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| View Poll Results: so? | |||
| keep added +50% on forever |
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60 | 73.17% |
| +25% extra would be enough |
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8 | 9.76% |
| back to normal exp as it was before kunark. |
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14 | 17.07% |
| Voters: 82. You may not vote on this poll | |||
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#1
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about 3-4 weeks ago VV contantly had 10+ in unrest. the main reason is that I designated Crushbone>Unrest>MM as the guild leveling path. I suggest the server decide on something like that too for easy groupage. That path is pretty standard anyway except no highkeep but again that zone is out of the way and you cant really do anything until you are bound there.
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#2
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Quote:
I do have that stickied thread on this forum (which I'm currently using as a repository for pictures of red pandas) | |||
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#3
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yeah Kurns wouldn't work
its a low level zone that requires traveling through massive dangerous outdoor zones (EJ) with no reasonable bind location or cities nearby unless you are 1 race out of 13 | ||
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#4
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How is the economy on Red99? Is plat worth anything?
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<3
EQEmu [Founder] Daxum (ServerOp) <Vallon Zek / Tallon Zek (VZTZ) Emu Server> - Legit / Guild PvP - (2007 - 2011 RIP) [Developer] TheLieka (Code Monkey) <EQEmulator.net> Vallon Zek [60 Enchanter] Stiles (Dark Elf) <Torrent>, <Silent Souls>, <Vexare>, <Macabre> Project 1999 (Blue) [50 Enchanter] Stiles (Dark Elf) | ||
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#5
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better yet make permafrost a hotzone and see how many mid levels pour into that one.
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#6
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Good point. You're right. The game would be more fun if you didn't have to try.
I will admit that my list was based on more than just "helping you level" and "getting people together". Here's the thing, someone had to go through and populate the spawn tables. Someone had to create the itemization tables. Someone had to put in faction tables. Someone had to balance their levels. Someone had to write their pathing. Then some dude bitched because it was wrong, so someone else had to go in and adjust it. Someone had to write their quests. I could go on... It is nice to see people actually use zones like Kedge Keep and Kerra Island and enjoy the work that has taken over 8 years and thousands upon thousands of man-hours to produce. If that takes you 20 minutes out of your way, and you can't sit in Unrest, then you don't have to use it. If no one uses it, then that's fine too - the staff of the server cannot be expected to adjust human behavior. If they were really concerned with getting you out of Unrest, they would just remove it from the game. Hot Zones are a carrot, not a stick. It's up to each individual on whether or not they choose to utilize them. If you tell me that it's going to take me x days to get y levels, or I can travel for an hour and then I will get those same levels in much less time (not to mention getting a group and pvp), then you bet your ass I'll travel. I think most people would do the same.
__________________
<3
EQEmu [Founder] Daxum (ServerOp) <Vallon Zek / Tallon Zek (VZTZ) Emu Server> - Legit / Guild PvP - (2007 - 2011 RIP) [Developer] TheLieka (Code Monkey) <EQEmulator.net> Vallon Zek [60 Enchanter] Stiles (Dark Elf) <Torrent>, <Silent Souls>, <Vexare>, <Macabre> Project 1999 (Blue) [50 Enchanter] Stiles (Dark Elf) | ||
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#7
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Quote:
I appreciate the work but that doesnt make certain zones any more enjoyable for me [You must be logged in to view images. Log in or Register.] | |||
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#8
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plat is more valuable on red than on blue, at like a 6:1 ratio
there's a lot of plat trading between the two servers | ||
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#9
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Crushbone > Unrest > Mistmore > SolB was the VV path and for the most part the most populated path I've seen on this server. yes Oasis can go in there somewhere as well as Guk but thats pretty much it. Excluding soloers in the karanas and other places.
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#10
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i would keep some blue plat, red plat loses/gains like a rollercoaster here do to population dips. I think at one point you couldnt even trade red pp for blue pp (when pop hit 20 daily)
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