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#1
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All those talking about how Wizards are useful because of their escape capabilities, remember that when you have a Wizard in your group, you are relatively understrength and may need that capability more often, leading to a self-serving prophecy.
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#2
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Im going to have to side with having a wizard in the group as long as the wizard has C2. Its a lot safer with a wiz in the group besides evac - lol -. When adds come, Wiz Roots, Ench Mezzes so when mezzes break or resist the clerics not blowing mana on healing the ench. Okay, So youre fighting a tough mob and its tearing through your tank because he doesnt have 100k to spend on gear, tanks at 10% hp, oh no CH has 5 more seconds left. BOOM 700 dmg 8 second stun, whats up now? Clerics out of mana, Wiz has 60% mana left, mobs at 70%, mobs dead in 12 seconds and you guys are still alive and dont have to do CRs or clear the way back to fighting spot because you had to zone. on the average dps scale.. yeah rogues/monks take it but id rather have a good wizard in the group over 3 dpses... By good wiz i mean a wizard who actually uses root, who actually knows when to blow down mobs by spacing out nukes, and knows when to time the DD Stuns.
"average" dps, wizards dont win, they let the rogues do the light work and only have to unroll their sleeves when shit hits the fan. | ||
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#3
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Where exactly are these magical experience spots that high level groups use to chain pull mobs with 4-5000 hps?
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#4
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Quote:
http://www.project1999.org/forums/sh...7&postcount=49 Seriously though, have you never been inside howling stones?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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Quote:
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#6
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I think a lot of people don't like wizards because they themselves are just plain bad players.
"If you have a wizard you're going to need an evac" - what does that say about you and your group? U / It sucks. No group should fail simply because a lower dps class is added. If one of your DPS goes LD you should still be able to function till they get back, if you can't you should probably xp somewhere else. | ||
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#7
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eh, if we are going to talk utility, i'll take a druid over a wizard any day.
evacs, snare, root, buffs/regen/resists, heals, ds, dots, and nukes that are almost as mana efficient as a wizard. 1615 for 450 wiz 3.6 1024 for 320 dru 3.2 as pointed out, where you really need the wizards is in velious, and lure nukes. | ||
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#8
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#9
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#10
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