:40 PM
Dullah Dullah is offline
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Its more than just about how often supposedly your own root lands on yourself. Test it on other people. Especially test it after zoning over. I'd say the chance to land that first root is about 50% higher than any after it. I've been first rooted 20+ times if I've been rooted once.

If I have to sacrifice 300 hp and 50str for 140MR just to still be rooted in a matter of seconds by casters running around with levitate that I can barely follow as they glitch back and forth on this laggy server... I guess I just won't play.
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  #10  
Old 09-06-2012, 06:09 AM
Smedy Smedy is offline
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Can we get more root tests from the bluebies with good gear? If this sucker tried to root himself over and over maybe it's different.

Pretty sure Supreme want shit to stay as he is the class that benefits the most out of the situation, also 4 of his 6 chins agrees with me.

Hybrid with channeling - check
Has shadowstep to avoid getting ganked when rooted in raid situations - check
Has snare spell so he can snare other targets - check
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