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  #41  
Old 04-25-2012, 05:04 PM
happyhappy happyhappy is offline
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The term KoS is being tossed around without the afterthought of what it actually means.

Being KoS: Monsters will attack you when in their range without any need for hostile action
Getting agro: Monsters attacking you as a result of an hostile action.

Corpse dragging a player with KoS status was considered as a hostile action, therefore you would gain agro, not become KoS.
  #42  
Old 04-25-2012, 07:27 PM
Spitty Spitty is offline
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I don't know where you people got rogue dragging from in my post.

I used Yelinak as an example because that was one raid mob that stood out as being easily exploited. You could get your entire raid force inside his room without even fighting the door guards and either click-rez everyone in or, as it was apparently necessary to point out twice, use the obvious CoH mage.
  #43  
Old 04-26-2012, 12:41 AM
Happyfeet Happyfeet is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
I don't know where you people got rogue dragging from in my post.

I used Yelinak as an example because that was one raid mob that stood out as being easily exploited. You could get your entire raid force inside his room without even fighting the door guards and either click-rez everyone in or, as it was apparently necessary to point out twice, use the obvious CoH mage.
How do you get the corpses inside the room to rez them in? I think this is the rogue dragging you were curious about. Although other classes can drag through SS as well.
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  #44  
Old 04-26-2012, 01:19 AM
Spitty Spitty is offline
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The point I was trying to make was that it became painfully obvious early on that raid zones could be exploited by corpse dragging and corpse aggro was built into the expansion upon release. Someone suggested that the aggro was added later, and that simply isn't true.

I forgot entirely that this board's makeup is largely people who need to correct everyone else in order to feel good about themselves, or I would have just made that point and not included a goddamn example to back it up.
  #45  
Old 04-26-2012, 02:11 PM
nilbog nilbog is offline
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Okay here are the confirmed rules so far:

Testing environment
zone: kael
pc: rallos zek ogre (dubious con)

Dragging my own corpse = no aggro

Dragging a corpse of someone who is kos in range of npc = aggro

Dragging a corpse of someone who is kos in range of npc while invised = no aggro

Dragging a corpse of someone who isn't kos (another dubious ogre) in range of npc = aggro

Initiating a corpse drag out of range of npc, leaving the corpse, then approaching the npcs = no aggro


Tested in great divide = no aggro
Tested in thurgadin = no aggro
Tested in icewell keep = aggro

So,

-Faction of corpse's player is irrelevant. Dragging corpses in zones where this rule exists equals aggro.
-Dragging your own corpse is safe.
-Dragging someone else's corpse out of range of npcs does not equal zone aggro. They must see you perform the action in aggro radius.
-Dragging someone else's corpse within range while invisible doesn't aggro. The npc must see through invis to aggro.

Remaining questions:
What all zones should this happen in?

Kael - yes
Thurgadinb - yes

I assume skyshrine, temple of veeshan, and plane of growth. How about plane of mischief?
  #46  
Old 04-26-2012, 03:10 PM
Rogean Rogean is offline
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That confirms my suspicion of how SoE coded it, thanks. This should be fairly easy to accomplish.

My question to content designers is how do you want this to work.. would you rather flag an entire zone via the zone table for corpse dragging aggro, or would you prefer to flag it per NPC.
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  #47  
Old 04-26-2012, 03:16 PM
nilbog nilbog is offline
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Well, the whole zone would be quicker (?), but it might be dirty. Invisible men used as emotes and triggers would be killing folks.

I guess by npc_type, or by spawn2.id would be safer.
  #48  
Old 04-26-2012, 03:17 PM
Rogean Rogean is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Invisible men used as emotes and triggers would be killing folks.
Not if those NPC's are properly flagged as un-aggroable, they will fail the CanAggro/CanAttack checks.
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  #49  
Old 04-26-2012, 03:18 PM
Nuggie Nuggie is offline
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Last edited by Nuggie; 04-26-2012 at 03:28 PM..
  #50  
Old 04-26-2012, 04:23 PM
Treats Treats is offline
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I'm certain it would happen in Temple of Veeshan. Factions a bit different though depending on where you go.

Inside the door to the Halls of Testing - All aggro, if you opened the door the drakes outside would assist also.

West ToV (Gozz/Len/Telk) - All on CoV faction.

Past the door to North I cannot remember what faction the Wyverns/Eashen of the Sky/Ikitiar the Venom were on. I think CoV but not totally positive. The smallish mini drakes above Eashen were all on CoV as you needed a Mage to CoH there to insert in. The two large drakes in front of the drop off to Aaryonar and beyond should all be fully KoS no matter your faction and give negative hits to CoV.

Plane of Mischeif I dont think there is anything there that gives any type of faction hits except for a few named mobs. However they could all be on Denziens of Mischief, I cannot remember ;/ The pansies in the forest however are KoS to all.

Lithiniath has his own faction. -Lithiniath, +Gelistial??

Stomples on Denziens of Mischief. (Give Debbis his foot to repair faction)

Debbis the Fish on Denziens of Mischief.

Cannot recall about Plane of Growth or Skyshrine (almost positive Skyshrine used this for sure though).
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