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  #41  
Old 05-16-2010, 10:55 PM
hyzon hyzon is offline
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Shadowwulf, You gotta stop making me learn so much when I read your damn posts =P
  #42  
Old 05-17-2010, 10:51 AM
km2783 km2783 is offline
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ah, so they use similar tech to that one web browser whose name I forget, now. It promised flash on mobiles, etc. I had a beta for it on Symbian and Blackberry OS.

I'm curious what the CPU load is on the host machine as it converts to video on the fly.
  #43  
Old 05-17-2010, 03:26 PM
FatMagic FatMagic is offline
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Quote:
Originally Posted by km2783 [You must be logged in to view images. Log in or Register.]
ah, so they use similar tech to that one web browser whose name I forget, now. It promised flash on mobiles, etc. I had a beta for it on Symbian and Blackberry OS.

I'm curious what the CPU load is on the host machine as it converts to video on the fly.
I think you're thinking of the Skyfire browser that is in Beta
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  #44  
Old 05-17-2010, 05:02 PM
km2783 km2783 is offline
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That was it! Thanks.
  #45  
Old 05-20-2010, 05:47 PM
ShadowWulf ShadowWulf is offline
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Ok I made one last video, ill just copy-paste the youtube video description for simplicity.
FYI the ive contacted the app devs about some current bugs that seem to only show up in Everquest of all programs, and theyre actively looking into them. Among them is arrow keys going to the wrong application layer (aka the desktop and not the active EQ window for some reason) which can make things like movement a chore. Ill keep people appraised as I get get more from them on it. If anybody HERE has any ideas on the unique behavior of the EQ client though, id love to get input.

http://www.youtube.com/watch?v=zrAr9S--rsk
Quote:
Ok another CLASSIC Everquest running on android upload! Thanks to Project 1999 for the server! www.project1999.org check it out, start playing on PC! READ EVERYTHING to understand what im doing here!

Again, this is filmed with my wife's droid ERIS one handed so be kind! Also, due tot he way it processes the image it appears much slower, in actuality I now have it running smoothly at about 30+fps, even in the rain and while moving over WiFi.

This is an experiment in usability and playability using an app called PhoneMyPC (no I dont work for them!) to play classic Everquest on your ANDROID phone! This video is one mainly centering around optimizing the client and UI settings for cell phone use! You'll notice I had to do almost no zooming or screen moving this time. How?

CLIENT: 800x600 resolution, 16-bit color, actor and far clip plane set to 25%, simple sky, particles are left ON but density is set to MINIMUM and distance pulled as close as possible. ALL advanced shaders disabled. Simple water in all zones (no NEW water), no shadows. Its EQ the changes on a mobile are unnoticeable !

In fact, dropping the resolution and effects like this speeds the streaming a huge amount, yet due to the much smaller and pixel-dense DROID screen the resulting image is in fact very clear, colorful and properly proportioned.

By dropping the resolution it blew up the UI which is PERFECT. As you can see all text is perfectly readable and clear, the larger icon size makes clicking a breeze with screen controls, and the mobs and players are sized in a way easy to see and interact with.

So for sitting around, buffing for donations, chatting with your guildies or anything else it works great setup like this! Enjoy!

App used: PhoneMyPC
ROM: Petes BuglessBeast 1.0
1.2 GHz Low Voltage overclock Kernel
WiFi connection
And a bunch of other EQ client side and droid side minor changes that added up to this, smoothest yet experience (see above!)

Highest Temp reached: 101f stable. Nice!
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Last edited by ShadowWulf; 05-20-2010 at 05:49 PM..
  #46  
Old 05-20-2010, 06:30 PM
km2783 km2783 is offline
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I'm impressed the most by the temp.
  #47  
Old 05-20-2010, 06:57 PM
Loretta Loretta is offline
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Awesome !! Im so jealous of the droid - I wanted one but held out because of the data-plan/monthly. One day though I'll decide to go for it... or mebbe lucky & be gifted it [You must be logged in to view images. Log in or Register.]!
  #48  
Old 05-20-2010, 07:25 PM
Desert Desert is offline
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Quote:
Originally Posted by ShadowWulf [You must be logged in to view images. Log in or Register.]
Cool bro. Guess you didnt read the very first line in the first post though, huh?

