Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-13-2012, 03:23 PM
Kevlar Kevlar is offline
Sarnak


Join Date: Jun 2011
Posts: 486
Default

This server is very stable. I don't think it would poof with the "crashes" we have seen with the login server. You would just have to find that pet and recharm it. Granted you can't loot items here yet, but if you could I wouldn't be afraid of giving a pet some bling.
  #2  
Old 04-13-2012, 03:23 PM
Rawny Rawny is offline
Large Bat


Join Date: Nov 2010
Posts: 12
Default

Back on topic..

Spell animations flow upward from your hands rather than outward.
  #3  
Old 04-13-2012, 03:41 PM
doacleric doacleric is offline
Sarnak

doacleric's Avatar

Join Date: Feb 2010
Posts: 278
Default

Would be nice to have bolt spells back in. I was playing around with them on the EQMac server, and have their distinct advantages and disadvantages compared to vanilla DD spells.
  #4  
Old 04-14-2012, 03:24 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Item linking is not Classic.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Not 100%, but this might be removable right now. Source issue I believe.
Just for the record, PLEASE never EVER remove item linking. Or if you do, add a Bazaar area to EC. [You must be logged in to view images. Log in or Register.]
  #5  
Old 04-14-2012, 10:28 AM
Lyzard Lyzard is offline
Kobold

Lyzard's Avatar

Join Date: Aug 2011
Location: England
Posts: 164
Default

The blue line that fills up in your xp bar... dont know when they brought it in, but i remember it not being there when i started back in May 99
__________________
Fumple - Noobie Nuker of Red 99
  #6  
Old 04-14-2012, 11:57 PM
tristantio tristantio is offline
Fire Giant

tristantio's Avatar

Join Date: Nov 2010
Posts: 888
Default

Immobile tradeskill containers (forge/cask etc.) do not allow players to store items in them.

On live it was a great way to swap items between characters, here it doesn't work due to new tradeskill system which has almost been fully disabled (the recipe box).
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
  #7  
Old 04-15-2012, 08:36 AM
Nolui Imbris Nolui Imbris is offline
Large Rat

Nolui Imbris's Avatar

Join Date: Apr 2012
Posts: 5
Default

I don't believe any have brought up some really big ones, perhaps as they are unrelated to game mechanics:

The Ocean of Tears isn't backwards, as it was classically. A few threads and the wiki page speak of this 'correction.' (I personally didn't have trouble just accepting that the headings and /locs were backwards, with the island placement being correct: aqua goblins closer to Faydwer where some came ashore in Butcherblock and the sisters being closer to the Temple of Marr in Freeport.)

The sky is different. This was changed around or with the release of Gates of Discord. Previously, there were no stars in almost all zones (I think the Plane of Sky had some) and most zones had a constant thick cloud cover; rain also brought the clipping plane to its minimum. This isn't that big of a deal in the old world, but the really unique skies in the Planes of Power zones were butchered.
Last edited by Nolui Imbris; 04-15-2012 at 08:37 AM.. Reason: Spelling
  #8  
Old 04-15-2012, 09:21 AM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Immobile tradeskill containers (forge/cask etc.) do not allow players to store items in them.

On live it was a great way to swap items between characters, here it doesn't work due to new tradeskill system which has almost been fully disabled (the recipe box).
I have no idea why but they cause me to go LD immediately I click on them, probably some config I forgot to do, luckily I don't tradeskill [You must be logged in to view images. Log in or Register.]
  #9  
Old 06-01-2012, 12:44 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,752
Default

Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Immobile tradeskill containers (forge/cask etc.) do not allow players to store items in them.

On live it was a great way to swap items between characters, here it doesn't work due to new tradeskill system which has almost been fully disabled (the recipe box).
Will look into this. Items are locked down pretty tight, and these changes get put off due to there being no exploits. When changes are made to trades, containers, or corpse items, they sometimes open up the possibility for trade or item bugs.

Quote:
Originally Posted by Auchae [You must be logged in to view images. Log in or Register.]
I actually haven't tried this on P99, but my favorite old school feature was the ability to /consent someone, and they could loot your corpse. I used to do that to transfer items from 1 character to another.
This is disabled and will not work on p99. At this point on the timeline, it was long gone from live. Early on Erollisi Marr, I remember dragging some corpses in Splitpaw with the understanding that I wouldn't take items, but I'd keep all coin for dragging it. Exploits with this on eqlive were like.. having no drop items on one character. Deleting that character, then remaking new character with the same name. When you arrived at the corpse, you could loot it due your name being identical.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Giant mobs, like Cyclops / Hill Giants ran even with social aggro, making quadding them very annoying.
This is not currently doable without making an independent faction for each npc. It has been mentioned to source developers.

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Dunno if anybody else has mentioned, but...

"You have caught fresh fish!"
What needs to happen with fishing?

Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Mobs do not run fast enough when low health, a snarer in Seb or Chardok, for example, were basically required. I really find this important, because it was a game mechanic that entertained suspense.
NPC fleeing was changed last patch. Is this still an issue?

Quote:
The bard mob 30 yards out (once zoned into highkeep), always dropped a lute.
Lislia Goldtune? I can't find anything supporting this, but I will change it if that's how it needs to be.

Quote:
Bolt spells were brighter and did not look like a glowing black stone shooting through the air.
The 'bolt' spell graphic itself is missing from titanium. The glowing black stone graphic was used in lieu of nothing else. I suppose the new bolt graphic could be looked into.

Quote:
Certain caster mobs throughout Kunark cast a larger array of spells in comparison to what they are doing now. I remember mobs casting root more often in Sebilis. (not sure if this was just exclusive to here)
Cases like this are often undocumented and impossible to research. We do have the ability to make certain spells a priority over others, if that is the case.

Quote:
Originally Posted by Rawny [You must be logged in to view images. Log in or Register.]
Back on topic..

Spell animations flow upward from your hands rather than outward.
This is true. What needs to happen is the spell, when particles are ejected, aligns to the skeletal structure of the arm. Kanras made the ice nuke particles shoot directly horizontal, instead of vertical. This is modifiable with hex using the spellsnew.edd file. Being that that file is purely client-side, this is a project that the community could work on.

[You must be logged in to view images. Log in or Register.]

green: purely horizontal
red: desired, aligned with direction of hands

This could be its own thread. People good with hex edits, this is for you. Due to the complexity of changing even 1 spell effect, the structure of the file itself needs to be understood and some type of blanket change applied.
  #10  
Old 04-17-2012, 10:27 PM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

I have one - Ancient Cyclops is SRo was never a campable mob, it spawned in multiple locations like Pyzjn and then wandered.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:37 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.