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| View Poll Results: Exp loss on PvP death? | |||
| Yes. Keep it. |
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28 | 30.43% |
| No. Remove it. |
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44 | 47.83% |
| Fuck you. |
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20 | 21.74% |
| Voters: 92. You may not vote on this poll | |||
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#41
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#42
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To be honest I feel like the server is really making a turn for the better. Sure one Guild is firmly entrenched and has been for a while, but that presents an opportunity to either nut up, show some fortitude and take what you want, or be a bitch, not put out and be swept under the rug.
Motivation is inarguably on the rise right now. If that same mentality continues to rise then everything will fall into place and there will be some great times to be had on Red. You get out what you put in | ||
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#43
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Now if you could code the server so that everything was droppable and that once you equipped a piece of gear that gear was always perma stuck on your toon to that slot then by all means make it item loot. (meaning it was stuck on you but if you died someone could loot it) Otherwise its a server of 99% of the server always running around naked and avoiding pvp. We want to encourage PVP! As more people have said ...even people that like Item loot it's just a terrible idea. Back to DAY Z its a great game but it's shelf life is very very short.
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The Rushmore Doctrine
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#44
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People are afraid of item loot. /comfort I played on Rallos Zek as a warrior. | |||
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#45
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Nildog would you consider a guild size cap + GM enforcement against circumventing it (ie: creating a second guild)?
Heartbrand does bring up a good point there. That could easily overshadow a lot of the good that gets done with Kunark and the other stuff being implemented, if we get into another scenario where there's one high-end guild that is 5x bigger than other guilds (or is literally 50% of the concurrent population). | ||
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#46
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If you and some more hall of famers would come back we can do this easily.
__________________
The Rushmore Doctrine
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#47
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But ive been talking in voicechat with guildies about this, and theyve conviced me open world bosses might make it so that zerging matters less, i dont know well see. | |||
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#48
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re: item loot... One guild is in full no drop lusterous/hate/fear armor, everyone else is the one thats going to be lootable. Horrible idea | |||
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#49
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Why dont you ask Nihilum instead to rachet down their recruitment and greatly increase their app requirements, stemming the flow in that direction? This is not a troll, and my sources tell me there is a movement within Nihilum to do just that. Or are you too proud to ask? | |||
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#50
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I mean 100 percent complete non issue. | |||
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