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#41
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Well my personal experience with eq classic was two boxing. I had a dual ISDN connection with two computers (big ole Cathode Ray Tube monitors) boxing a warrior and druid. At the time, boxing was indeed very scarce and if you had the money to pay $30 a month, then so be it. A lot of people played on dial-up and although I support dual boxing, I understand the need to keep things original.
I am 50/50 on the global OOC/Auction change. This server has more than enough people playing to make this change worth it but I think having global channels in place could really make everyone happy. An unfiltered, un-moderated channel would reduce the tear streams and help with flooding in the east freeport slums. I miss being able to ask the entire server as a whole for information without resulting to forum posting. Other than blatant spamming, OOC had its uses. I definitely support global channels. | ||
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#42
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Quote:
You only mention why it's actually bad. You can't group or interact with people as easy and this is a mmorpg we are talking about :s | |||
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#43
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Quote:
I'm not trying to change your mind. Hell, I may change mine a few weeks into the change. I'm just giving my perspective. A mmorpg doesn't have to be a giant chat room. Some are though; I get it. There are plenty of ways to communicate. | |||
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#44
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Quote:
What I am saying may be gibberish and nerdy crap to a lot of you but it makes perfect sense to me. Of course I am only stating my opinion and respect everyone else perspective and views. I like the idea of a means of global communication but I also support building community relations more than this. | |||
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#45
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Quote:
You're saying that those "other" servers can't be used as a guide line regarding 2-boxing, because they are not trying to emulate live from about a decade ago. That is what you said. Okay then, I'll bite. Why would 2-boxing on a classic EQ server be any less abused than 2-boxing on other servers. If all the servers being compared are free emu servers? | |||
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#46
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Also I wanted to add a point. A lot of people fight for the "classic" feel of EQ but in reality they have grown accustomed to the newer features of EQ. Some innovations that have made EQ better are not classic at all. Let us not forget about linked items and when kunark comes out, the / commands for spending AA points. hehe [You must be logged in to view images. Log in or Register.]
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#47
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I would just like to point out the awesome monk in the picture. He does look rather ill equipped though, so some people should probably help him find some Wu armor or something :-)
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Last edited by peersu; 11-09-2011 at 03:05 PM..
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#48
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Quote:
"How do you think it would feel if ten years from now, your EverQuest character was on the cover of one of the most successful games of all time? For Tony Garcia, the scenario posed by this question is a reality. Better known in the community as Vhalen, one of his characters from his childhood D&D campaign was Lucan D’Lere himself. What’s more, many locations from the world we call Norrath, was directly inspired by that same campaign." "ZAM: Let’s jump into something that most players don’t know anything about: your D&D campaign growing up. We’ve been told, by an inside source, that it actually played a role in the creation of EverQuest and EverQuest II lore. Can you elaborate? Tony: It was when I first started working at 989 that I delved through the foundation lore and found it quite interesting to discover that a number of the locations and personalities were quite familiar to me. Sprinkled all throughout the world were parts of a few D&D campaigns that we ran during Junior High and up. Notable names like Mayong, Lucan and Opal were there as well as more obscure ones such as Father Estle, Beek Guinders and Zazoo. They, along with numerous others, brought back great memories that could not ever be revisited. But here they were, immortalized in a new world where some would take prominent roles and have a chance to face the challenges of hundreds of thousands of pc gamers. Some of the relationships and events from our pen and paper days would inspire Norrathian events. Included among them was the never revealed link between _a_o_ ___t__o__ and __c__ ___e__." At the very least they were DnD gamers at some point. | |||
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#49
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By 1AM EST last night there were only 15 level 15+ in EC tunnel and only a handful selling items. To the forums we go!
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#50
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Guess everyone will just have to adapt.
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