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  #1  
Old 04-28-2012, 07:25 PM
Kevlar Kevlar is offline
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Velious was the last gasp before the game got dumb.

Granted I liked Planes of Power and the theme. I think they could have added some of those "Outer planes" type zones but on the level of fear and hate. PoK, PoT were horrible and killed immersion.

They should have tied everything into the old world but they ignored it. I guess they figured the graphics were too dated and unsalvageable.
  #2  
Old 04-28-2012, 09:11 PM
SamwiseRed SamwiseRed is offline
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dunno about raiding cuz that was always gay to me. i guess kunark because i didnt do anything in velious.
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  #3  
Old 04-29-2012, 01:03 AM
Scavrefamn Scavrefamn is offline
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GoD was also trash because it was a staggering 98% raider-only content.

And don't tell me that there were lots of groupable named.
The people grouping those named were already wearing raid gear that made the encounter trivial to them but not the non-raider.
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  #4  
Old 04-29-2012, 02:34 AM
Zaneshion Zaneshion is offline
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Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
GoD was also trash because it was a staggering 98% raider-only content.

And don't tell me that there were lots of groupable named.
The people grouping those named were already wearing raid gear that made the encounter trivial to them but not the non-raider.
I agree with this. The GoD expansion was just rude to non-raiders, much more than the PoP zone lock-outs unless flagged. The best 'grind' zones in both PoP and GoD were locked out to most non-raiders, and many of those zones weren't even the "high-end" raiding zones, if you will, and those who payed for the expansion but didn't raid basically paid for more AA's and a few starting zones--not very cool =(

The fact that they opened some of them up (such as BoT) felt kind of insulting, too, for both raider and non-raider alike.

However, at least for me, the wall to wall raid battles in Tacvi at the end of GoD were some of the best MMO fights I've ever seen and I enjoyed that content a great deal.
  #5  
Old 04-29-2012, 02:50 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Zaneshion [You must be logged in to view images. Log in or Register.]
I agree with this. The GoD expansion was just rude to non-raiders, much more than the PoP zone lock-outs unless flagged. The best 'grind' zones in both PoP and GoD were locked out to most non-raiders, and many of those zones weren't even the "high-end" raiding zones, if you will, and those who payed for the expansion but didn't raid basically paid for more AA's and a few starting zones--not very cool =(

The fact that they opened some of them up (such as BoT) felt kind of insulting, too, for both raider and non-raider alike.

However, at least for me, the wall to wall raid battles in Tacvi at the end of GoD were some of the best MMO fights I've ever seen and I enjoyed that content a great deal.
Quote:
Originally Posted by Sometime in Secrets of Faydwer
- Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:

- Required Level 46 -
The Howling Stones
Old Sebilis
Skyshrine to Cobalt Scar

- Required Level 55 -
Sleeper’s Tomb
Veeshan’s Peak
Vex Thal
Locked areas of the Temple of Ssraeshza

- Required level 57 -
Bastion of Thunder
Halls of Honor
The Temple of Marr
Tower of Solusek Ro
Drunder, The Fortress of Zek

- Required Level 60 -
Plane of Water
Plane of Air
Plane of Fire
Plane of Earth
Ikkinz
Uqua
Yxtta
Kodtaz

- Required Level 62 -
Plane of Time
Inktuta
Qvic

- Required Level 65 -
Txevu
Tacvi

- Required Level 68 -
Anquish

- Required Level 70 -
Dreadspire
Demiplane of Blood

- Required Level 72 -
Theater of Blood
Deathknell
  #6  
Old 04-29-2012, 10:07 AM
Kevlar Kevlar is offline
Sarnak


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GoD was trash because it devolved even further from high fantasy, into some made up random name generator random encounter generator garbage.

There was no more vision or coherent game world. Just a bunch of pixilated garbage and easy hand outs. Glad I sold my mains when I did, at the end of pop, before WoW hit and the EQ for RL cash market crashed.
  #7  
Old 04-29-2012, 12:31 PM
Raden Raden is offline
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Personally, I think PoP and its 2 auxiliary expacs LoY/LDoN were the golden age. Raiding was was entrenched in the already established lore. There are a few downsides including armor dyes and pok books being instant. I think people would have complained less if there was only a few spots that ported to PoK and they left on timers like the port up to the nexus.

The bazaar was better for the economy in the end because after 4 expansions worth of stuff you didn't want be endlessly searching for obscure items.

What I miss the most is Right clicking spell gems to learn spells. Also the PoTime music.
  #8  
Old 04-29-2012, 01:20 PM
jimthayner jimthayner is offline
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Luclin, with added playability. It was an era when Epics were still relevant (somewhat) and there wasn't too much weird storytelling about killing gods.
  #9  
Old 04-29-2012, 02:47 PM
Koone Koone is offline
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velious era
  #10  
Old 04-29-2012, 06:28 PM
somnia somnia is offline
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PoP

The lore of planes kicked ass.
So much raiding.
Was awesome.
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