Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 04-13-2012, 04:24 PM
Scavrefamn Scavrefamn is offline
Sarnak

Scavrefamn's Avatar

Join Date: Feb 2012
Posts: 200
Default

Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
ignores my invalid arguments and nonsense
Fixed.


There is nothing to say that I have not already made excessively clear.
Read my earlier posts as many times as is necessary for you to understand if you want.
That is all.
__________________
"Everything can at all times be stated, for it will always be understood by those who are able to understand."

- Eliphas Levi
  #42  
Old 04-13-2012, 04:27 PM
Extunarian Extunarian is offline
Planar Protector

Extunarian's Avatar

Join Date: May 2010
Location: MN
Posts: 1,186
Default

Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
My entire point is; Charm is nerf-raped on this server.
It would be nice if it wasn't.
That is all.
Have had no trouble charming here as long as you respect the level difference (that dark blue one level under you isn't gonna be a good pet) and MR, and try to have semi-decent CHA, just like on live. My main was a chanter on live. That is all.
__________________
Jorg Shaman
  #43  
Old 04-13-2012, 05:13 PM
Alukit Vassago Alukit Vassago is offline
Kobold

Alukit Vassago's Avatar

Join Date: Mar 2012
Posts: 158
Default

Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
This post is an example of why I love this project. Nilbog owes no one an explanation of how things are, nor does he make money because he makes the server more classic. But as much as is possible or feasible given the client differences, he makes it classic.

That's why I trust the people who run this thing.
i totally agree with you there, its nice to see someone put their heart & soul into something. sadly the point of making of all this is to get people to play & make a community, if things are to hard or to much of a pain for people, you begin to lose new players / real faces & start to get more of those whom feel they need to cheat to get somewhere. its all nice & good to say lets changes this but how fair is it to the new guy whom just came on where as those whom have been here from the beginning got to enjoy those little things that weren't removed but now want them? in the end its a 20/20 kinda things. you do it cause it keeps to the true ideal of classic but then you risk losing new people, its the same old problem many mmo's face, the question of change. many don't enjoy change, lets face it we all came here cause we hate how Live change so much it ruined the game & feel of what we used to have before all of these expansion were added.

i guess my idea for posting is at some point you got to make your players happy but weight what you do, since in the end what is the point of a server fully your way? its more or less a server only for you & not anyone else, for that point why even play a mmo if its only for you [You must be logged in to view images. Log in or Register.]
Last edited by Alukit Vassago; 04-13-2012 at 05:18 PM..
  #44  
Old 04-13-2012, 07:10 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
My entire point is; Charm is nerf-raped on this server.
It would be nice if it wasn't.
That is all.
And your point is wrong, which is the whole content of my post. Charm on this server is really powerful. If you can't do amazing things with charm as an enchanter, the problem is on your end.

If you have logs showing your charm durations from live, I'm sure Kanras will tune P1999 code to match. If you don't, its just your memory. Plenty of people on the charm threads chimed in on both sides. The reality is that we have a system where enchanters are already pretty overpowered relative to other classes, and the devs will not (and should not) make us even more overpowered without evidence.
  #45  
Old 04-14-2012, 02:50 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I've had a lot of long threads on this issue. The key issue is that by linking the raid spawns the top guilds can't be everywhere at once, so the second tier guilds actually get to kill something (although a few additional raid mobs would be great for our top-heavy player base).

Strongly agree with this. In live, since there's frequent patches, raid spawns will reset and thus its impossible for one or two guilds to farm and dominate all raid mobs. This gives a chance for smaller guilds to have a go at the raid mobs.

Should we address the issue here? Maybe have a set day where all raid mobs will spawn once every week, so that it will be more akin to the situation at live classic last time, and give every guild a fairer chance at raid spawns.
  #46  
Old 04-14-2012, 02:54 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Regarding charm.

I don play a chanter, but Im a druid in here and in live. And ive noticed that charm lasts longer here (as in it dont break often and thus last a longer time than Ive remembered in live). And my druid isnt even in cha gears. None of my gears have +cha, im still at base 80 and still my charm spells lasts a long time.
  #47  
Old 04-14-2012, 03:22 AM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
This sounds a lot like the debate of Classic EQ vs. An improved quality of life EQ is see every few days.

Item linking is ridiculously convenient and reduces a shit load of heartache for players, albeit not a truly classic feature.
Staring at the spellbook while medding is a pointless gameplay mechanic, but its removal is also not classic.

I would understand and respect a decision to have these quality of life features removed for the sake of being true to form, but I would like to think that the p99 dev team would also take into consideration the reason they were eventually rolled out in the original EQ live environment.

EQ was a brand new beast, Brad McQuaid, Smed and company were still trying to figure out what the hell they were doing and re-evaluating their original design decisions post launch. They made a lot of concrete decisions (like anyone passionate about what they do) regarding the game, some of them good, some of them bad.

Eventually, the dev team realized they had made some poor decisions in a few areas and slowly began making changes to improve the game as a whole. It look a long time to make these changes, as they rolled them out to the Public Test Server and watched the player reaction (read: nerd rage) on the forums to the changes, they would calibrate accordingly. Things like putting SK HT on a different resist table, adding in the map, tweaking the exp tables, removing the spellbook while medding and hyperlinking were all features added to make EverQuest a much more solid game as a whole.

To be honest, I’m on the fence since I like a slightly more classic experience but I also like the quality of life changes that went into the game around the time of Luclin/PoP.
Yeah I agree. I use luclin models, the new textures, love item linking. They're things that don't affect the difficulty or mechanics of the game play. I'm all for them.

I'm hardcore classic in game play terms. Anything that makes it easier to level, loot, farm, twink... ruins the game imo.
  #48  
Old 04-14-2012, 03:24 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Item linking is not Classic.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Not 100%, but this might be removable right now. Source issue I believe.
Just for the record, PLEASE never EVER remove item linking. Or if you do, add a Bazaar area to EC. [You must be logged in to view images. Log in or Register.]
  #49  
Old 04-14-2012, 07:11 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Regarding charm.

I don play a chanter, but Im a druid in here and in live. And ive noticed that charm lasts longer here (as in it dont break often and thus last a longer time than Ive remembered in live). And my druid isnt even in cha gears. None of my gears have +cha, im still at base 80 and still my charm spells lasts a long time.
It has been stated that CHA has no effect on Necro and Druid charm.
  #50  
Old 04-14-2012, 07:53 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
It has been stated that CHA has no effect on Necro and Druid charm.
I thought it did has an effect, although it is smaller than it does for chanters.

http://www.project1999.org/forums/sh...ad.php?t=15246
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:05 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.