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View Poll Results: Exp loss on PvP death?
Yes. Keep it. 28 30.43%
No. Remove it. 44 47.83%
Fuck you. 20 21.74%
Voters: 92. You may not vote on this poll

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  #41  
Old 08-05-2012, 08:01 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Znif [You must be logged in to view images. Log in or Register.]
you might be right or you might be wrong but should be a fun month atleast!
ya I won't deny regardless of the long term prospects of the server which to me still seem dim if you're here for mass guild v guild pvp, the initial kunark rush will provide some fun pvp for a while.
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  #42  
Old 08-05-2012, 08:09 PM
Graahle Graahle is offline
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To be honest I feel like the server is really making a turn for the better. Sure one Guild is firmly entrenched and has been for a while, but that presents an opportunity to either nut up, show some fortitude and take what you want, or be a bitch, not put out and be swept under the rug.

Motivation is inarguably on the rise right now. If that same mentality continues to rise then everything will fall into place and there will be some great times to be had on Red.

You get out what you put in
  #43  
Old 08-05-2012, 08:15 PM
Rushmore Rushmore is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Oh item loot. Sweet, sweet item loot. If a guild wants to roll around with nice droppables, they should run the risk of them being lootable.
Nilbog thank you for your hard work. I don't expect you to listen to me. But take it from someone who loves loves the Day Z game atm. Item loot is the absolute worst thing thing you can do for this server! Please stop now.

Now if you could code the server so that everything was droppable and that once you equipped a piece of gear that gear was always perma stuck on your toon to that slot then by all means make it item loot. (meaning it was stuck on you but if you died someone could loot it)

Otherwise its a server of 99% of the server always running around naked and avoiding pvp. We want to encourage PVP! As more people have said ...even people that like Item loot it's just a terrible idea.

Back to DAY Z its a great game but it's shelf life is very very short.
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  #44  
Old 08-05-2012, 08:22 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Item loot is the absolute worst thing thing you can do for this server! Please stop now.
It's okay. I've stated that since the server is already running and guilds have been created, I am neither in favor of teams, nor item loot at this time. It's too late. However, some things could be contestable at this point because people would have formed together to farm certain guilds of items.

People are afraid of item loot. /comfort

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  #45  
Old 08-05-2012, 08:28 PM
SearyxTZ SearyxTZ is offline
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Nildog would you consider a guild size cap + GM enforcement against circumventing it (ie: creating a second guild)?

Heartbrand does bring up a good point there. That could easily overshadow a lot of the good that gets done with Kunark and the other stuff being implemented, if we get into another scenario where there's one high-end guild that is 5x bigger than other guilds (or is literally 50% of the concurrent population).
  #46  
Old 08-05-2012, 08:32 PM
Rushmore Rushmore is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Nildog would you consider a guild size cap + GM enforcement against circumventing it (ie: creating a second guild)?

Heartbrand does bring up a good point there. That could easily overshadow a lot of the good that gets done with Kunark and the other stuff being implemented, if we get into another scenario where there's one high-end guild that is 5x bigger than other guilds (or is literally 50% of the concurrent population).
Although I would agree with you Searyx guild cap isn't an option. Most guilds that want to overpopulate are insecure and want to protect themselves. Let them! Less QQ more PewPew.

If you and some more hall of famers would come back we can do this easily.
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  #47  
Old 08-05-2012, 08:37 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The issue isn't xp loss it's that most people who play on this server seem to be here so they can raid classic content and don't really care much about the pvp aspect of the server. No one will be able to contest nihilum here unless somehow this pop breaks 200+. Not happening.
Well its part of the problem. Without xp loss in pvp people would try alot more to force em to pvp.

But ive been talking in voicechat with guildies about this, and theyve conviced me open world bosses might make it so that zerging matters less, i dont know well see.
  #48  
Old 08-05-2012, 08:41 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Graahle [You must be logged in to view images. Log in or Register.]
To be honest I feel like the server is really making a turn for the better. Sure one Guild is firmly entrenched and has been for a while, but that presents an opportunity to either nut up, show some fortitude and take what you want, or be a bitch, not put out and be swept under the rug.

Motivation is inarguably on the rise right now. If that same mentality continues to rise then everything will fall into place and there will be some great times to be had on Red.

You get out what you put in
Good post, Heartbrand, please read this again.

re: item loot... One guild is in full no drop lusterous/hate/fear armor, everyone else is the one thats going to be lootable. Horrible idea
  #49  
Old 08-05-2012, 08:45 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Nildog would you consider a guild size cap + GM enforcement against circumventing it (ie: creating a second guild)?

Heartbrand does bring up a good point there. That could easily overshadow a lot of the good that gets done with Kunark and the other stuff being implemented, if we get into another scenario where there's one high-end guild that is 5x bigger than other guilds (or is literally 50% of the concurrent population).
lol , this is EQ the sandbox, you can't "code in" who people are going to cooperate with.

Why dont you ask Nihilum instead to rachet down their recruitment and greatly increase their app requirements, stemming the flow in that direction? This is not a troll, and my sources tell me there is a movement within Nihilum to do just that.

Or are you too proud to ask?
  #50  
Old 08-05-2012, 08:46 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Without xp loss in pvp people would try alot more to force em to pvp.
PLEASE stfu about this, it is a complete non-issue to every single person who has EVER made a toon on this server, except you.

I mean 100 percent complete non issue.
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