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  #41  
Old 04-20-2012, 02:10 PM
Zallar Zallar is offline
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No binding in raid zones - Yes
No Mana after PvP death - Yes
No XP Penalty for PvP - No. It's so small now it's a non-issue.
Remove Hybrid XP penalty - Yes
Non-PvP Zones - No, go to IRC if you want to idle without being PK'd.
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  #42  
Old 04-20-2012, 02:11 PM
STRAY STRAY is offline
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Quote:
Originally Posted by Rogean
"no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though."
IMO spawning with no mana AND/OR rez effects after PvP death would deter bind rushing more-so than exp loss. Though I think it best to replace exp loss with no mana / rez effects after PvP death - I would def be fine with you just implementing the no mana/rez effects to it and leave PvP exp loss in.

Scenario - Bind Rushing... Wouldn't it be harder with no mana and a temporary stamina/str debuff after PvP death? Can't run a train on someone if you're unable to run.

Scenario - Bind Camping... Say someone was bind camped AFK, they would die over and over, but at least not de-leveled. I find that it would be easier to grief people at their binds because of the debuff from PvP death, though it would be less consequential.

The only problem I have with PvP exp loss is that it doesn't net you any exp gain if you kill, just exp loss if you die.

I don't see the point of having exp groups at 50 - You could be pking, pvping, raiding, or just farming loot (and helping non 50's get exp). Most people will log an alt if they want to grind.
  #43  
Old 04-20-2012, 02:12 PM
STRAY STRAY is offline
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Quote:
Originally Posted by Zallar [You must be logged in to view images. Log in or Register.]
Non-PvP Zones - No, go to IRC if you want to idle without being PK'd.
LoL... so true! This was the big killer in EQ Live for me. All those "safezones" people could run to post Velious.
  #44  
Old 04-20-2012, 02:14 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by hijinks [You must be logged in to view images. Log in or Register.]
If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.
im done with server but i agree with this. tbh red should be on same timeline as blue. no reason to have it offset. didnt work that way on live, shouldnt work that way here. i mean most of you guys played on blue before coming here, i see no reason to endure same ol shit again. as for people like me who didnt play on blue, who cares, kunark was when i started enjoying eq anyway.
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  #45  
Old 04-20-2012, 02:52 PM
Akim Akim is offline
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The current exp rate is perfect

No binding in raid zones - Yes
No Mana after PvP death - Yes
No XP Penalty for PvP - No. It's so small now it's a non-issue.
Remove Hybrid XP penalty - Yes
Non-PvP Zones - No, go to IRC if you want to idle without being PK'd.

Some truth to this too.^

I'll add please keep the XP penalty for PvP!
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Last edited by Akim; 04-20-2012 at 02:54 PM..
  #46  
Old 04-20-2012, 02:53 PM
Rydar Rydar is offline
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Yeah I agree too, speed up content release. Throw Plane of Sky into the next patch along with Plane of Hate and Temple of Sol Ro, then give us Kunark (early) this summer.

I'm sure we lost more people to lack of content then all other things combined 10x.
  #47  
Old 04-20-2012, 02:59 PM
Bhubbles Bhubbles is offline
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Quote:
Originally Posted by hijinks [You must be logged in to view images. Log in or Register.]
If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.
^^^^^
Agree
  #48  
Old 04-20-2012, 02:59 PM
jdklaw jdklaw is offline
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Quote:
Originally Posted by Mornin3.0 [You must be logged in to view images. Log in or Register.]
City Bind - When I am bored I will probably sit in cities and kill people who just died. Sure lets do that one............................................... ....
Lol'd

Quote:
Originally Posted by Mornin3.0 [You must be logged in to view images. Log in or Register.]
Ducking to cancel spells - Please.
  #49  
Old 04-20-2012, 03:02 PM
Akim Akim is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
im done with server but i agree with this. tbh red should be on same timeline as blue. no reason to have it offset. didnt work that way on live, shouldnt work that way here. i mean most of you guys played on blue before coming here, i see no reason to endure same ol shit again. as for people like me who didnt play on blue, who cares, kunark was when i started enjoying eq anyway.
classic is so much fun. [You must be logged in to view images. Log in or Register.]
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  #50  
Old 04-20-2012, 03:41 PM
Tradesonred Tradesonred is offline
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The reason why pvp xp death should be removed is that it prevents you from doing, if that is your wish, stopping PVE altogether to focus entirely on pvp.

You are bored of PVE, and want to pvp for a month straight? No pvp exp loss will let you do that. You cannot stop PVE for a month to just have fun pvp for 1 or 2 months unless you want to delevel back to oblivion.

It is not true that you have no penalty on death if you remove pvp xp loss. You have to run back to your corpse if you cant bind, and if you can bind, then there is the already proposed fix of respawning low on health and with no mana.

I am convinced that the server would have taken off alot more if the server had been like Rallos, more action oriented. It would also been better if you had allowed 1 item loot, so then there would still be a need to farm low level items, and there would be an economy for it. Maybe you think people would have left because the grief would be too bad, but people would just have ran around naked and got some no drop pieces. Instead now, you got twinks that will never, ever lose any gear and will be harder and harder to kill (as they gear up yet again) with no actual prize if you finally get that twink down 3 naked noobs vs 1, so the grief is probably worse than if item loot was put in. One of the major rewards of starting on Rallos a year too late and incentive to pvp was to finally get a twink down 3 vs 1 and get a piece of loot i could sell in Gfay.

On top of that, with twinks getting harder and harder, new blood will get close to zero chances of killing them solo, the only thing in store for them, will be pvp xp loss if they attempt pvp. So my bet is, these people will not enjoy their experience and not pursue. If they have no xp loss, they can at least attempt to see what works and what doesnt without getting set back in PVE as well.

Just think it through and try not to take people's opinion who have vested interests in having pvp xp loss (the overwhelming numbers pve campers, the griefers) and instead think of how Rallos was back then and why it was so fun.
Last edited by Tradesonred; 04-20-2012 at 03:50 PM..
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