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Old 04-10-2012, 07:11 PM
Slave Slave is offline
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All those talking about how Wizards are useful because of their escape capabilities, remember that when you have a Wizard in your group, you are relatively understrength and may need that capability more often, leading to a self-serving prophecy.
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Old 04-11-2012, 05:42 PM
Kairun Kairun is offline
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Im going to have to side with having a wizard in the group as long as the wizard has C2. Its a lot safer with a wiz in the group besides evac - lol -. When adds come, Wiz Roots, Ench Mezzes so when mezzes break or resist the clerics not blowing mana on healing the ench. Okay, So youre fighting a tough mob and its tearing through your tank because he doesnt have 100k to spend on gear, tanks at 10% hp, oh no CH has 5 more seconds left. BOOM 700 dmg 8 second stun, whats up now? Clerics out of mana, Wiz has 60% mana left, mobs at 70%, mobs dead in 12 seconds and you guys are still alive and dont have to do CRs or clear the way back to fighting spot because you had to zone. on the average dps scale.. yeah rogues/monks take it but id rather have a good wizard in the group over 3 dpses... By good wiz i mean a wizard who actually uses root, who actually knows when to blow down mobs by spacing out nukes, and knows when to time the DD Stuns.
"average" dps, wizards dont win, they let the rogues do the light work and only have to unroll their sleeves when shit hits the fan.
  #3  
Old 04-11-2012, 11:35 PM
Slave Slave is offline
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Where exactly are these magical experience spots that high level groups use to chain pull mobs with 4-5000 hps?
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Old 04-11-2012, 11:48 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Where exactly are these magical experience spots that high level groups use to chain pull mobs with 4-5000 hps?
It's too bad I didn't say exactly where these magical experience spots are, in great detail, in a previous post.

http://www.project1999.org/forums/sh...7&postcount=49

Seriously though, have you never been inside howling stones?
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Old 04-11-2012, 11:52 PM
Slave Slave is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Seriously though, have you never been inside howling stones?
You mean the zone where there is currently one player? Good example! Really in line with the rest of your misdirection.
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Old 04-11-2012, 11:42 PM
Ikonoclastia Ikonoclastia is offline
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I think a lot of people don't like wizards because they themselves are just plain bad players.

"If you have a wizard you're going to need an evac" - what does that say about you and your group? U / It sucks. No group should fail simply because a lower dps class is added. If one of your DPS goes LD you should still be able to function till they get back, if you can't you should probably xp somewhere else.
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Old 04-12-2012, 12:12 AM
inyane inyane is offline
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eh, if we are going to talk utility, i'll take a druid over a wizard any day.

evacs, snare, root, buffs/regen/resists, heals, ds, dots, and nukes that are almost as mana efficient as a wizard.

1615 for 450 wiz 3.6
1024 for 320 dru 3.2

as pointed out, where you really need the wizards is in velious, and lure nukes.
  #8  
Old 04-12-2012, 12:20 AM
Slave Slave is offline
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Originally Posted by inyane [You must be logged in to view images. Log in or Register.]

as pointed out, where you really need the wizards is in velious, and lure nukes.
Lure nukes will only get you a lower mana-to-dps conversion rate, and you fall even farther behind on the damage over time calculation. If you blow your whole mana bar of 3250 with level 60 Lure of Ice, congratulations, you've just done 8250 hps out of 400,000 on that Velious boss.
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Old 04-12-2012, 12:56 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Lure nukes will only get you a lower mana-to-dps conversion rate, and you fall even farther behind on the damage over time calculation. If you blow your whole mana bar of 3250 with level 60 Lure of Ice, congratulations, you've just done 8250 hps out of 400,000 on that Velious boss.
i think its more important how fast the damage was done and at what stage, wizards burning down a boss when he's reaching 30% or less is pretty damn important yeah?
  #10  
Old 04-12-2012, 01:01 AM
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
i think its more important how fast the damage was done and at what stage, wizards burning down a boss when he's reaching 30% or less is pretty damn important yeah?
At a certain point, mob regeneration will outdo your raid's dps. Generally the tougher the mob, the more dps is required just to overcome that regeneration. A rogue, or monk, or warrior, or ranger, or heck, even a shaman pet will do more to bring a mob to the point of defeat, than a Wizard. I don't deny there are nasty monsters and gods that do things like rampage or switch AOEs at a certain point, but that is something with certain raids and constant dps is something that is useful for every raid.
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