New Video: Running around oasis this time! Yep full movement up the beach to wave and sit with another group! Btw the FPS in game are better than the video shows, the ERIS i used to record with and youtube combined make it appear much slower than it actually is.

This is also running at 1024x768, 32 bit color, sky off, LOD on as the first performance tweaking tests.

http://www.youtube.com/watch?v=GHWZM3EwDWY
Hate to break this to you, but he's close. The only thing that PhoneMyPC offers that your generic VNC client wont is SSL. It's the same thing tbh.

While impressive, all you've really done is overclock the piss out of your phone and put an optimized VNC-type program on it. When a phone can run EQ natively, I'll be impressed. No dedicated video = Always being tethered to a PC. You are dependent on that PC working, not dropping connection, etc, or else you can't do anything.

For now, a Droid "running" eq is nothing more than a remote control imho, and it's worth is debatable at best because of the lack of a Bazaar or central trade hub.
  #49  
Old 05-20-2010, 09:12 PM
ShadowWulf ShadowWulf is offline
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Quote:
Originally Posted by Desert [You must be logged in to view images. Log in or Register.]
Hate to break this to you, but he's close. The only thing that PhoneMyPC offers that your generic VNC client wont is SSL. It's the same thing tbh.

While impressive, all you've really done is overclock the piss out of your phone and put an optimized VNC-type program on it. When a phone can run EQ natively, I'll be impressed. No dedicated video = Always being tethered to a PC. You are dependent on that PC working, not dropping connection, etc, or else you can't do anything.

For now, a Droid "running" eq is nothing more than a remote control imho, and it's worth is debatable at best because of the lack of a Bazaar or central trade hub.
Maybe, but again its fun, and thats worth something.
I did make a few hundred plat buffing lowbies and others today in a few zones using the setup.
The key difference is speed between this implementation and a generic VNC client. This is perfectly playable as it with relatively few bugs, VNC even on wireless is not.
As for EQ installed natively on an Android phone, ill l;eave THAT task to someone who wants to engineer the os itself and find a way to make a WINE equivalent emulation setup run on it, which may or may not run any better than this does.
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Last edited by ShadowWulf; 05-20-2010 at 09:16 PM..
  #50  
Old 05-20-2010, 10:06 PM
toddfx toddfx is offline
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Quote:
Originally Posted by ShadowWulf [You must be logged in to view images. Log in or Register.]
Ok I made one last video, ill just copy-paste the youtube video description for simplicity.
FYI the ive contacted the app devs about some current bugs that seem to only show up in Everquest of all programs, and theyre actively looking into them. Among them is arrow keys going to the wrong application layer (aka the desktop and not the active EQ window for some reason) which can make things like movement a chore. Ill keep people appraised as I get get more from them on it. If anybody HERE has any ideas on the unique behavior of the EQ client though, id love to get input.

http://www.youtube.com/watch?v=zrAr9S--rsk
I've been doing tests on the iPhone using LogMeIn and iTeleport and am having these EXACT issues with arrow/movement keys. I have done further testing and discovered the same problem also exists when using any virtual or on-screen keyboard, even when operating locally (as opposed to a remote app).

It also seems the problem exists even when you change your walk controls to regular letter keys, which leads me to believe it's a problem on EQs end. Do you get the same results, or is it ONLY the arrow keys that do not function?

I have a thread about this in Technical Discussion, and am also looking for help in finding a workaround. I won't go too in-depth about my iPhone tests right now, but as soon as I get this movement problem fixed I'll be posting some videos.
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